Custom Card League: The Custom Upgrades Coming to Vassal!

By Babaganoosh, in X-Wing

Eg.

Push the Limit is Darth Vader's pilot ability with a stress taken.

Mangler Cannon and Mercenary Co-pilot share the change one die to critical idea, with the crew being range 3 only.

Consider when you have something that works as intended and voted in that way,

I'm for the change but I would recommend in the spirit of the "clone original" that it equally be minor.

Those are *similar* abilities but not identical like some of the cards that were voted in. Vader lets you take 2 actions during your perform action step. Doesn't work any other time. If you advanced sensor for instance, you only get 1 action, and lose his ability for the round since you skip the perform action step. PTL gives a stress as you pointed out, and works ANYTIME you take an action. Mercenary copilot lets you change a hit to a crit with any range 3 attack, regardless of the weapon. Mangler cannon is a specific secondary weapon that happens toa lso let you change a hit to a crit at any range. The only difference (between upgrade type) between kallus and death mark is that death mark is limited to uniques. Biggs is literally the same text as Draw Their Fire. TC4 is identical to Yorr.

I'm all for similar abilities, but in keeping with the spirit of the game, I would argue they should be changed enough to be a unique effect while filling a similar role.

@Babaganoosh

You see how he's deleted the first part of what he quoted me as saying so he can go ahead and have his rant as though I didn't already say my examples aren't identical/clones. Then in the last paragraph as though he's mocking my having already said it he says practically the same thing, contradicting himself twice to get in that mocking:

(1) "I'm all for similar abilities... (in the spirit of...) ...should be a unique effect" - surely you can see through this b*llsh*t for what it is.

(2) Ignoring his own criticisms of changes made to all of the upgrades that used to have identical abilities (2.0s which are now not identical) so that he can write that b*llsh*t about them needing to be changed.

They were voted in as they are, so I think the gracious changes I've made are really change enough.

If you have any points to make about the changes on the 2.0 versions I'll consider them but I'm done wasting my time reading anymore of his b*llsh*t (has to show how impressive he is) way of writing at people.

Edited by gabe69velasquez

Eg.

Push the Limit is Darth Vader's pilot ability with a stress taken.

Mangler Cannon and Mercenary Co-pilot share the change one die to critical idea, with the crew being range 3 only.

Consider when you have something that works as intended and voted in that way,

I'm for the change but I would recommend in the spirit of the "clone original" that it equally be minor.

Those are *similar* abilities but not identical like some of the cards that were voted in. Vader lets you take 2 actions during your perform action step. Doesn't work any other time. If you advanced sensor for instance, you only get 1 action, and lose his ability for the round since you skip the perform action step. PTL gives a stress as you pointed out, and works ANYTIME you take an action. Mercenary copilot lets you change a hit to a crit with any range 3 attack, regardless of the weapon. Mangler cannon is a specific secondary weapon that happens toa lso let you change a hit to a crit at any range. The only difference (between upgrade type) between kallus and death mark is that death mark is limited to uniques. Biggs is literally the same text as Draw Their Fire. TC4 is identical to Yorr.

I'm all for similar abilities, but in keeping with the spirit of the game, I would argue they should be changed enough to be a unique effect while filling a similar role.

@Babaganoosh

You see how he's deleted the first part of what he quoted me as saying so he can go ahead and have his rant as though I didn't already say my examples aren't identical/clones.

You mean the part that says "Just for the record there are plenty of nearly cloned ideas between card types."

Doesn't change that much. I would argue that they aren't even "nearly cloned". They have some similarities with different applications. The cards being discussed here were, in some cases, the exact same wording, just in a different upgrade slot.

Then in the last paragraph as though he's mocking my having already said it he says practically the same thing, contradicting himself twice to get in that mocking:

(1) "I'm all for similar abilities... (in the spirit of...) ...should be a unique effect" - surely you can see through this b*llsh*t for what it is.

Similar =/= "nearly cloned". And neither is the same as "these cards are *actually* identical", which is what I had a problem with.

(2) Ignoring his own criticisms of changes made to all of the upgrades that used to have identical abilities (2.0s which are now not identical) so that he can write that b*llsh*t about them needing to be changed.

