Origins US Nationals Observations

By Hawkstrike, in X-Wing

TL;DR: Went to Origins, had fun, but there’s room for improvement in the organization and execution of the event.


So I went to Origins and competed at the Nationals for the first time, and I thought I’d record some of my observations about good and bad for the event in the hopes of improving future events, or giving some suggestions to other tournament organizers.


By way of reference, I got into the game last year, and attended two Regionals this year (MI and PA), plus we’ve had some large store events in the SE MI area where I game. I have participated in (and run) large scale or Nationals level events in some of my other hobbies, so I’ve seen a number of different ways of organizing an event. Let me point out what I think went well and should be sustained for next year; what I think had mixed results; and what needed to be improved.


Sustain


(1) Fun! I enjoyed myself even when losing, which I attribute to friendly folks and a good community.


(2) Staff. The event staff were very friendly and helpful, and I appreciate that they were approachable whether with was judging calls or just chatting between rounds. They were juggling a lot of events under what I consider to be less than ideal circumstances, and they handled it well.


(3) Officiating. I didn’t see or hear about any bad judging calls, or hear about complaints about judging or scoring. Scoring and pairings posted fairly quickly. If there were problems, they were transparent to me.


(4) Space. Wow, for the first time at a big event I wasn’t elbow-to-elbow, or butt-to-butt with other people playing. Actually having enough room to lay all my game gear out on the table so it was easily accessible was very refreshing.


(5) Lunch break. A lunch break? In an X-wing tournament? With food close by? Admittedly, not as good as the food truck at the MI Regional, but still – nice that we had a break.


(6) Variety. Contrary to popular belief, the field was not all Palp Aces or Triple Jumpmasters (I personally faced neither). I think I saw every ship in current play on the board somewhere, except the Scyk.


Mixed


(1) Format. In theory, I like the idea of the graduated cut format – win three (full or modified) and you make the second day’s cut with a cut to the finals. It’s clear, and I think a good way to handle a multi-day event. However, I would have preferred one more round each day, six instead of five on day one; three instead of two on day two. There’s time for it (see below). I didn’t make the day two cut and so I was in the unfortunate situation of having paid more and traveled farther to play less X-wing at the Nationals than either of the Regionals I attended (both of which had six round qualifiers).


(2) Prizes. I very happy to have walked away with the Bossk card so I have some Nationals swag even though I didn’t make the finals (and even if Bossk looks a little derpy – is that a cell phone he’s holding, or is he nervously tugging at his collar? – he’s less derpy than Derp Rendar). On the other hand, I thought the finals prizes were kind of underwhelming because they were pretty similar to the Regionals prizes. Nothing quite as cool as the backpacks I saw from last year’s Nationals, for example – trophy, challenge coins, templates, Connor Net token. Not that I’d have turned a prize down had I made the finals, but … this is supposed to be the National championship, right?


(3) Time management. The event moved right along once started, not much wasted time. Getting started, though … more below; I’d have less to complain about had expectations been managed differently.


Improve


(1) Communication. I’ll break this into two parts: venue and event.


(a) Venue. This was my first time attending Origins, or any big con for that matter, I found the website, registration process, and finding events to be pretty confusing. I didn’t have a problem getting badged on site – I arrived Thursday but heard horror stories about Wednesday – but I did have problems getting dropped from events I’d registered, then having to track down what I was supposed to do since they charged me full value (two customer service lines later … generics). Then, if you did pre-register, how do you know what event you need to bring things for, vice those than will teach or provide material? It was in the event book you got at registration, but by that time it was pretty late and some things I wanted to do were booked.


(b) FFG Nationals event. The System Open and Regional events received far more advance billing and information than the Nationals – what’s up with that? I learned what the format was while chatting with folks before the event started; I’d assumed that like Regionals it would be one day with a cut to the next day’s finals vice the graduated cut. Then there was communication about time – the event had a published start time of 1000, so I assumed registration about 0900 (and actually showed up about 0830 thinking it would take a while to find parking) … only to discover registration started at 1000 to 1000, and we actually got started about 1130. TOs – take a hint from other events … put up a web page or Facebook page or something, have some of the administrative details, you know: “Registration 0900-1000, Pilot’s Briefing 1000, Skids Up 1015” or something like that. I see far more communication about smaller local and Regional events; I have higher expectations for a Nationals level event.


(2) Timing. Have a countdown clock that’s visible to players. I mean, the rounds are timed. Sure, the end times were posted on a white board that wasn’t visible from the play area, but still …


(3) Noise. It’s a big facility so there’s not much to be done about background noise, but the organizers did have a PA system. The problem was that it was pointed at the card gaming area, so it was barely audible in the X-Wing area (think Charlie Brown’s teacher … wah wah wah). The poor TO had to give the pilot’s briefing twice so that everyone could hear it. Turn up the volume, or locate the speaker closer to the center of the play area.


