Exploiting BCC

By Ardaedhel, in Star Wars: Armada Fleet Builds

So, Clon's objections to BCC stacking yesterday got me wondering what a fleet would look like if it were designed to exploit it. This is what I came up with:

BCC Exploit (400/400)

====================

Imperial Assault Carriers: Gozanti-class Assault Carriers (28 + 13)

+ Bomber Command Center (8)

+ Expanded Hangar Bay (5)

Imperial Assault Carriers: Gozanti-class Assault Carriers (28 + 13)

+ Bomber Command Center (8)

+ Expanded Hangar Bay (5)

Imperial Assault Carriers: Gozanti-class Assault Carriers (28 + 13)

+ Bomber Command Center (8)

+ Expanded Hangar Bay (5)

Imperial-class Star Destroyer: Imperial I-class Star Destroyer (110 + 34)

+ General Tagge (25)

+ Expanded Hangar Bay (5)

+ Boosted Comms (4)

Squadrons: Major Rhymer (16)

Squadrons: Tie Bomber Squadron (9)

Squadrons: Tie Bomber Squadron (9)

Squadrons: Tie Bomber Squadron (9)

Squadrons: Tie Bomber Squadron (9)

Squadrons: Tie Bomber Squadron (9)

Squadrons: Tie Bomber Squadron (9)

Squadrons: Tie Bomber Squadron (9)

Squadrons: Tie Bomber Squadron (9)

Squadrons: Tie Bomber Squadron (9)

Squadrons: Tie Bomber Squadron (9)

Squadrons: Tie Bomber Squadron (9)

Squadrons: Tie Bomber Squadron (9)

Squadrons: Tie Bomber Squadron (9)

Objectives Assault: Precision Strike (0)

Objectives Defense: Contested Outpost (0)

Objectives Navigation: Superior Positions (0)

1.58 average damage/TIE bomber x 14 bombers = 22 average damage, in singles, from medium range. In most cases, you can get this shot on turn 1--though not quite all would benefit from all three BCC's, so slight decrease in damage--at the risk of possibly overextending yourself.

Not a bad punch--problem is, I think it'll be hard countered by fast interceptors: A-wings, TIE/ln's, TIE/IN's, YT-2400's will all shut it down. You can start dropping in Jumps and a conventional escort, but then you're sacrificing the alpha strike capability which is really the scary thing about the list.

I don't know, I think the inflexibility of the TIE bomber will be the LIMFAC on this list. The Firespray version will hit hard too, but you're losing even more anti-squadron efficiency and speed with that list.

Conclusion: this will be super duper scary if you didn't bring fighters. It will crash hard to a meaningful fighter screen.

Edited by Ardaedhel

I would look for 2-dice bombers and exploit the possibility of rerolling a second die instead.

Just add in a Jumpmaster to get that one round of shooting. Unless your opponent has a LOT of squadrons.

Yea I would throw in a jump+escort if I actually played with this list lol

Also I want to mention my main Issue with the Stacking Rule is that it sets a terrible Precident in the game that may cause Horribly unbalanced things in the future. Plus FFG has NEVER (at least to my knowledge) allowed or made an card that could stack in its other games (x-wing/ imp assault) so why start now?

Also I want to mention my main Issue with the Stacking Rule is that it sets a terrible Precident in the game that may cause Horribly unbalanced things in the future.

Like Rhymer does? :)

Plus FFG has NEVER (at least to my knowledge) allowed or made an card that could stack in its other games (x-wing/ imp assault)

As well as not allowing to stack same upgrade multiple times on the same ship.

Plus FFG has NEVER (at least to my knowledge) allowed or made an card that could stack in its other games (x-wing/ imp assault)

As well as not allowing to stack same upgrade multiple times on the same ship.

Because otherwise, ISD-I with 2 x Expanded Hangars and Wulf Yulaaren + Flight Controllers all day. . .seven activations with +1 Blue die AS.

As well as not allowing to stack same upgrade multiple times on the same ship.

Correct. The difference, of course, being that the upgrade is not on the affected ship. Nor is it affecting a ship at all, but a squadron. So, really, pretty irrelevant any way you slice it.

Edited by Ardaedhel

As well as not allowing to stack same upgrade multiple times on the same ship.

Correct. The difference, of course, being that the upgrade is not on the affected ship. Nor is it affecting a ship at all, but a squadron. So, really, pretty irrelevant any way you slice it.

As well as not allowing to stack same upgrade multiple times on the same ship.

Correct. The difference, of course, being that the upgrade is not on the affected ship. Nor is it affecting a ship at all, but a squadron. So, really, pretty irrelevant any way you slice it.
This is only relevant for predicting FFG designers thinking, that's all.