I'm...not sure what you're trying to say here. None of the stuff being discussed above has ANYTHING to do with any 2.0s that have been submitted or talked about. It's strictly discussing the original cards, and the fact that some form of 2.0s that change them to not be identical would be a good thing.

They were voted in as they are, so I think the gracious changes I've made are really change enough.

If you have any points to make about the changes on the 2.0 versions I'll consider them but I'm done wasting my time reading anymore of his b*llsh*t (has to show how impressive he is) way of writing at people.

I'm not trying to "show off" or be "impressive". And I haven't seen anyone else call me out as doing so. If other people think I am, feel free to post about it and I can rethink some things. I just happen to have a passion for x-wing, enjoy making/seeing custom cards, and want the league to be as successful as possible. I happen to have opinions about things related to the custom cards (and have been plenty active off and on in the facebook group as well). If people disagree with me, they're allowed to, and they'll vote for what they think is the best option. We clearly disagree on some things, but that doesn't mean I can't voice my own opinions on what I think would be best. And it's not like I'm just singling you out and picking on you. I've posted suggestions or criticisms on plenty of people's submissions or ideas.

Apparently you didn't read the rest of my post, where I actually discuss some of the cards you posted? I even said I liked some of them.

Congrats on your the fresh baby VL!

Gabe, reading through Vander's post I really fail to see anything offensive. Mostly he is disagreeing with you about what counts as a similar card, which is certainly his right to do. I dont see any indication he was even taking you out of context, which can sometimes be an accident, by the way.

Also, keep in mind that although several of your entries were voted in, you don't control what happens next to those cards. Anyone can submit modified versions whether you approve of them or not, so long as they are reasonably similar to the original versions. Since many of the cards in question are, as you recognize, virtual clones of existing cards, it's only natural that we will see a few submissions with substantial changes. If you think a card is too far from the original intent and design of one of the original upgrades, let me know and I will look at it and make a judgement call.

If you really are upset with the direction the cards seem to be taking, I would respect a request from you or any other original author of a card to withdraw it from the CCL.

I would also say that one of the objectives of the CCL is to introduce new and different cards into the game. The prospect of introducing a slightly tweaked agent Kallus into the game, such as with your updated death mark, is not exciting or interesting to me. We already have that ability in the game, almost word for word. Your new version is the old Kallus verbatim, plus stress if you miss. That doesn't interest me very much and I think it's unimaginative design.

In the meantime, expect to see modified versions of the cards you originally submitted going up for voting.

Btw, when was the cutoff for tweaked pilots and upgrades?

June 29 is the cutoff; I'll probably compile everything the next evening, but no guarantees after midnight EST on the 29th

Edited by Babaganoosh

My takes on a few of the upgrades:

wyXjR9t.jpg

This one is a fairly big change from the actual effect of the original, so it's up to Babaganoosh if it's similar enough in it's role to still qualify for round 2. If not, that's fine. Still helps to protect allies, but in a different way than we've seen before. Normally if there's any uncancelled hits/crits, you're hit by the attack. Blount hits regardless. This makes it so you need 2. So if you'd only take 1 hit or crit, it misses. It's basically a free evade token, but only works if it would cause the attack to miss completely. If they have 2+ uncancelled hits/crits, you take the normal damage.

UBUoKdH.jpg

This one stays closer to the original (and kallus), but instead of converting eyeballs for free, you can add a hit or evade result to any attacks/defense against that target, but have to take a stress to do so. If you want to use it on both attack and defense, you're gonna end up double stressed. I increased the cost a bit since, even with the stress requirement, its more powerful than the original since it can give you more hits/evades than you could normally roll.

Z6N9hIY.jpg

Still protects allies from stress, but through a different mechanism. If the ship that was taking sterss is a big ship, it can take an ion once with no penalty (assuming the opponent doesn't have ion weapons), or if you know you won't get a shot that round (o r already got your shot, if stress is coming from a stresshog for instance), you can just take a weapons disabled token that will get discarded in the end phase. On the other hand, if the stress is from PTL or a k-turn on a small base ship, and you know you'll have shots for the round, you have to decide whether you want to give up the shot, telegraph what move you'll do next round, or just take the stress token.

