So, a shop near me is doing some fun events tomorrow for the father's day shenanigans.
One of the things they are going to be doing is a 30 point furball with many players.
There's going to be some kind of capture the flag element to this one - we're supposed to grab some kind of beacon from the middle of the table and bring it back to our deployment area.
We're also limited to 30 points, small base ship only, and we can only use one upgrade card.
(which cuts out pretty much all the popular ace builds and makes me a little unsure what to bring to the table on this one.)
I think I'm pretty settled on 4-lom. He's a reasonably tough ship, with a decent pilot skill for the 30 point limit, and he might get overlooked in the early stages of the game. (plus I quite like the idea of passing my stress off to other people and mucking up their maneuvers.)
The big decision I think is what upgrade card to round out the 30 points with - and I'm kinda torn between push the limit & advanced sensors.
Either one of those could be better than the other depending on how many red maneuvers I have to pull over the course of the game & I'm having real trouble choosing.
Does anyone have any advice which one of these they think would be better? Or different ship(s)/cards(s) that maybe I should be running?
If it's rebel I can most likely run it (unless it comes from the original core set or one of the epic ships), if it's scum I can probably run it. If it's imperial I won't own the ship or the card to make it work.