Now before I start, I don't want to hear the "Scyks are useless" arguments. I've already heard 'em. I just ordered a Scyk and want real suggestions on some good build. I'm already thinking about a tractor beam spam-alot control ship, but are there any other good builds for the ship?
Good ways to use the Scyk.
Serissu is godsent in Epic.
that's all, it has no further uses, sadly :C
Cut the peg off and reverse it to make a make-shift Fang Fighter?
Cartel Spacer with Hvy Scyk and Ion Cannon is not bad. Goes at the end of the round when everyone's spent their tokens and can hopefully get a shot in.
The trouble with the Tractor Beam is that the only ships that can benefit from the -1 to hit are those that fire after it. Then again, there have been reports of people doing well with lists like this:
Now before I start, I don't want to hear the "Scyks are useless" arguments. I've already heard 'em. I just ordered a Scyk and want real suggestions on some good build. I'm already thinking about a tractor beam spam-alot control ship, but are there any other good builds for the ship?
The reason that there's a lot of "Scyks are useless" responses on threads like these is because there isn't really much in the way of good Scyk builds.
Attani Mindlink on a TPV with a Mangler cannon could probably be decent in the right squad though.
Edited by WWHSDSerissu with hull, title, Juke, and Tractor Beam.
Try 1 as a sniper with a Ion, Mangler or Flechette cannon (last one least effective as you unfortunately cannot stack stress with the cannon - pity).
Skirt around the edges and be annoying
Been planning to use Serissu as a tracer delivery system, mainly because she is PS 10 with VI and should live long enough, bought a Scyk for this purpose but haven't tried it yet.
These all seem like good builds. Thanks.
well, I got it because it was $10 online and it gave me a big enough order to qualify for free shipping (which was also $10)
might not've been the best use, though
Edited by ficklegreendiceIf you've only got one coming, my first suggestion would be Tractor Beam on Serissu. When I run Serissu, I ignore her ability and take her just for the pilot skill. Few Scum ships shoot before her, and you could use Adaptability or Veteran Instincts if you happen to be running Dengar or Talonbane.
I also like the idea of a Heavy Laser Cannon on a Cartel Spacer in a list with other threats. If they attack the Scyk, your other ships last longer. If they ignore the Scyk, they take 4 dice to their flank.
I picked up two of them when wave 6 released and mostly ran them with Mangler Cannon to keep them relatively cheap. I often ran them with Z-95s and Y-wings. They're okay like that, but not setting the world on fire. I think the Math-ers said that a Mangler Scyk was one of the most inefficient ships in the game or some such. I flew them anyway because they were fun and it's what I had. I liked that they came to an even 20 points. Two Mangler Scyks, two Autoblaster Ys, and a Cartel Marauder gave me 5 ships at 20 points a piece. It was decently fun.
Cut the peg off and reverse it to make a make-shift Fang Fighter?
Or you could just spin the cardboard base around...
I think a lot of tried a Scyk a couple of times and it didn't go well. They listened to the podcasts and read the forums and just said it's bad. They put it away and didn't really try it much. Or...they are set on hyper competitive tournament levels and it isn't there. Few people have really tried to make a Scyk work. I think it's not a bad ship, as long as you aren't aiming for top tables at a Regional.
Targets for "Wampa"
I actually like using them. I use them in two lists right now. One is a Mindlink list and the other is just an simple Scum list.
This is the mind link list.
Tansarii: Mangler, Mindlink, Title
Tansarii: Mangler, Mindlink, Title
IG-88 D: HLC, FCS, Hot Shot Blaster, AutoThrusters, Mindlink, Tracktor Beam
This is the other list.
Contracted Scout: Chips, Proton Torps, Boba, Deadeye, Extra Munitions, R4
Tansarri: Mangler, Crackshot, Title, Shield Upgrade
Zuckess: Title, Tracktor Beam, VI, Gunner, FCS
Both have worked very well and both are fun to fly.
I think a lot of tried a Scyk a couple of times and it didn't go well. They listened to the podcasts and read the forums and just said it's bad. They put it away and didn't really try it much. Or...they are set on hyper competitive tournament levels and it isn't there. Few people have really tried to make a Scyk work. I think it's not a bad ship, as long as you aren't aiming for top tables at a Regional.
Oh dear God have I tried to get this ship to work. It has so much going against it. No boost, means no autothrusters. No 1 straight, very hard to slow play. It only has 1 shield and 2 hull. Base price of 14 for a 2 attack die ship (why not use a Z-95?) and base of 16 for the privilege of adding a cannon. Not sure why these little guys did not get the boost action. Autothrusters really would have helped. A ship with the title "Interceptor" should be able to take autothrusters.
That being said... in 300+ point epic games, these little guys can be a lot of fun.
Edited by Stone37A Cartel Spacer with Heavy Scyk, Mangler Cannon is decent filler in any modular Scum build. By modular, I mean based on ships with 20, 30 or 40 point values. Usually 4-5 ship builds.