J9u0Dla.jpg

Only thing I did here (besides reword it a bit) was change it to only work if you aren't stressed. So you could still change 5 results on a range 1 shot from a ghost to crits if you wanted, but then you'll have 5 stress and can't use him again until you've cleared it all. Best use would most likely be to do 1 per shot and clear the stress each round, but in a pinch (or when it really counts, against a shieldless ghost or deci for instance) you could change everything and live with the stress for a while.

Hey just gonna add my 2 cents. Life is busy (part of the reason I "bowed out" with a bit of a huff earlier on) and I don't have the time to make the cards myself, so if anyone wants to jump in and create the cards for my proposed changes, it would be much, MUCH appreciated.

Major Changes:

Death Mark, unique, scum only, title. 4 points.

At the start of the first round, choose 1 enemy small or large ship. When attacking or defending against that ship, if their pilot skill is 6 or higher, you may change 1 of their <hit> or <evade> results to a blank result. Otherwise, change it to a <focus> result. They cannot reroll the die with the changed result.

---

A bit of a mix between Kallus and Sensor Jammer. I think this is a good in between that makes it a good bit different, but keeps the integrity of the initial idea. I took out the unique exclusivity for the ability to assure it wasn't useless in certain match ups, but assured it was still extra effective against most uniques, while leaving a gap to promote the use of mid PS ships. I bumped it up a point to reflect the powerful changes, but am still open to discussion on whether it should be costed 3 or 4.

---

Tie/SA, Tie only. Title. 0 points.

If you have a printed <bomb> upgrade icon, Your upgrade bar gains an additional <bomb> upgrade icon.

When dropping a bomb, you may use the <straight>, <left bank> or <right bank> maneuver template at the corresponding speed of the maneuver revealed or performed.

---

Despite some others thoughts here, I don't think bombs are too far off from being competitive, and because of that, I don't think this title needs to be excessively complicated to be effective. My change gives an additional bomb slot to any Tie model which has a bomb upgrade initially, which I feel is necessary because a) the Tie bomber only has a single bomb slot, and b) It also lets the title be used by the Punisher, which I feel could use this as well.

The adjusted title also gives the player the opportunity to use the straight template to drop bombs, but only at the speed of the maneuver you reveal/perform. This should result in some really fancy flying from the players who are fielding this title and get players excited to use bombs again in an interesting way.

Minor change:

Aegis Flares- Remove Kiharxz only limitation. It could be an interesting, counter Crack shot option. The K-fighter restriction really limits the possibilities with it, and I don't think we will see it much if at all if the restrictions remains.

Edited by Kdubb

My takes on a few of the upgrades:

wyXjR9t.jpg

This one is a fairly big change from the actual effect of the original, so it's up to Babaganoosh if it's similar enough in it's role to still qualify for round 2. If not, that's fine. Still helps to protect allies, but in a different way than we've seen before. Normally if there's any uncancelled hits/crits, you're hit by the attack. Blount hits regardless. This makes it so you need 2. So if you'd only take 1 hit or crit, it misses. It's basically a free evade token, but only works if it would cause the attack to miss completely. If they have 2+ uncancelled hits/crits, you take the normal damage.

UBUoKdH.jpg

This one stays closer to the original (and kallus), but instead of converting eyeballs for free, you can add a hit or evade result to any attacks/defense against that target, but have to take a stress to do so. If you want to use it on both attack and defense, you're gonna end up double stressed. I increased the cost a bit since, even with the stress requirement, its more powerful than the original since it can give you more hits/evades than you could normally roll.

Z6N9hIY.jpg

Still protects allies from stress, but through a different mechanism. If the ship that was taking sterss is a big ship, it can take an ion once with no penalty (assuming the opponent doesn't have ion weapons), or if you know you won't get a shot that round (o r already got your shot, if stress is coming from a stresshog for instance), you can just take a weapons disabled token that will get discarded in the end phase. On the other hand, if the stress is from PTL or a k-turn on a small base ship, and you know you'll have shots for the round, you have to decide whether you want to give up the shot, telegraph what move you'll do next round, or just take the stress token.