(4) Streaming. There wasn’t any (though some games were recorded and I understand will be posted soon). I didn’t care because I was at the event, but I really enjoyed watching the live streams from the various Regionals, and listening to commentary. If they can do the same for Nationals, I’m sure there will be a lot of folks interested!


(5) Side events. There were Epic and Team events on the schedule – I couldn’t get in during pre-registration and there was no posted information about them. How about an individual event on day two for us poor schlubs who didn’t make the cut? I hear the Hangar Bay event at Hoth was fun; I would have appreciated something like that. There was an independent club running a Trench Run event; I sat in (full, couldn’t join in) and they had fun and were doing a good job introducing people to the game. Speaking of which – I know FFG wasn’t exhibiting, but they missed a good opportunity to have some demo events set up for the game. People interested in X-wing were getting turned away at the Trench Run event and I’m sure a few converts could have been made had there been some quick play demo games available. I’m sure we could find some community volunteers, since the official FFG folks were tied up with the tournament. (And conversely, when you have a demo event, make sure someone is selling the game at the event! X-wing had a bunch of retailers, but I played in a Wings of Glory event – like X-Wing, only WWII – and enjoyed it enough to hunt down the company, who was at the show, to try to buy the game … only to discover that while they had a bunch of expansions they didn’t have the WWII core rules or starter sets on sale. Sale lost …)


(6) My flying. Goal for next year: fly even better. I went 2-3, narrowly missed the cut by literally the last die roll of the last game, learned a lot. I wasn’t prepared for Dengaroo shenanigans … boy was that a surprise!.


Will I go to GenCon … no. Work schedule won’t permit, and I’m not sure I’m up to that much larger of an event; the crowds were starting to get a bit thick on Saturday as is. Origins next year? Maybe … if communication improves.


If you made it this far, thanks … hope you learned something to make your event better, or if you were at Nationals share your own observations.


From talking to some of the FFG folks that were there, the lack of promotion for the event was out of their control. Hopefully, next year things are better. It was the first year for the vent here, it has time to grow and improve. I played in both the second day, graduated cut, and the team epic event. Had a great time in all the events.

It is in my back yard, so if it is in town and I have another list I think can compete (go bombers!), I'll participate.

What list were you flying and what did you face?

And how did your opponent fly Dengaroo? Paul thinks it sucks, I disagree. Did you go after Manaroo first or Dengar?

I agree 100%

I would add that if you are going to promote a certain record to the second day, you have to have the format for the final day be so that a couple of those have a reasonable chance at making the next cut.

A little thing would be for them to bring 3x3 press boards for next year, so that the mats don't have the bump in the middle from the two tables.

But overall, I had a good time for my first nationals as well. Been flying for 7 months so it has definitely been a crazy ride and I'm actually looking forward to the gap from now until worlds.

Agree with Hawkstrike, It was fun and enjoyable. The main compliant was side events for those that did not make the Sat games. Those that failed to qualify on Thursday were unable to try to qualify in the Friday event. Without having some side events many of those people did not have events to attend on Friday. I was 3-2 made Sat games, my son was 2-3 missed the Sat, but being unable to re-enter due no re-entries of Friday. We both would have liked either re-entries on Fri or some side events. The people running the event and the players were a pleasure to be with.

Agree with Hawkstrike, It was fun and enjoyable. The main compliant was side events for those that did not make the Sat games. Those that failed to qualify on Thursday were unable to try to qualify in the Friday event. Without having some side events many of those people did not have events to attend on Friday. I was 3-2 made Sat games, my son was 2-3 missed the Sat, but being unable to re-enter due no re-entries of Friday. We both would have liked either re-entries on Fri or some side events. The people running the event and the players were a pleasure to be with.

I have no problem with no re-entries (you already had your chance, and if you played friday you don't get another chance to re-enter, so gives an advantage to people who play thursday if they can try again friday), but they definitely should have had some side events on both fridya and saturday.

What list were you flying and what did you face?

And how did your opponent fly Dengaroo? Paul thinks it sucks, I disagree. Did you go after Manaroo first or Dengar?

I flew a Tala Ordnance Swarm (3 w/ Homing Missles, 1 w/ Concussions) seasoned with a T-70 StressX.

Round 1 was against Triple Imp Aces (Vader, Soontir, Inquisitor). Didn't have too much problem with this as the Homing Missiles are great against the Imp Aces; Soontir had a Hull Upgrade instead of Stealth Device which allowed him t survive a missile hit, but he bumped the next turn and died. I lost one Tala and won 100-18.

Round 2 was against Prockets Jake and Fan Han. Jake got one-shotted by a Homing Missile (Crit to Direct Hit) and I was consistently only getting one damage from Han, preventing Luke + Predator from causing massive damage. My opponent's poor dice plus my missiles killed the Falcon; I didn't lose a ship, 100-0 (my opponent did go on to make the Day 2 cut, though!)

