Hi All,
What are the thoughts on a X-Wing based RPG.
My idea is to use the existing X-Wing game system. The RPG element comes in the form of missions and pilot/ship development over a campaign. Players would play either Co-Op or alone against other players and/or a GM.
As an example:
Players start with 25 points. With these they must purchase a ship with a generic pilot. There will be limitations on the type of upgrades available per round and the transition point to a named pilot. After a few missions players will have the option to either add a generic wingman or upgrade to a named pilot.
The GM will run each round. Players will have a common known objective, and each player will have a unique secondary objective.
Each round players will gain points to spend on upgrades or additional ships. The number of points will be based on mission completion. The points spread will not be too high per round to prevent some from falling too far behind. Rather, those who score more points than the than the threshold will bank them for later use.
Missions will be quick initially and get a bit longer as the points grow per round.
I am still to work out the specifics but as an overall idea what are the thoughts?