J9u0Dla.jpg

Only thing I did here (besides reword it a bit) was change it to only work if you aren't stressed. So you could still change 5 results on a range 1 shot from a ghost to crits if you wanted, but then you'll have 5 stress and can't use him again until you've cleared it all. Best use would most likely be to do 1 per shot and clear the stress each round, but in a pinch (or when it really counts, against a shieldless ghost or deci for instance) you could change everything and live with the stress for a while.

Re: Biggs variant

I think it's fine in terms of being similar enough to the original, but I actually don't like the card. There's way too much potential to shut down a lot of damage there, both through traditional fat Han style builds plus this card, and in general throughout the list. There's no once per turn restriction and it applies to all friendly ships nearby, including the ship Biggs is on, which doesn't make sense and is really far too powerful for the points, especially since the damage is negated, instead of redirected to Biggs

Re: Biggs variant

I think it's fine in terms of being similar enough to the original, but I actually don't like the card. There's way too much potential to shut down a lot of damage there, both through traditional fat Han style builds plus this card, and in general throughout the list. There's no once per turn restriction and it applies to all friendly ships nearby, including the ship Biggs is on, which doesn't make sense and is really far too powerful for the points, especially since the damage is negated, instead of redirected to Biggs

I actually meant it to be for another ship so it couldn't affect himself. I didn't limit it to once per round to make it function similar to biggs pilot - while he's alive you're encouraged to shoot him instead of someone else. If you shoot someone else, you may do normal damage with no downside, or you may do nothing as a result of the ability.

Do you think making it other ships only is enough (maybe with a cost increase of some kind), or do you think it should also be limited to once per round (so first time a firendly ship in range only has 1 uncancelled damage you can choose whether or not to stop that one or save it for a possible later shot). At once per round I'd probably keep the cost about where it is.

Yeah, I think that the ability would be OK balance wise if it was once per turn and restricted to other friendly ships. Then the cost would probably be OK, although potentially preventing one damage per turn independent of actions is still quite good for 2 points. I would try to consider all the defensive implications if I were you.

Ill think about it and make a new version when I have time later

BWZGlAe.jpg

Here's a once pre round, only other ships version

ALTERNATE VERSION SUBMISSIONS
(These are 18 of the 20 upgrades and supersede other alternates I've posted.)


Hutt Cartel
DESIGNERS NOTES:
I'm curious to know how many people think this card should
be worth 2 rather than just 1 point, but it doesn't matter to me.
https://c2.staticflickr.com/8/7685/27887026922_f30ba0421a_z.jpg


Anti-Warhead Flare (aka Aegis Flares)
DESIGNERS NOTES:
I don't know what the designer was thinking regarding blasters vs flares.
The only thing weponized flares are good for is luring warheads away.
This version takes into account that homing missiles ignore evade tokens.
https://c2.staticflickr.com/8/7101/27971037195_ea241404fc_z.jpg


Custom-Job
DESIGNERS NOTES:
Needed cosmetic & copy edit changes submitted for a consensus vote.
https://c2.staticflickr.com/8/7675/27926601625_4649af454b_z.jpg

Concealed Warheads (aka Concealed weapon racks)
DESIGNERS NOTES:
Needed cosmetic & copy edit changes summitted for a concesus vote.
https://c2.staticflickr.com/8/7290/27649574350_1e8901eba6_z.jpg


Z-95 AF4-H
DESIGNERS NOTES:
Needed cosmetic changes submitted for a consensus vote.
https://c2.staticflickr.com/8/7358/27911433951_850f5e82bf_z.jpg

JayHawk
DESIGNERS NOTES:
System+Cloak version, not changing the original too much,
just a more "imaginative design" than system slot alone.

https://c2.staticflickr.com/8/7186/27851950161_acebcfe1da_z.jpg
https://c2.staticflickr.com/8/7335/27852167101_833516fcdb_z.jpg

https://c2.staticflickr.com/8/7335/27852167101_833516fcdb_z.jpg

(strange glitch)

