I have been determined to give this game a chance by playing it before I made up my mind about it. Today was meant to be that day, we were to make characters and play the intro scenario from the box. For most of us this was our first contact with the box and two of us knew nothing about its contents. The first hurdle was character creation, I have never encountered such a confusing layout at character creation. We took over two hours of finding and choosing action cards, talent cards, working out where specialties were and generally trying to work out what we were doing. If information is vital to character creation it should be in that section and the most imporant information should be in the first paragraph of each section. I found myself having to look to make sure that I wasn't missing restrictions and having to check other sections of the book to determine what I was buying. The first paragraph of the Talents section for example should make it clear what you can use them for, how they recharage and the fact that you could swap them out. IIRC it was the last paragraph of the Actions Card section that tells you that you can pick any action card you want as long as it doesn't have a prerequisite and it doesn't explain anything about how action cards actually work leaving a new player floundering trying to work out what he should take because he doesn't have the right information available to him.
The next hurdle was the rules, we just could not get our heads around all that would be needed to preform basic tasks, we worked out how to construct dice pools but had no idea about recharge counters, spent talent cards, maneuvers, what basic actions you could perform and how opponents affected rolls.
The final problem was the one that annoyed me the most, the £65 box only provided us with the basic action cards for 3 players, we had 4. Now if the adventurars toolkit was out then they could say that we could have spent even more money to play the game with 4 players but we didn't even have that option. What are you meant to do when you have a group of 5 people and the game does not provide essential components for one of them, tell them to go away? This game needs all the information that is currently printed on those cards to be repeated in books. It is rediculously difficult for a player to read up on information as he has to have all the cards available to him which is just unfeasable if you have one box between 4 or 5 people. The game seemed to suffer exactly how I feared, there was just too much stuff, it was constanly being knocked onto the floor or getting mixed up and was generally hard to find what you were looking for. Surprisingly there was also not enough stuff as we had to constanly wait for people to search through decks of cards to find something they wanted. I feel that this information should be available in book format to give people an easy way to read the material and familiarise themselves with it.
In the end it was decided that we would have to leave it and spend time reading the rules and getting a firm grip of the system before we tried again, probably in 2010 when we have access to the adventurers toolkit. Instead we played WFRP 2 which took us only 30 mins to get ready and only required 10 sheets of paper some pencils, rubbers and a bunch of d10s. We had a good time stomping some beastmen and our GM couldn't roll above a 1 to damage me after the first attack that took me down to 4 wounds. We are now heading to Altdorf to rescue a noble maiden if our Halfling doesn't get us all killed. I have to say that its looking like my recent purchase of WFRP 2 books from the christmas sale will prove to have been wise.
Kaihlik
and 2. I really think there is potential for a lot of fun with this game (which is really the only thing that's important). Hopefully it lives up to this potential.
. It probably helps having a few brains look through it at the same time which I haven't been able to do - I really do have "lazy" players. Anyway, as I said, I'm not intending to give up on something that I expect to be a lot of fun.