Round 3 was against Dengaroo. Opponent set up in opposite corners and ran Manaroo across the top while Dengar came up the left side. Not wanting to joust Dengar, I went after Manaroo -- and I did *not* know that she passed off red target locks, so I was surprised when I had her locked and close to cornered and *poof* all my locks shifted to Dengar. At that point I should have stayed focused on Manaroo with primaries, but instead chose to follow my locks and turned on Dengar, who killled a Z, Countermeasured another lock away, and chewed me up pretty quickly even when I refused to attack in arc. I got half health off of Dengar, but lost 28-100. Better tactic would have been to either focus on Manaroo exclusively, or try to envelop Dengar. Not sure where my opponent ended the event but with my loss I know he made day 2.

Round 4 was against a Wes/Corran/Biggs list. I chose my initial line of approach poorly and couldn't focus fire on Biggs while Wes stripped target locks. From that point I struggled to get damage into Biggs, who I needed to clear to pop Corran with a missile (some hot dice on my opponent's part, and cold ones on mine didn't help). Wes and Biggs finished the game with one health each and Corran was undamaged; I didn't get a missile off the entire game and lost 0-100. (This player & list made day 2.)

Round 5 was against a Crack Swarm (Howlrunner, Mauler, Scourge, Wampa, 2x Blacks, with 5 of 6 Crack Shots). It opened well for me; at the merge I lost one Tala as my opponent's fire was scattered over multiple ships, but got all four missiles off and killed all three PS 4 TIEs. At that point I made a critical error ... recognizing my opponent would probably K-turn the remaining ships, I forgot to stress my StressX target (which should have been Howlrunner, but I shot Scourge), which allowed my opponent to continue to focus fire. From that point we traded hits, to my detriment ... I ended up in a Core set battle with a fresh Howlrunner & Mauler against a wounded StressX. I killed Howlrunner finally, then we ended up with the last two ships facing each other at range one ... hit & two crits from the TIE with no evades stripped my lA and last two hull, and with lower PS I couldn't fire back. Lost 82-100 and my tournament ended, though my opponent moved on to day 2.

Why did Nationals use a graduated cut that isn't detailed in the official regs document? I hope they update it to allow regionals to do something similar next season.

Origins judge here. First, thanks for the compliment! I tend to agonize over my TO calls. I don't want it to be my mistake that causes someone to have a bad time. The player and judge interaction at this event was top notch.

I think my only disagreement with you is the side event comment. We had a hanger bay event on Wednesday. Granted, I understand not all people could get that many days off. We only had 2 X-Wing TOs (outside of FFG staff) for the 5 days. Handling any additional side events would have been impossible. Sure they could have more volunteers, but volunteers aren't free though the word "volunteer" would suggest otherwise. There was a weak turn out on Wednesday and Thursday so more events on those days would be a little unnecessary.

I think a couple hanger bays on Saturday would have been good for players who didn't make the cut. Again, an extra volunteer would be needed. We were able to break away 1 TO to do the Epic event after the graduated cut. Unfortunately not everyone brings 300 points of ships to jump over to that event or cares to play epic at all.

I think the event structure was fairly solid for a con the size of origins and the turnout that we had. Could things be tweaked a bit for gencon or origins next year? Sure. We'll see when the time comes.

Why did Nationals use a graduated cut that isn't detailed in the official regs document? I hope they update it to allow regionals to do something similar next season.

This structure was described in the "organized play by play" articles that they but out a little while ago.

Round 2 was against Prockets Jake and Fan Han. Jake got one-shotted by a Homing Missile (Crit to Direct Hit) and I was consistently only getting one damage from Han, preventing Luke + Predator from causing massive damage. My opponent's poor dice plus my missiles killed the Falcon; I didn't lose a ship, 100-0 (my opponent did go on to make the Day 2 cut, though!)

I had a good time playing you though. Out of the three matches that I lost Jake, two of them were crit into direct hit. :( Bummed that you didn't make the cut. That looked like a fun list to fly.

Why did Nationals use a graduated cut that isn't detailed in the official regs document? I hope they update it to allow regionals to do something similar next season.

This structure was described in the "organized play by play" articles that they but out a little while ago.

That's not the same as being an allowable format for Regionals. If it's not in the tournament regs or the accompanying documentation in the Regional kit, we can't do it.

I agree with hawkstrike on all he said. I had a great time I would like to see this game get bigger with more streaming added and extra events. I wanted to see the epic game but it just wasn't something I could make happen. I do like the idea of an epic game after all we all have the ships gaining dust on our shelves. Maybe some kind of large game going where people can join in as the weekend goes on, ships get destroyed then get added at the board edge or something like that. I do understand it takes people to run these events and that takes money but a suggestion.

I thought the judging was good it's hard I know to staff these events and I thought they did a great job.

I had a great time and would come back next year, and so should you if you didn't go.