Adrenaline Stims
DESIGNERS NOTES:
Needed cosmetic & copy edit changes submitted for a consensus vote.
https://c2.staticflickr.com/8/7488/27992225145_78a359a7b3_z.jpg

Jabba the Hutt
DESIGNERS NOTES:
I call duplicity on anyone who says OP is bad on other's cards, but OP is better on their own designs; Endless/unlimited reused of a discarded illicit upgrade is broken and goes against the intent of higher costed illicit upgrades like "Hot Shot Blaster" which is a one use Blaster Turret that doesn't need a focus token. Not to mention a stabilized cloaking device being a completely different thing. I therefore believe discarding munition tokens is far less broken, far more appropriate.
https://c2.staticflickr.com/8/7302/27954026496_c3d74da7d1_z.jpg

Lock-Threat Warning System
DESIGNERS NOTES:
A version with a specific free action costing less.
https://c2.staticflickr.com/8/7302/27710866340_1583cd6e1e_z.jpg

Whistler
DESIGNERS NOTES:
Needed cosmetic & copy edit changes summitted for a concesus vote.
https://c2.staticflickr.com/8/7345/27710559460_4f423603da_z.jpg

R5-M12
DESIGNERS NOTES:
Needed cosmetic & copy edit changes submitted for a consensus vote.
https://c2.staticflickr.com/8/7366/27992047525_680c255509_z.jpg

R4-A14
DESIGNERS NOTES:
Needed cosmetic & copy edit changes submitted for a consensus vote.
https://c2.staticflickr.com/8/7519/27914119471_6faee56537_z.jpg

R9-Astromech
DESIGNERS NOTES:
Needed cosmetic & copy edit changes submitted for a consensus vote.
https://c2.staticflickr.com/8/7398/27711071320_9934892d2e_z.jpg
2.0 version deals with maneuver actions doubling effect.
https://c2.staticflickr.com/8/7454/27901817552_af97368849_z.jpg

TC-4
DESIGNERS NOTES:
My version 2.0 also deals with the stress it receives.
https://c2.staticflickr.com/8/7438/27390709174_e5ec58dc11_z.jpg


Lt. Blount
DESIGNERS NOTES:
Version 2.0 cost 5, and version 2.0 cost 6.
https://c2.staticflickr.com/8/7286/27715456521_155c7fd24e_z.jpg
https://c2.staticflickr.com/8/7405/27711173400_a6a4a3f950_z.jpg

Death Mark
DESIGNERS NOTES:
Alternate version 2.0 unique (cost 4) and
Alternate version 2.0 generic (cost 2)
No longer a copy of Agent Kallus.
https://c2.staticflickr.com/8/7453/27886733222_529947c4b9_z.jpg

Biggs Darklighter
DESIGNERS NOTES:
Version 2.0 expands the influence only to appease those
who don't want abilities similar to existing pilots or upgrade cards.
https://c2.staticflickr.com/8/7670/27711422450_bf18156ff4_z.jpg


TIE/sa
DESIGNERS NOTES:
V 2.0-A varied speed bomb toss & V 2.0-B same speed bomb toss.
https://c2.staticflickr.com/8/7320/27851745491_1aa1d5c363_z.jpg
https://c2.staticflickr.com/8/7684/27928821355_c4ee11275b_z.jpg

THE PILOT ALTERNATES:

Aeron Azzameen
DESIGNERS NOTES:
This version has a clearer ability with more dangerous concequences.
https://c2.staticflickr.com/8/7356/27914483081_3b4cccb4a5_z.jpg

Rogue Squadron Ace
DESIGNERS NOTES:
This version simply increases the pilot skill for better "Ace."
https://c2.staticflickr.com/8/7213/27893235495_bf8391d9db_z.jpg


Talonbane Cobra
DESIGNERS NOTES:
This version replaces the cloned ability from the Kihraxz Fighter,
which is now apparently a major creative sin, in future libel to be "disqualified."
https://c2.staticflickr.com/8/7427/27712488070_59ab5519ba_z.jpg

Edited by gabe69velasquez

ALTERNATE VERSION SUBMISSIONS

(These are 18 of the 20 upgrades and supersede other alternates I've posted.)

