First, props if you get the reference. Second, the list:
Admiral Ozzel
Precision Strike
Contested Outpost
Superior Positions
ISD-II
- Relentless
- Gunnery Teams
- Electronic Countermeasures
- Leading Shots
- XI-7 Turbolasers
Raider-I
- Impetuous
- Ruthless Strategists
- Quad Laser Turrets
Raider-II
- Instigator
- Ruthless Strategists
Major Rhymer
6 x Firesprays
Pretty straightforward idea. The Firesprays and the ISD are the damage dealers, the Raiders are my AS. I'm a little concerned about the viability of the squadron game, but my thought is that I can park the fireball at Medium range from my primary target and draw enemy squadrons to me, guaranteeing that the enemy will get caught in the Raider net. Or, y'know, my opponent could suck up about ten bomber damage per turn. Their call. The Raiders combining with the Firesprays should handle most AS builds. I'm tempted to drop a Firespray and swap it for Mauler, because his splash damage would be great at whittling down squadrons.
And I feel like this is kind of a nightmare for Demolisher, because the Firesprays can just sit in its flightpath and wait for it to land, then hurl dice before it makes a complete attack run.