Conner Net confusion

By Kdubb, in X-Wing Rules Questions

Just played a player who insisted a ship where a conner net was overlapping it before it activated received no ion tokens at all. The FAQ he stated, over rules the card and states that a ship which has not activated does not receive ion tokens. I didn't believe this to be the case.

Clarification?

Edited by Kdubb

Conner Net

If a Conner Net is dropped overlapping a ship and

immediately detonates, and that ship has not yet

activated this phase, that ship executes the maneuver

on its dial as normal and skips its “Perform Action”

step. If a Conner Net is dropped overlapping a ship and

immediately detonates, and that ship has activated

this round, that ship suffers the effects of being ionized

next turn and does not skip any “Perform Action” step.

If a ship is ionized, executes its [1-straight] maneuver, and

overlaps a Conner Net, all ion tokens are discarded at

the end of the maneuver (including those received from

Conner Net).

Conner Net

If a Conner Net is dropped overlapping a ship and

immediately detonates, and that ship has not yet

activated this phase, that ship executes the maneuver

on its dial as normal and skips its “Perform Action”

step. If a Conner Net is dropped overlapping a ship and

immediately detonates, and that ship has activated

this round, that ship suffers the effects of being ionized

next turn and does not skip any “Perform Action” step.

If a ship is ionized, executes its [1-straight] maneuver, and

overlaps a Conner Net, all ion tokens are discarded at

the end of the maneuver (including those received from

Conner Net).

"If a Conner Net is dropped overlapping a ship and

immediately detonates, and that ship has not yet

activated this phase, that ship executes the maneuver

on its dial as normal and skips its “Perform Action”

step."

This doesn't specify whether or not it receives the ion tokens. That's where the debate is at.

Can anyone give a definite yes or no on if a ship which has not yet activated, which has a conner net overlap it, receives 2 ion tokens.

Conner Net

If a Conner Net is dropped overlapping a ship and

immediately detonates, and that ship has not yet

activated this phase, that ship executes the maneuver

on its dial as normal and skips its “Perform Action”

step. If a Conner Net is dropped overlapping a ship and

immediately detonates, and that ship has activated

this round, that ship suffers the effects of being ionized

next turn and does not skip any “Perform Action” step.

If a ship is ionized, executes its [1-straight] maneuver, and

overlaps a Conner Net, all ion tokens are discarded at

the end of the maneuver (including those received from

Conner Net).

"If a Conner Net is dropped overlapping a ship and

immediately detonates, and that ship has not yet

activated this phase, that ship executes the maneuver

on its dial as normal and skips its “Perform Action”

step."

This doesn't specify whether or not it receives the ion tokens. That's where the debate is at.

Can anyone give a definite yes or no on if a ship which has not yet activated, which has a conner net overlap it, receives 2 ion tokens.

It must not receive the ion tokens. If it had ion tokens prior to activating, then it would have to perform a white 1 straight maneuver. Since the ship executes the maneuver on its dial, it cannot have ion tokens.

I don't know where these conclusions are coming from. If a ship has not activated and a Conner Net is dropped on it, it will lose its action, take one damage, and receive two ion tokens that will go away at the end of next round. There is no way currently in the game to remove ion tokens except to perform the 1 straight forced on you by the ionization.

Notice that the FAQ doesn't say anything about damage. Is this person arguing that the damage doesn't happen because it's not explicitly mentioned in the FAQ? The FAQ is only describing what happens in terms of the action.

Notice that the FAQ doesn't say anything about damage. Is this person arguing that the damage doesn't happen because it's not explicitly mentioned in the FAQ? The FAQ is only describing what happens in terms of the action.

No they allowed the damage.

