Specialisation stacking for weapons

By Mordenthral, in WFRP Rules Questions

If you specialise in a weapon Group you receive an "additional [W]" to your roll, according to the Equipment rules.

So if you specialise in Hand Weapons -and- the Ordinary Group, you would receive 2 [W]. If you specialise in Halberd -and- the Polearm Group, you get 2 [W]. Etc.

Agreed?

I wouldn't allow it, personally. Although I've got no real reason, except it feels wrong to me, and it smells of player cheese.

As hand weapons and ordinary group are basically the same I would not allow this.


I would extend the specialisations to Flails, Unarmed, Cavalry, and Fencing etc.


Don’t think I would want to add any more than one fortune dice for specialisation; you get extra from stats, environment, special abilities etc

I believe the specialisation options under the different skills was written during an earlier version of the game and they simply forgot to update them.

Some wierd things like (as noted in another thread) f.ex. Weapon skill having specialisations like "Parry with hand weapon" and "Parry with great weapon" sure makes it seem so, as having such a specialisation would effectively be of useless. You never make an active dice check to which you could add a [W] to. They simply give to the one rolling the dice instead, so these kind of specialisations seem to refer to some kind of game mechanic that simply isnt in the game anymore.

As stated on p73 - Group: "The Weapon skill specialisation that applies to the weapon. A character with this Weapon skill specialisation gain an additional fortune die when wielding weapons from this group."

The first sentence "The Weapon skill specialisation that applies to the weapon." seems to be very strangely formulated if there at the same time should exist yet another Weapon skill specialisation that applies to the same weapon.

Based on this, i believe the "Hand weapons" specialisation is a relic from an older version of the game. The specialisations should probably only be the 9 "Groups" mentioned in the Melee Weapon table (Table 9-5 p74):

  • Ordinary
Flail Unarmed Great Weapon Polearm Cavalry Fencing Staff Spear

Freiduin said:

Based on this, i believe the "Hand weapons" specialisation is a relic from an older version of the game. The specialisations should probably only be the 9 "Groups" mentioned in the Melee Weapon table (Table 9-5 p74):

  • Ordinary
  • Flail
  • Unarmed
  • Great Weapon
  • Polearm
  • Cavalry
  • Fencing
  • Staff
  • Spear

I wholeheartedly agree.

Also, in terms of parrying, I might just house rule that when a PC is using a weapon that he's specialized with, he gets to add an extra Misfortune die to an enemy's attack.

Necrozius said:

Freiduin said:

Based on this, i believe the "Hand weapons" specialisation is a relic from an older version of the game. The specialisations should probably only be the 9 "Groups" mentioned in the Melee Weapon table (Table 9-5 p74):

  • Ordinary
  • Flail
  • Unarmed
  • Great Weapon
  • Polearm
  • Cavalry
  • Fencing
  • Staff
  • Spear

I wholeheartedly agree.

Also, in terms of parrying, I might just house rule that when a PC is using a weapon that he's specialized with, he gets to add an extra Misfortune die to an enemy's attack.

This was my take on the rules also, I will try the for my first few games, if it makes pc's to hard to hit i will remove it.