Custom Class: Solider

By RaccoonKnight, in Descent: Journeys in the Dark

Hey guys, felt id take a shot at creating a custom class, feedback welcome :) let me know what you think!



Custom Class: Solider

Base equipment: Rusted Blade

Red/Blue Surge1: Pierce 1 Surge 2: +1 damage


Starting skill

Strike of opportunity: Roll a green dice after landing any successful attack that deals <3, any <3 rolled from the green dice are added to the total damage, additional surges must be used on the following effect: surge +1 <3


Level 1 skills


Steadfast presence:

Gain 2 total health – each monster must roll one additional range if the target of their attack is within 2 spaces of the Solider. Additionally, Blank Shield results on defensive rolls now count as half incoming damage (to a minimum of 1)


Battle stance

You can now move up to half your speed (rounded up) and make an attack, this attack automatically gains “strike of opportunity”

While this card is exhausted you gain 1 shield to all defense rolls 1 Fatigue


Defensive stance

Exhaust this card, move up to your speed ending in an adjacent space to another hero, for the remainder of the round you are the target of any attack that targets that hero. While this card is exhausted, each attack blocked costs 1 fatigue. You roll defense for this attack.



Level 2 skills


Parry

Exhaust this card when rolling defense, the attacking monster will suffer <3 equal to the number of dice rolled on the current equipped weapon. 2 fatigue.



Imposing Cleave

You Strike of opportunity is now called Imposing Cleave. Imposing cleave attacks now effect an adjacent monster to your target in addition to this effect your strike of opportunity now rolls a yellow dice instead of a green dice.



Battleborn

Exhaust this card whenever you defeat a monster, to recover 2 hp. Additionally each time you are healed, you may gain 1 additional <3 even when this card is exhausted


Level 3 skills


Blade surge

Exhaust this skill, and place 6 hearts on this card, while there are hearts on this card, any attack can use any number of hearts on this card to add additional <3 to the attack. These can be used individually or all at once.


Born leader

Each hero in your party gains +1 hp and 1+ movement you can exhaust this card to give yourself and one adjacent hero 1 fatigue

Additionally, each hero gains: Surge: Strike of opportunity

Edited by RaccoonKnight

I suggest changing the primary skill a bit. It's problematic to roll a die and spend a surge after both the "roll dice" and "spend surges" step. How about something like this:

"When you perform an attack that is not a miss, exhaust this card and roll 1 green power die. If this attack deals at least 1 damage, the target suffers 1 additional damage for each [heart] and [surge] shown on that die. These results are not otherwise added to the attack."

(I think this preserves the original effect, but cleans up the triggering condition. For the record, this skill will add a certain +1 to each attack, and has a 1/3 chance of adding +2.)

"Steadfast presence" is really powerful with that blank defense ability. I'd play the soldier as Orkell all day long and never buy armor, 50% of my defense rolls would be blank. I'd recommend toning down that ability and adding it to a different skill. I've listed some more recommended changes below for language and balance- feel free to take or leave what you will.

"Steadfast presence"- Apply +2 to your Health. When targeting a hero within 2 spaces of you, monsters must roll 2 additional range or the attack is a miss.

"Battle stance"- Action: Exhaust this card to move 2 spaces, then perform an attack. Before performing the attack, you may refresh "Strike of Opportunity". Cost: 1 fatigue

"Defensive Stance"- When a hero within 2 spaces of you is targeted by an attack, you may exhaust this card to place your figure in the nearest space adjacent to that hero. While this card is exhausted, you may become the target of any attack targeting an adjacent hero by suffering 1 fatigue.

"Parry"- Exhaust this card after you roll defense dice. The attacking monster must suffer 2 damage after this attack resolves. (2 fatigue)

Once per attack, you may reroll one of your defense dice (even while this card is exhausted).

"Imposing Cleave"- When resolving "Strike of Opportunity", replace the green die with a yellow power die. Additionally, "Strike of Opportunity" damages an additional monster adjacent to your target.

"Battleborn"- Exhaust this card when you defeat a monster to recover 2 [heart]. Additionally, each time you recover [heart], you recover 1 additional [heart] (even while this card is exhausted).

"Blade surge": Each time you suffer any amount of damage, place a wound on this card. Each of your attacks gains: [surge]: Discard X wound from this card to add +X [heart]. Limit 3[heart] per attack.

"Born Leader": Each other hero within 5 spaces of you applies +2 to his Health and +1 to his [willpower](even while this card is exhausted.) Exhaust this card during your turn to move you and an adjacent hero up to 1 space. You each recover 1 fatigue.

Edited by Zaltyre

awesome Zaltyre,works for me :D

Holy c*** that is one OP class:P I agree with the nerfs Zaltyre proposed. Otherwise cool class, seems like a fun mix between the Knight and the Champion.