I was under the same impression as you Mike. The FAQ doesn't mention EVERYTHING that should happen. It simply just clarifies what is often misunderstood (as some people before the FAQ believed the yet to be activated ship would do the 1 straight immediately). If the yet to be activated ship did not receive any ion tokens at all, the card would need an errata, not a simple FAQ, as the card clearly states the ship receives the 2 ion tokens. It does not say "unless they are higher PS" or "unless they have yet to activate". So all rules of the card should be followed, and then the FAQ should be reached to for clarification after all steps the card requires are completed.

When a ship gets hit by a Conner Net, it gets two Ion Tokens. Period. No matter what.

Conner Net

If a Conner Net is dropped overlapping a ship and

immediately detonates, and that ship has not yet

activated this phase, that ship executes the maneuver

on its dial as normal and skips its “Perform Action”

step. If a Conner Net is dropped overlapping a ship and

immediately detonates, and that ship has activated

this round, that ship suffers the effects of being ionized

next turn and does not skip any “Perform Action” step.

If a ship is ionized, executes its [1-straight] maneuver, and

overlaps a Conner Net, all ion tokens are discarded at

the end of the maneuver (including those received from

Conner Net).

"If a Conner Net is dropped overlapping a ship and

immediately detonates, and that ship has not yet

activated this phase, that ship executes the maneuver

on its dial as normal and skips its “Perform Action”

step."

This doesn't specify whether or not it receives the ion tokens. That's where the debate is at.

Can anyone give a definite yes or no on if a ship which has not yet activated, which has a conner net overlap it, receives 2 ion tokens.

According to the FAQ, if the ship has not activated, it executes its dialled manoeuvre and skips its "Perform Action" step, and that's all. There's nothing in there that says to assign two ion tokens before, after or otherwise. Therefore you don't.

If you were to assign 2 ion tokens, the other player could argue that he doesn't do the 1-straight as he's got a manoeuvre dialled already. By assigning the ion tokens to an yet to be activated ship, it opens up a can of worms. The FFG guys have possibly just decided that it's easier to not assign them in this rather rare case. This does make the Conner Net much weaker in this scenario, so the best option is to not drop it on a ship that hasn't activated.

Admittedly, it's a pretty clunky entry in the FAQ. :unsure:

Edited by Parravon

I can't believe this is still an issue.

Here is a link to a thread explaining the email ruling we got way back when the CN first came out. The current FAQ does not alter this

https://community.fantasyflightgames.com/topic/187434-trying-to-explain-conner-net/

The jist of it is this

If you are hit with a Conner Net...

  • you take a point of damage.
  • you skip your "Perform Action" step this round if you have not already taken it.
  • you will be ionized next round. The ONLY exception to this is if you were already ionized before hitting/being hit by the net. If that is the case the net does nothing more to you and its tokens will go away at the same time the ones you already had do.

Conner Net

If a Conner Net is dropped overlapping a ship and

immediately detonates, and that ship has not yet

activated this phase, that ship executes the maneuver

on its dial as normal and skips its “Perform Action”

step. If a Conner Net is dropped overlapping a ship and

immediately detonates, and that ship has activated

this round, that ship suffers the effects of being ionized

next turn and does not skip any “Perform Action” step.

If a ship is ionized, executes its [1-straight] maneuver, and

overlaps a Conner Net, all ion tokens are discarded at

the end of the maneuver (including those received from

Conner Net).

"If a Conner Net is dropped overlapping a ship and

immediately detonates, and that ship has not yet

activated this phase, that ship executes the maneuver

on its dial as normal and skips its “Perform Action”

step."

This doesn't specify whether or not it receives the ion tokens. That's where the debate is at.

Can anyone give a definite yes or no on if a ship which has not yet activated, which has a conner net overlap it, receives 2 ion tokens.

According to the FAQ, if the ship has not activated, it executes its dialled manoeuvre and skips its "Perform Action" step, and that's all. There's nothing in there that says to assign two ion tokens before, after or otherwise. Therefore you don't.

