Rolling One Dice at a Time Question

By Stormclad, in X-Wing Rules Questions

Hello all,

Question about rolling dice. I played an opponent today who rolled each of his red dice one at a time for each of his attacks the entire game including his rerolls. I was wondering if it was legal and I asked him. His answer was the rules state that when too many dice are rolled, all dice are picked up and the correct amount is supposed to be rolled. For rolling too little, which he does by rolling one at a time, you are supposed to roll additional dice until the correct amount it rolled. I couldn't find an argument against this reasoning since I believe what he said was accurate. I thought I could argue slow play but he didn't wait too long in between rolls. Are there any rules against this? Thanks in advance!

Technically everything he said may be true BUT he's still being an @$$ about it and in a tournament I'd call the TO over.

The biggest thing to call it on may be slow play. Even if "he didn't wait too long between rolls" he is still wasting time each time he rolls. It may not seem like much but he could easily be doubling the amount of time each roll takes which it turn cuts down on how fast the game progresses. If you play without time limit this is no benefit to him but continue reading.

Now to me the MUCH bigger concern is actually if he is trying to manipulate his dice rolling. If he insists on rolling one at a time then when he'd done rolling a die that die is LOCKED in if he later knocks it with another die. If he want to argue you point out how when someone doesn't roll enough dice the dice that have been rolled are recorded and the remaining dice are just added to that pool. If he rolls a blank on the first die and then throws the next dice attempting to knock that blank over to something better he is CHEATING or at least attempting to and that should not be tolerated at all. The other way he may be attempting to manipulate is rolling is simply that it would be much easier to try to control how a single die rolls than it is multiple dice. If you want a demonstration of what I mean try rolling a golf ball straight across a floor; I'm guessing you did pretty well but now pick up two golf balls with your hands and try the same thing and if that still works try it with three. Using D6s some people have figured out how to roll things like double very consistently and while a d8 is a little less predictable the same thing can apply.

I don't believe there's anything that says you "must" roll several dice at once. As they said, rolling too many would be bad and rolling one at a time would help prevent that. Since they weren't taking excessively long on their turns, it sounds like everything is legit. I think my only concern would be if they rolled one poorly, and "accidentally" bumped it with another die. Rolling all at once, they'd all come to a stop at once. Rolling one at a time, there's a chance you change the previous rolls with the next.

Honestly, what is so hard about selecting the correct amount of dice, giving them a shake, and rolling them all at once. This one-at-a-time crap just infuriates me. It may be "legal", but it is most definitely time wasting. And yes I have seen players attempt to knock an unfavourable roll with their next die. That is, without any doubt, plain and simply cheating.

There are so many different "styles" of rolling out there, and many are considered "legal" under game rules, but most are dodgy or designed to annoy the opponent. Players that try dice stunts are just a pain in the rear and not worth the time to play.

:angry:

IMHO, the only time it's appropriate to roll one die at a time is on a super critical roll that the outcome of a game hinges on to heighten the suspense. If that's the way you make every roll you're most likely an asshat.

I've never come across this...

I don't think I'd be tolerant of it.

It's one of those things that, just because there's no rule against it, doesn't mean it should be done.

I'd certainly see it as just an irritation up until the point that he tried to use it to manipulate his results illegally, but if you really needed to you could always summon the TO over to talk about your opponent's willful ignorance to the rules, as he's clearly making a habit out of what was designed to be the resolution for accidents and oversights and not support for alternative playstyles.

"Hey man, this guy rolls the wrong number of dice almost every time. It's wasting time and, honestly, a little confusing and hard to keep up with."

If you don't think it is stalling ask yourself how many times dice get rolled during a game. How much longer does it take rolling dice one at a time instead of all at once. Multiply the two and see just how much time gets wasted rolling that way. There you get your evidence for stalling even without bringing up dice manipulation.

Thanks for all the feedback! I'll definitely bring it up the next time I come across this.

Just insist then that these "single dice rollers" fly only ships with one or less agility. Then if you're shooting through a rock or firing at range 3, you only have yourself to blame.

If he was actually being a poor sport about it, I'd get him on the re-rolls.

The rules state that he must select how many and which dice he is re-rolling, so if he doesn't announce and picks up and re-rolls a dice, then goes to do another, I'd call him on not having a second re-roll ability.

wrong thread somehow (phone posting)

Edited by Mu0n

This is an amazing platform for epic, especially if you multiply it above 3.Tansarii Point Veteran — M3-A Interceptor 17Push the Limit 3Heavy Laser Cannon 7Hull Upgrade 3"Heavy Scyk" Interceptor (Cannon) 2Ship Total: 32Change HLC to Mangler, Hull to Stealth or shield, if you want.

In today's unrelated reply to a topic, an epic list full of Scyks!

I have a somewhat similar question in regards to zuckuss crew ability. Can you pick your opponent's dice one at a time, as depending what they reroll to you might not need them to reroll all their good resutls.

I have a somewhat similar question in regards to zuckuss crew ability. Can you pick your opponent's dice one at a time, as depending what they reroll to you might not need them to reroll all their good resutls.

It would come under the "once per opportunity" rule. You decide how many stress tokens to receive and how many dice to be rerolled before any rolling is done.

• A card ability cannot be resolved more than once during the timing specified on the card. For example, a card with the timing of “when defending” cannot be resolved twice by the defender during a single attack.

Edited by Parravon

I have a somewhat similar question in regards to zuckuss crew ability. Can you pick your opponent's dice one at a time, as depending what they reroll to you might not need them to reroll all their good resutls.

Imo this being true would turn an already nutty 1 point crew into a broken 1 point crew. The fact that you have to pick the number before they reroll actually makes it a fair card with downsides and thought involved in using it.

this is quite common in 40k but thats because once you have failed too many rolls you want to start doing "Look Out Sir!" rolls with the rest so theres actually a reason to do that.

Xwing there is no **** reason to do that. afaik there isnt anything you can do to impede future rolls once you start rolling at all, only modify what was rolled. More sounds like he was wasting time to try and get a timeout than anything else. I would have called the TO over in a tournament because he was wasting time doing that.

I have a somewhat similar question in regards to zuckuss crew ability. Can you pick your opponent's dice one at a time, as depending what they reroll to you might not need them to reroll all their good resutls.

In the same way you can't pick TL dice one at a time, you have to pick all of the dice you want rerolled at the same time. To declare it one at a time would be like attempting to activate the card multiple times, which isn't possible.