Red Squadron Veteran (26)
Veteran Instincts (1)
Targeting Astromech (2)
Integrated Astromech (0)
Total: 29
Standard Royal Guard comes in at 30pts on the nose so you get to move after it and while it can boost & roll it's not that tough to keep it in arc when you have boost yourself. Having a TL after a K-Turn or T-roll opens up some really nice manoeuvring too as you're not relying on unmodified dice against the squint. Speaking as a guy who flys Royal Guard quite a lot in this format it's a tough match-up that you can easily loose from a single mistake.
Edit:
Also we don't ban Phantoms. They are really not a bogeyman in this format. You don't have the sort of advantages that Whisper brings to the 100pt game.
Edited by Major Tom