Do you still roll for Conflict at the end of a session if you haven't accumulated any Conflict during the session? If so, becoming a Paragon of the Light Side seems ridiculously easy to accomplish.
Rolling for Conflict
There are two things.
- There is precedence for characters not to roll, if they don't confront a moral dilemma. Ten hours in the workshop is not morality worthy. A week in medical recovery is not morality worthy. Etc, etc.
- The game intends for characters to regularly gain conflict; 4-5 should be average, and is close to a 50/50 chance to raise or lower. Less than that is a pretty good for a character trying to be paragon.
The flaws I often see from other GMs is they don't hand it out enough, or they make them roll for things that wouldn't call for it.
As a GM make a copy of the morality chart in the GM section use it as a guide and pay attention. Note it down when they do something conflict worthy
Some days are just days. If the players do nothing to generate conflict, or you don't push them into moral choices that are meaningful; don't roll at the end of the session.
In an adventure game this should be rare. It happens but not frequently. The players should be confronting temptation and difficult choices on a regular basis.
It's been suggested by Sam Stewart that if the PCs never encounter a situation where they have to make a moral choice (i.e. an opportunity to gain Conflict), then don't roll for Morality at the end of the session,
That said, it is entirely possible for a PC to go through an adventure and be able to avoid generating any Conflict even if faced with situations where they have to choose between doing what is right and what is easy. In that case, the PC would still get to roll as they had chances to gain Conflict, but because they didn't (which is easier said than done) they get to enjoy an assured increase to their Morality score.
I think it's really important to highlight that the non Conflict option, when players are presented with a moral choice, should be the harder choice. If players are actively opting to play the game on Hard Mode then to some extent they've earned the Morality boost. The real problem comes when the non Conflict option isn't a true sacrifice and the PC didn't really give anything up in order to gain that moral boost.
Also it should alow characters to use dark side more often I sat at 100* paragon for longest time and I would just use dark side just so I could be more awesome now I just teeder at 90+ light
I think that something that is overlooked is that the confliict cost isnt fixed. If you use a dark side point for something that is altruistic then your conflcit cost is one, if it's for selfish or for non-good reasons then you can increase this cost to 2-5 per dark side point. This is going to slow anyone significantly on the run to paragonship. Remember this would mean that using a darkside point to keep yourself alive is more than 1 point and could be 3-4 at the call of the GM.
I need to correct myself as it calls out an additional 1 - 5 conflict so its 2 - 6 conflict.
Example you roll 2 darkside points when using move to damage an opponent you are now looking at 10-12 conflict, even if they attacked you.
You roll 1 DS point to enhance your chances to negotiate a better rate for doing a job and you generate 3-5 conflict for using the dark side for selfish reasons.
I suspect those that find progress to paragon too easy may just have applied 1 conflict per DS point regardless of what it was used for.
I've been down this road before - and yeah, going up is way too easy. Sleepwalking into Paragon-ness is a thing.
I've been down this road before - and yeah, going up is way too easy. Sleepwalking into Paragon-ness is a thing.
Wait, are we allowed to have this opinion now? 'Cause this was basically heresy before.
I think - at least in my case - is that I was more focused on that Morality is the lesser story telling mechanic of the three and not so much a "Should you roll if you didn't have your moment of doubt" discussion.
Now thinking back, doing the "well, you didn't really wrestle with your demons so no roll for you this week" might have been the smart way for me to work the mechanic. If I had it to do over again, that might be the direction I took.