If you were to assign 2 ion tokens, the other player could argue that he doesn't do the 1-straight as he's got a manoeuvre dialled already. By assigning the ion tokens to an yet to be activated ship, it opens up a can of worms. The FFG guys have possibly just decided that it's easier to not assign them in this rather rare case. This does make the Conner Net much weaker in this scenario, so the best option is to not drop it on a ship that hasn't activated.

Admittedly, it's a pretty clunky entry in the FAQ. :unsure:

This isn't correct and Forgotten Lore's post outlines why perfectly.

I can't believe this is still an issue.

Here is a link to a thread explaining the email ruling we got way back when the CN first came out. The current FAQ does not alter this

https://community.fantasyflightgames.com/topic/187434-trying-to-explain-conner-net/

The jist of it is this

If you are hit with a Conner Net...

  • you take a point of damage.
  • you skip your "Perform Action" step this round if you have not already taken it.
  • you will be ionized next round. The ONLY exception to this is if you were already ionized before hitting/being hit by the net. If that is the case the net does nothing more to you and its tokens will go away at the same time the ones you already had do.

Thank you. I was hoping this would get a Forgottenlore level response.

I think they need to... uh... FAQ this FAQ though... It is a bit clunky, and it bothers me that I could not direct the player to the FAQ and have it be perfectly clear to both players exactly how the interaction was to be played out.

I think where the confusion falls is in the FAQ. It's odd it mentions the activated ship being ionized next round, but not the ship that has yet to be activated. It simply doesn't mention the yet to be activated ships interactions with ion tokens or ionization at all. Which honestly, it shouldn't need to, since you need to follow the rules on the card before you do anything else.

Either way, might just bookmark this thread in the case of any future disputes haha.

Edited by Kdubb

It's also a case of them ruling "because we said so" again. A strict reading of the ion rules would have a ship that is ioned before it activates disregarding its dial and being ioned THAT turn (or being ioned AND executing its maneuver, depending on how strict you want to read it). What they really need to do is reword the ion rules so that whether or not you are ioned is a determination that is made at the start of the round instead of the way it is phrased that you check for ion in each phase.

It feels like I'm the only person that runs Conner Nets in competition in SoCal, and am forced to continually explain its wonky mechanics. I *believe* I have it right, and present it thusly:

If dropped on a ship before it activates:

A) it takes 1 damage

B) it receives 2 ion tokens

C) it skips its Perform Action step

However, since it is already dialed up, it will perform the chosen maneuver and clear the tokens. So functionally speaking, unless say, Dace Bonearm is on the table, the ion tokens do not levy any effect.

The ion tokens take effect on the following round.

Indeed. Ion tokens are only removed when you become ionised and completes the white 1 forward that results. Which only happens when you would set a dial whilst you have one (or two for a large ship) or more ion tokens.

I *believe* I have it right, and present it thusly:

If dropped on a ship before it activates:

A) it takes 1 damage

B) it receives 2 ion tokens

C) it skips its Perform Action step

However, since it is already dialed up, it will perform the chosen maneuver and clear the tokens. So functionally speaking, unless say, Dace Bonearm is on the table, the ion tokens do not levy any effect.

Read my post #10 above

If you are hit with a Conner Net...

  • you take a point of damage.
  • you skip your "Perform Action" step this round if you have not already taken it.
  • you will be ionized next round. The ONLY exception to this is if you were already ionized before hitting/being hit by the net. If that is the case the net does nothing more to you and its tokens will go away at the same time the ones you already had do.

It feels like I'm the only person that runs Conner Nets in competition in SoCal, and am forced to continually explain its wonky mechanics. I *believe* I have it right, and present it thusly:

If dropped on a ship before it activates:

A) it takes 1 damage

B) it receives 2 ion tokens

C) it skips its Perform Action step

However, since it is already dialed up, it will perform the chosen maneuver and clear the tokens. So functionally speaking, unless say, Dace Bonearm is on the table, the ion tokens do not levy any effect.

If there is a dial down the ion tokens won't be cleared. Ion tokens only get cleared by performing the forced move from being ionized.