Got it. Sorry for being snippy. :)

Also I want to mention my main Issue with the Stacking Rule is that it sets a terrible Precident in the game that may cause Horribly unbalanced things in the future.

Like Rhymer does? :)

First off, completely irrelevant argument

Second I still don't think rhymer is so "OP" he is not a Win button just easy to use. Heck by that logic Jaina's light is Broken...

Mind you rhymer+ B-wings would be broken so unfortunately for us Imperials we will never have a "cheap" 2 dice bomber.

Plus FFG has NEVER (at least to my knowledge) allowed or made an card that could stack in its other games (x-wing/ imp assault)

As well as not allowing to stack same upgrade multiple times on the same ship.

Well, only Armada stops you from taking the same upgrade multiple times.

X-Wing players can totally take the same upgrade multiple times on a ship, as long as its not limited or unique.

Plus FFG has NEVER (at least to my knowledge) allowed or made an card that could stack in its other games (x-wing/ imp assault)

As well as not allowing to stack same upgrade multiple times on the same ship.

Well, only Armada stops you from taking the same upgrade multiple times.

X-Wing players can totally take the same upgrade multiple times on a ship, as long as its not limited or unique.

I guess I have to go find out

Plus FFG has NEVER (at least to my knowledge) allowed or made an card that could stack in its other games (x-wing/ imp assault)

As well as not allowing to stack same upgrade multiple times on the same ship.

Well, only Armada stops you from taking the same upgrade multiple times.

X-Wing players can totally take the same upgrade multiple times on a ship, as long as its not limited or unique.

now I haven't played x-wing I'm a while but I'm pretty sure that's not true...

I guess I have to go find out

They are allowed to bring multiple cards, this basically only applies to Ordinance (which is discarded after use) all officers and elite talants etc are limited, unique, or worded in a way to prevent stacking

Plus FFG has NEVER (at least to my knowledge) allowed or made an card that could stack in its other games (x-wing/ imp assault)

As well as not allowing to stack same upgrade multiple times on the same ship.

Well, only Armada stops you from taking the same upgrade multiple times.

X-Wing players can totally take the same upgrade multiple times on a ship, as long as its not limited or unique.

now I haven't played x-wing I'm a while but I'm pretty sure that's not true...

I guess I have to go find out

Ordinance falls into this category, but I think that's it.

Whoops, my math was wrong: I did the math for rerolling on blanks only. Updated in the original post. It increases the expected damage from 18.6 to 22.

So if bcc stacks--> people bring all bombers---> decrease in no squads lists---> people start bringing interceptors----> all bombers gets stomped, but you can't bring no squads because of the threat of all bombers---> all lists include at least 50-70 points of anti squads and bomber heavy lists get skewed back towards the anti squadron side of the spectrum...

Working as intended, ffg

Meanwhile, Worthington FFG the III is laughing all the way to the banks with our monies

Edited by SkyCake

Plus FFG has NEVER (at least to my knowledge) allowed or made an card that could stack in its other games (x-wing/ imp assault)

As well as not allowing to stack same upgrade multiple times on the same ship.

Well, only Armada stops you from taking the same upgrade multiple times.

X-Wing players can totally take the same upgrade multiple times on a ship, as long as its not limited or unique.

now I haven't played x-wing I'm a while but I'm pretty sure that's not true...

I guess I have to go find out

ok I was mistaken

They are allowed to bring multiple cards, this basically only applies to Ordinance (which is discarded after use) all officers and elite talants etc are limited, unique, or worded in a way to prevent stacking

Crew.

Recon Specialist.

Used to be Tactician too, but they explicitly errata'd that.

So if bcc stacks--> people bring all bombers---> decrease in no squads lists---> people start bringing interceptors----> all bombers gets stomped, but you can't bring no squads because of the threat of all bombers---> all lists include at least 50-70 points of anti squads and bomber heavy lists get skewed back towards the anti squadron side of the spectrum...

Working as intended, ffg

Meanwhile, Worthington FFG the III is laughing all the way to the banks with our monies

That caviar-eating bastard already has all of my money. . .

Seriously, I'm down for whatever. Ten bombers? Got 'em. Ten Interceptors? Got 'em. Somehow fielding six Neb-Bs and six CR90s at once. . .maybe I have a problem. . .

If you want some anecdotal.

Rieekan aces adore BCC. As they can push through enemy squads with just the acceptable loss of Wedge, there is a lot of bomber damage turn 3/4 onwards. Amusingly, works best as first player...

Edited by Ginkapo