We are at the last story mission of the core box's campaign now. Before that me and one player played 3 missions before we restarted the campaign with some additional players.
However as the imperial player with the Military Might class deck, I am just steam rolling the rebel players. They have Jyn, Diala, Fenn and Garkann and even the missions I go easy on them I win...
Sure they havent put much points into support ability and mostly focused on killing, but still it just seems like the imp player has a really unfair advantage in almost every mission. The ones with a time limit seem to be the worst ones.
Anyone else experiencing this or did my players just pick a bad team? Poor abilitys?
symbol, which is the total amount of threat the imperial has to spend at any given time, which can lead to problems. For example when an imperial figure is supposed to have health equal to the threat level, which is a static number usually doesn't change during a mission, it can really mess things up when the Imperial player thinks they can hoard threat to inflate that figures health each turn. I've also seen a lot of Imperial players think that you start off each mission with