Attack Die Results

By Lothaire, in Imperial Assault Skirmish

In toying with list-building, I found that I didn't really know what to expect with the various die rolls. That is, I knew blue had more range, and yellow had more surge, but not really anything concrete. I tried to work it out by hand, but that was just too time consuming (and got really gory with 3 dice). So, I built a tool to do it. :)

My app rolls every combination and charts the results, like so:

post-279631-0-20178200-1466222755_thumb.jpg

I've found it really handy, so I thought I'd make it available to everyone. If you have any questions or suggestions, please let me know!

You can download v1 here:

https://drive.google.com/open?id=0B6Qddze7jS4YSnJnWVhVRThjOU0

Thanks!

awesome, thanks for this, I'll try it out for sure.

Similar tool here, which also does ability tests: http://mattyellen.github.io/imperial-assault-calculator/

Doesn't have the units in it, but does a good job telling you your odds vs. different defenses.

Yours looks pretty cool too though!

Rolling three dice provides 216 combinations; You need to label the X-Axis, presumably %chance and make blocks of percentile values of 16 or 10 so the viewer can extrapolate something meaningful.

this seems to be an Windows only programm as it is an MSI file (yes, one could WINE it, but well...)

Is there a specific reason you programmed it plattform dependend? Could you make a general JAVA application out of it? Or make a C++ Code and give us the binary for it. Would really like to test it but I definitly won't deal with Windows for it.

Thoughts on displaying the charts so they show actual possible results between the categories? What I mean is right now all the maxes are on the far right and the minimums on the far left but if you roll max range you don't roll max damage and surge, and vice versa.

Rolling three dice provides 216 combinations; You need to label the X-Axis, presumably %chance and make blocks of percentile values of 16 or 10 so the viewer can extrapolate something meaningful.

In the end, I figured the unlabelled would be more suitable. It's not about the likelihood of any specific result, but the overall trend. In the example pic I could reasonably expect a range of 6+ and damage of 4+, but if I want more than that then the odds go down a lot.

If you want to read odds into it, the put the 100% on the left, and the 0% on the right. The further your desired result reaches towards the left, the more likely it is to happen. Which is kinda counter-intuitive to explain, but the pictures are pretty. :D

this seems to be an Windows only programm as it is an MSI file (yes, one could WINE it, but well...)

Is there a specific reason you programmed it plattform dependend? Could you make a general JAVA application out of it? Or make a C++ Code and give us the binary for it. Would really like to test it but I definitly won't deal with Windows for it.

Mostly because it was a quick-and-dirty tool for me that took on a life of its own. :) Now that the features are stabilizing I may recode in a more platform-independent way, but for now it is what it is.

Thanks for the feedback, everyone. I'm glad people are able to get some use out of it. :)

I've added some additional features, and now you can also:

- apply defence dice (either manually or by picking a unit), and

- apply the attacking unit's surge effects.

post-279631-0-14488100-1467170500_thumb.jpg

This is much more than I ever intended on doing, but once I got started I just had to go all-in. :D

As before, please let me know if you have any feedback.

You can find v1.2 here:

https://drive.google.com/file/d/0B6Qddze7jS4YSlZ2Vl9xNG5WaEE

Thanks!