Hutt Cartel

DESIGNERS NOTES:

I'm curious to know how many people think this card should

be worth 2 rather than just 1 point, but it doesn't matter to me.

https://c2.staticflickr.com/8/7685/27887026922_f30ba0421a_z.jpg

I'd probably just make it 1 point. I don't think any of the combos it allows are going to be so good as to need to pay an extra 2 points just for the slot.

Jabba the Hutt

DESIGNERS NOTES:

I call duplicity on anyone who says OP is bad on other's cards, but OP is better on their own designs; Endless/unlimited reused of a discarded illicit upgrade is broken and goes against the intent of higher costed illicit upgrades like "Hot Shot Blaster" which is a one use Blaster Turret that doesn't need a focus token. Not to mention a stabilized cloaking device being a completely different thing. I therefore believe discarding munition tokens is far less broken, far more appropriate.

https://c2.staticflickr.com/8/7302/27954026496_c3d74da7d1_z.jpg

Counterpoint:

I disagree that it's really OP.

Hot Shot Blaster: Compared to blaster turret it sure sounds better, you're right. And it SHOULD, because blaster turret is a bad upgrade that doesn't see much use because of the focus token requirement. You don't balance new cards to old underwhelming cards. you balance them to where they actually might see use. Additionally, if you want a reusable hotshot blaster you're paying a minimum of 35 points for it (24 for my 2.0 luxury yacht, 8 for jabba, 3 for hot shot blaster). And that's just if you're putting it on the yacht (which alreayd has a turret upgrade slot anyway). If you want it on something else, add the price of that ship too. At that point, you're basically into PWT cost range. You can buy a contracted scout with the punishing one title for 37 points. And the HSB version is limited to range 1-2 and takes up 2 valuable crew slots as well. And if you're using jabba to save the HSB< you can't use it to save any other illicits at the same time.

Edit: Sorry, 34 points for the reusable HSB. only 23 for the yacht, not 24.

Cloaking Device: Stable cloaking device isn't going to break anything. It's already possible to go an entire game without it breaking depending on dice rolls. Without ACD, the illicit version is rather less useful than whisper and echo. If you could have ACD, I might agree.

Munitions tokens are certainly an alternative option, but changes the overall effect. My version can save an illicit repeatedly all game, but an only ever save 1 per round. If you glitterstim 1 ship, hot shot with another, and have a third's cloaking device break, all in the same round, you can only save 1 of the 3 (and you won't know for the CD until after you've already decided whether to save something else earlier). With munitions tokens, you can only save a given illicit once, but you can save multiple per round. You could fire 5 HSBs in one round, discard the munitions tokens, then do it again the next round. With my version, if you fire 5 HSBs, you only get to keep 1 around.

TC-4

DESIGNERS NOTES:

My version 2.0 also deals with the stress it receives.

https://c2.staticflickr.com/8/7331/27991395985_166cd10c21_z.jpg

Should probably have a timing window for when you pass off the stress. Start of the end phase maybe? Or is it supposed to be when the token is assigned originally, just giving it to an enemy isntead of taking it yourself?

Talonbane Cobra

DESIGNERS NOTES:

This version replaces the cloned ability from the Kihraxz Fighter,

which is now apparently a major creative sin, in future libel to be "disqulified."

https://c2.staticflickr.com/8/7427/27712488070_59ab5519ba_z.jpg

Copying abilities from other cards to completely new cards is the problem. Copying pilot abilities when moving the pilot to another ship within the same subfaction is the standard. Hera bewteen the ghost and the phantom, maarek between the advanced and the defender, poe PS8 and PS9 all have the same pilot abilities. Han and Chewie, moving to resistance in the same ship in HotR, Boba and Kath moving from empire to scum, etc, have different abilities.

This is moving Talonbane to a new ship in the same faction, so same pilot ability.

Edited by VanderLegion

Talonbane Cobra

DESIGNERS NOTES:

This version replaces the cloned ability from the Kihraxz Fighter,

which is now apparently a major creative sin, in future libel to be "disqulified."

https://c2.staticflickr.com/8/7427/27712488070_59ab5519ba_z.jpg

Copying abilities from other cards to completely new cards is the problem. Copying pilot abilities when moving the pilot to another ship within the same subfaction is the standard. Hera bewteen the ghost and the phantom, maarek between the advanced and the defender, poe PS8 and PS9 all have the same pilot abilities. Han and Chewie, moving to resistance in the same ship in HotR, Boba and Kath moving from empire to scum, etc, have different abilities.