Won a store championship running two Mangler Scyks and three Cartel Marauders (before UBoats became a thing, admittedly).
Haven't tried Mindlink yet, but I gather some players are finding it useful on Serissu and TPVs.
I've been running 4 TVPs with crackshot and serissu with crackshot, stealth and tractor beam. It's actually worked pretty well so far.
So here is a list that I've only given limited real testing to, but may fly it in a friendly tournament. It's the closest I think I've come to making these little guys playable at a competitive level:
Tansarii Point Veteran [Juke, “Heavy Scyk” Interceptor, Tractor beam] (22)
Guri [Predator, Autothrusters] (35)
Latts Razzi [Heavy Laser Cannon, K4 Security Droid] (43)
This list has multiple ways of lowering the opponent's agility score and has a few control elements (big base blocker and Tractor beam). Guri should be a menace every round and Latts and the Scyk will help line up shots and insure maximum damage. Few ships will survive if all three successfully hit the same target.
If (when) the Scyk goes down, it should not be that big of a loss and every round a ship is not firing at Latts or Guri is added endurance for this list. Low PS swarms are going to HATE this list. High PS aces with low hull/shields will find it hard to stay out of both Latts' and the Scyk's firing arc.
Now before I start, I don't want to hear the "Scyks are useless" arguments. I've already heard 'em. I just ordered a Scyk and want real suggestions on some good build. I'm already thinking about a tractor beam spam-alot control ship, but are there any other good builds for the ship?
The reason that there's a lot of "Scyks are useless" responses on threads like these is because there isn't really much in the way of good Scyk builds.
Attani Mindlink on a TPV with a Mangler cannon could probably be decent in the right squad though.
That is like the most efficient build point per stat, only thing is that it isn't a star performed like Thug w/TLT+Unhinged.
You'll find that the complaints are that there *aren't* any good uses for their cost; this is literally why people are complaining.
With that said, Serrisu with a tractor beam makes an interesting PS8 sorta-howlrunner/Biggs craft - two good reasons to get it dead before anyone else, because she not only messes up enemy ships but protects friendly ones to boot, means she'll be a target, and you can exploit that fact.
Scyks are poor because they cost too much; but an ace or a Biggs can justify the discrepancy easily enough, so this I've should be worth a shot.
It's, um, just waiting for a low-to-mid agility small-based meta to shine.
... yeah, you see my problem.
YMMV.
You'll find that the complaints are that there *aren't* any good uses for their cost; this is literally why people are complaining.
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With that said, Serrisu with a tractor beam makes an interesting PS8 sorta-howlrunner/Biggs craft - two good reasons to get it dead before anyone else, because she not only messes up enemy ships but protects friendly ones to boot, means she'll be a target, and you can exploit that fact.
Scyks are poor because they cost too much; but an ace or a Biggs can justify the discrepancy easily enough, so this I've should be worth a shot.
It's, um, just waiting for a low-to-mid agility small-based meta to shine.
... yeah, you see my problem.
YMMV.
It's also probably going to be outshined in pretty much every way by the fang fighter. The fang is a bit more expensive, but looks like it's probably going to be SO much better for the cost...
It's also probably going to be outshined in pretty much every way by the fang fighter. The fang is a bit more expensive, but looks like it's probably going to be SO much better for the cost...
This fact makes me very sad. I suppose it's great for Scum to get an efficient small ship, but I have more of a connection to Scyks and StarVipers, so I'd rather fly those.
A Cartel Spacer with Heavy Scyk, Mangler Cannon is decent filler in any modular Scum build. By modular, I mean based on ships with 20, 30 or 40 point values. Usually 4-5 ship builds.
Won a store championship running two Mangler Scyks and three Cartel Marauders (before UBoats became a thing, admittedly).
Haven't tried Mindlink yet, but I gather some players are finding it useful on Serissu and TPVs.
I took Serissu and 3 TPVs, all with Mindlink and Manglers, to the Mt. View Ca. regional. My record was 3 wins, 2 losses and 1 draw, placing 34th out of 96 players....and I had never played the list prior to that day. It's a fun list to fly but does require a bit of thinking when placing the dials due to Mindlink.
Edited by T70 DriverYou'll find that the complaints are that there *aren't* any good uses for their cost; this is literally why people are complaining.
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With that said, Serrisu with a tractor beam makes an interesting PS8 sorta-howlrunner/Biggs craft - two good reasons to get it dead before anyone else, because she not only messes up enemy ships but protects friendly ones to boot, means she'll be a target, and you can exploit that fact.
Scyks are poor because they cost too much; but an ace or a Biggs can justify the discrepancy easily enough, so this I've should be worth a shot.
It's, um, just waiting for a low-to-mid agility small-based meta to shine.
... yeah, you see my problem.
YMMV.
It's also probably going to be outshined in pretty much every way by the fang fighter. The fang is a bit more expensive, but looks like it's probably going to be SO much better for the cost...
It looks like the Fang and the Scyk are going to be about the same cost once you factor in the 6 points for a Mangler Cannon on the Scyk.