Righto mates, the roads have thawed, the snow has (partially) receded up in these northern wastes, and you know what time of year it is: construction season. Which means it's time for regionals! Yeah yeah, normally I don't hang around here, but won't you lend an ear and humour a bothan sympathizer?
Long story short: I'm stuck formulating something that's punchy enough to be an all comers list without meandering too far into any camp. Most of my experiments have been pushing a few paradigms just too far in alternate directions and I'm mulling over finding the right combination. So, this is what we've got 'ere, probably common fare all things considered.

Commander: General Rieekan
Points: 399/400
Objectives: Advanced Gunnery , Fleet Ambush, Dangerous Territory
[ flagship ] MC80 Command Cruiser (106 points)
- General Rieekan ( 30 points)
- Defiance ( 5 points)
- Electronic Countermeasures ( 7 points)
- Heavy Turbolaser Turrets ( 6 points)
- Leading Shots ( 4 points)
= 158 total ship cost
I typically shy away from making the flagship so flashy, but I've found that the MC80 doesn't die that easily so Rieekan is safe-ish aboard the SS Piñata. It's a linchpin but not the only significant damage dealer which has been my Achilles heel. The lack of XI-7 comes from the expense of its Intelligence Officer counterpart which is all but necessary for taking down the Brace of large ships. I will note now that I don't like the interaction of HTT andd TRC as I'm fearing that focus fire will strip off the redirects and the Brace will go straight to the HTT anyway, thus robbing it of a lot of potential unless I'm splitting fire. Are those fears founded?
CR90 Corvette A (44 points)
- Turbolaser Reroute Circuits ( 7 points)
= 51 total ship cost
CR90 Corvette A (44 points)
- Turbolaser Reroute Circuits ( 7 points)
= 51 total ship cost
Pair of TRC90's, 'nough said.
MC30c Torpedo Frigate (63 points)
- Admonition ( 8 points)
- Ordnance Experts ( 4 points)
- Assault Proton Torpedoes ( 5 points)
= 80 total ship cost
I've been using the Escort Nebulon B-aitship with Lando as a flak barge and it's good, but isn't punchy enough to finish off enemy ships. The other choice is a Tantive-B with Lando as a flagship pumping tokens into keeping the MC80 around, but it doesn't contribute anything except for enemy target practice served with Activation au gratin. The 4th ship feels necessary when half the fleet is corvettes.
1 A-Wing Squadron ( 11 points)
1 Tycho Celchu ( 16 points)
2 YT-2400s ( 32 points)
60 points of squadrons isn't enough for me. This is strictly a picket line to hold for a turn or two against a squadro-centric list while allowing my more punchy ships to deal with the capital threat. It's a fire and forget set of squadrons that allows for the two deployment drops and doesn't need me to fiddle with squadron commands on a ship that needs to stay alive. Though I can't help but consider Jan and the 3 X-musketeers as a replacement CAP group but then I'm stuck with shepherding them around. Thoughts on the danger of getting routed by a Rhymer group? Does it need to be beefed up?
Objective Notes:
Advanced Gunnery:
On an Mc80 it's do or die and I don't have a Nebby around for some last minute bit and switch shenanigans. The point cost for a lost ship is astounding but the amount of pseudo-reliable firepower a Leading Shot Defiance can pump out can be dangerous enough to dissuade most opponents from picking it as an objective.
Fleet Ambush:
Conventional wisdom says 'it's a bad idea' but I haven't tied it in a while. With Rieekan it seems that the real fear is a preemptive ISD-Rhymer activation to mark the start of the funeral. But with the short range of an MC30 and Admonition being able to tank at least one ISD shot coupled with an MC80, I don't feel quite as vulnerable as I did in Wave 1. If worst comes to worst I can try to punch out an enemy high cost ship to recoup some losses, then cut and run with the fast ships.
Dangerous Territory:
There's not enough squadrons there for a good run at Superior Positions, and the danger of obstacles on the papier-mâché menagerie has always been very real. There just doesn't seem like a good opportunity here on the navigation front.
So, what am I decidedly missing or overlooking for an all-comers list? I will state for the record, the locals have traditionally gone token squadrons with an emphasis on ship (Danced with the DeMSU, did the Ackbar TRConga, and tangoed with the Vicky triplets and their big sister last time out. 3 games, 4 squadrons total). Still, I don't want to chance just flinging bombers around in a regional tourney.
Hark, dost thou not hear the chimes? It approacheth midnight and the bloody gambit draws nigh. What say ye, o' companions bold?
Edited by Vykes