Edited by RaccoonKnight
Custom Class: Solider
Edited by RaccoonKnight
I suggest changing the primary skill a bit. It's problematic to roll a die and spend a surge after both the "roll dice" and "spend surges" step. How about something like this:
"When you perform an attack that is not a miss, exhaust this card and roll 1 green power die. If this attack deals at least 1 damage, the target suffers 1 additional damage for each [heart] and [surge] shown on that die. These results are not otherwise added to the attack."
(I think this preserves the original effect, but cleans up the triggering condition. For the record, this skill will add a certain +1 to each attack, and has a 1/3 chance of adding +2.)
"Steadfast presence" is really powerful with that blank defense ability. I'd play the soldier as Orkell all day long and never buy armor, 50% of my defense rolls would be blank. I'd recommend toning down that ability and adding it to a different skill. I've listed some more recommended changes below for language and balance- feel free to take or leave what you will.
"Steadfast presence"- Apply +2 to your Health. When targeting a hero within 2 spaces of you, monsters must roll 2 additional range or the attack is a miss.
"Battle stance"- Action: Exhaust this card to move 2 spaces, then perform an attack. Before performing the attack, you may refresh "Strike of Opportunity". Cost: 1 fatigue
"Defensive Stance"- When a hero within 2 spaces of you is targeted by an attack, you may exhaust this card to place your figure in the nearest space adjacent to that hero. While this card is exhausted, you may become the target of any attack targeting an adjacent hero by suffering 1 fatigue.
"Parry"- Exhaust this card after you roll defense dice. The attacking monster must suffer 2 damage after this attack resolves. (2 fatigue)
Once per attack, you may reroll one of your defense dice (even while this card is exhausted).
"Imposing Cleave"- When resolving "Strike of Opportunity", replace the green die with a yellow power die. Additionally, "Strike of Opportunity" damages an additional monster adjacent to your target.
"Battleborn"- Exhaust this card when you defeat a monster to recover 2 [heart]. Additionally, each time you recover [heart], you recover 1 additional [heart] (even while this card is exhausted).
"Blade surge": Each time you suffer any amount of damage, place a wound on this card. Each of your attacks gains: [surge]: Discard X wound from this card to add +X [heart]. Limit 3[heart] per attack.
"Born Leader": Each other hero within 5 spaces of you applies +2 to his Health and +1 to his [willpower](even while this card is exhausted.) Exhaust this card during your turn to move you and an adjacent hero up to 1 space. You each recover 1 fatigue.
Edited by Zaltyreawesome Zaltyre,works for me