This is moving Talonbane to a new ship in the same faction, so same pilot ability.

I'm not sure that the precedent is so hard-set in this regard. I'd say that pilots with the same name may have different abilities, or the same ability as their previous iteration, for the purposes of the CCL. I don't think this TBC card is a problem.

For clarity, I am probably going to disallow custom card submissions in the future that have identical card text or abilities and cost to official cards, with the exception of pilots of the same name flying different ships. So TBC flying a starviper with his old Kihraxz fighter ability is OK, but a 2-point 'sensors officer' crew card that had the same text as the Fire-Control Systems card would be disallowed. I'm on the fence for a differently priced card with similar abilities to an official card, though. So for example if we have an over-priced upgrade card like Expose, and someone submits a down-priced version with a different name (and preferably slightly different wording), that might be OK. I'm undecided about that.

But that's all for a season 2 of the CCL.

Also, I think I will be able to get the voting documents for all these submissions in order sometime Friday evening. Anything submitted before 5pm EST Friday for custom upgrades and custom pilots will be accepted. Sorry for the shifting deadline; I'm kinda swamped at the moment with other stuff.

R9 Astromech + Daredevil= 2 evades a turn?

Talonbane Cobra

DESIGNERS NOTES:

This version replaces the cloned ability from the Kihraxz Fighter,

which is now apparently a major creative sin, in future libel to be "disqulified." https://c2.staticflickr.com/8/7427/27712488070_59ab5519ba_z.jpg

Copying abilities from other cards to completely new cards is the problem. Copying pilot abilities when moving the pilot to another ship within the same subfaction is the standard. Hera bewteen the ghost and the phantom, maarek between the advanced and the defender, poe PS8 and PS9 all have the same pilot abilities. Han and Chewie, moving to resistance in the same ship in HotR, Boba and Kath moving from empire to scum, etc, have different abilities.

This is moving Talonbane to a new ship in the same faction, so same pilot ability.

I'm not sure that the precedent is so hard-set in this regard. I'd say that pilots with the same name may have different abilities, or the same ability as their previous iteration, for the purposes of the CCL. I don't think this TBC card is a problem.

For clarity, I am probably going to disallow custom card submissions in the future that have identical card text or abilities and cost to official cards, with the exception of pilots of the same name flying different ships. So TBC flying a starviper with his old Kihraxz fighter ability is OK, but a 2-point 'sensors officer' crew card that had the same text as the Fire-Control Systems card would be disallowed. I'm on the fence for a differently priced card with similar abilities to an official card, though. So for example if we have an over-priced upgrade card like Expose, and someone submits a down-priced version with a different name (and preferably slightly different wording), that might be OK. I'm undecided about that.

But that's all for a season 2 of the CCL.

Oh it doesn't bother me if someone WANTS to submit an existing pilot in another ship with a different ability. Just pointing out that there's clear precident to keep pilot ability when changing to a new ship in the same faction.

R9 Astromech + Daredevil= 2 evades a turn?

Technically yah that would be the case (assuming you did a 1-2 speed maneuver)

R9 Astromech + Daredevil= 2 evades a turn?

Technically yah that would be the case (assuming you did a 1-2 speed maneuver)

Interesting. Overpowered? My first guess is no b/c daredevil is so infrequently taken.

R9 Astromech + Daredevil= 2 evades a turn?

Technically yah that would be the case (assuming you did a 1-2 speed maneuver)

Interesting. Overpowered? My first guess is no b/c daredevil is so infrequently taken.

Yah that was my thought as well. No one really uses daredevil except psycho tycho, who can't take droids. They might with this droid' but its basically giving you two actions for a stress token, so not that different from ptl other than the fact that its two evades. On the other hand, with 2 evades you aren't getting offensive modifiers

Last call for upgrade tweaks; I'll accept anything posted by 5pm