I'm running the game for the first time tonight (I've ran a few Edge of the Empire games) and I was trying to get a better understanding on two things:
1. If my players take the Base of Operations resource how is ship acquisition handled? Do they just get a "loaner" to use when the mission calls for it or are they taxied around by Rebel agents (Rebel pilots, smugglers, what have you)
2. If a player drops Duty down to zero how is their duty activated? Does it mean they have to seek out situations that satisfy their duty and accomplish it to earn ranks in duty so it increases? I.e. let's say the Diplomat has a recruitment Duty, but dropped in to 0 for extra credits and experience. The benefit of the increased wound threshold won't come up until the player actively looks for people to recruit and is successful or, at the very least, adds to the story by doing so.
3. If one player is a Smuggler do they get the choice of starting resource while the Age of Rebellion characters get a choice? I.e. Can the Smuggler start with a YT-1300 and the Rebels start with a Base of Operations (now, the Smuggler wouldn't get the 1000 credits that the Base of Operations gives, just the Rebels).
Edited by HanShot1st