Got a PM from Typo (a very good question) asking this...
1. I think Schmitty's (awesome for the community) Regional Data showed two surprising facts...
a) Quantity-wise... ship activation didn't matter! It's really about quality of ship activation.
b) The majority of winning lists didn't care about going 1st or 2nd... you gotta be ready for both.
2. Given the fragility of my fleet (16 hull), I wanted to go 2nd... could I win vs an Ackbar Gunline (maybe the Mothmition can breakthrough...) or Rieekan Aces with Yavaris (or some kind of carrier build)... honestly, I think it would have been even odds or I would have been an advantage.
As I said, it my other post... Intel Sweep likely puts you up 75. Most Wanted gives you a chance to WHALE. Contested Outpost, gives you a 40 pt lead and forces TEMPO... you know where their ships are going.
Basically, by playing my Objectives, I will win if we don't engage or play each other (unless Most Wanted is chosen).
3. Specifically, in the Finals Match...
Most Wanted - I took down the ISD in about one round. Would you risk taking Most Wanted and me getting double points? If Most Wanted went on the Demolisher, would Demo kill enough to make it's points back? (I would have sacrificed a cheap TRC - 51pts to be able to counterattack the Demolisher... 56 + 28 Most Wanted + Upgrades.)
Intel Sweep - although Troy played it well... if I had gotten 75 points, I could have lost a TRC and still won. He lined his Raider on the right of the board to grab two objectives but had to swing behind his ISD because I could set up last and I put my Mothmition and two TRCs to overload to destroy his Raider after he got one Objective Token. I was likely gonna go 2-1 on Tokens for +75. Troy played it right and I was sweating because he killed my objective ship first. I wish the Finals were on Twitch... maybe Biggs took pictures and peeps can analyze how it all went down.
Contested Outpost - But the ISD has Command 3 and your fleet has Command 5 TOTAL... you're going lose it. I did not shoot at his squadrons... I concentrated on destroying the ISD (did it in one round)... I wanted the ISD or Demo to converge on a spot.
Troy's squadrons were pretty strong... did I want to risk Superior Positions or Precision Strike vs. him? I'm guessing these were his missions... also, he had a Raider (two black AS) and ISD (black, blue AS).
4. Demo is a boss... it has the ability to roll you over and table you! Yup, with 16 Hull (and my experience with the vs 3vs Shrimp + Guppy in Regionals)... getting tabling is very real with my speed/finesse fleet... in a one off game, one ship usually can bounce through the line so I hopefully wouldn't be getting too crushed!
Troy had 3 activations.
He goes - I go - he goes - I go - he goes - I go - I go. (Having more activations... the last two especially... with fast ships, I had the opportunity to move out of range of the 1st Tap against a Demo the following turn... unfortunately, Mon's TRCs hit another Vette... I need to be within Range 1 of Objective Token 2 and Troy made me pay.)
Demolisher can hit from about Range 7? With Engine Techs, can someone confirm this?
With likely getting Intel Sweep (+75), if Mothmition died (-84) to the Demo, I'd be down 9pts and likely have a free round to attack Demo... I think I would have killed Demo with that... so "losing" in this trade was acceptable. I had thought about putting a TRC on the flank of Demo to attack it if he rolled down my main line (in retrospect, this was probably the better setup)... if Demo turns away from the main battle line... sure I lose the TRC, but the Demo can't turn fast enough to get back into the fight... so it'd be ISD/Raider vs 2xTRC and Mothmition. I don't think Troy would have bit on my gambit.
I had a fleet that didn't let the Demo really trade up on anything.
5. Experience with the GenCon Special - I usually went SECOND.
IIRC, Game 1 - I went first with Minefields... in all the other matches, I went 2nd and opponents usually picked Advanced Gunnery (put on my Victory). I think Rounds 2-4, my opponents had 4 ship activations too.
My Demolisher had ACMs had the upgrade.
Tip: Practice playing Gladiators WITHOUT engine techs and/or Demolisher. You will find that Navigate is the key command... you will get better at forcing opponents to get within the Glad when they move first. Once you get this down, you'll be a stronger player. Troy had no choice but to move his ISD into double tap range of my Mothmition.
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Why I'm explaining everything...
1 - Hopefully, my consistent finishes proved that GenCon Special wasn't a fluke win at 300 (an incomplete game)...
2 - the meta will be different with Waves 3/4 at Worlds
3 - I want the game to grow... I think Armada will have a new Worlds champion with some list that we'll say... yeah, we thought about it (but only the winner had the guts to actually run).
4 - Armada does have any list that can win on any day... it's like the World Series of Poker where Chris Moneymaker shocked the world by making the field through the PROs... at the end of the day, I'd rather play all different kinds of lists... it's more fun/engaging than going against Power Lists... meeting new folks and their crazy ideas is great!
5 - Arguing about what is the best list... it's fun... because there isn't a best list!
Lastly, I hope I don't start a trend where peeps win Initiative to go 2nd and play turtle/counterattack lists (Come at me, brah...). But someone will figure out a way to break through! :-)
Take care, everyone!
PS We are lucky to have guys like Biggs, Schmitty, Reinholt, McMann, the IFF Guys (to name a few) who do a great job of sharing knowledge to make a better game. It can be intimidating for new players but you can jump in and do alright...
I want to emphasize... PLAY WANT YOU WANT, HOW YOU WANT, AND WHY YOU WANT... anything is possible on any given day!
Edited by IceQube