Was curious to see what skill cards Imperials out there absolutely hate.....maybe hate is a bad word b/c you can hate something but its not overpowered. What cards do you hate soooo much because they are overpowered? And how would you fix it. For me....
Gideon's Masterstroke - this should seriously cost 1 additional strain to use, that would fix it
Fenn's Trench Fighter - holy hell this is stupidly strong, exhaust for 2 additional damage. I would say this either needs to be limited to 2 spaces away (maybe 1), or just +1 damage
Meddroids Miracle Worker - you wound the guy and then seriously! They come back!?? My biggest gripe with this card is it's a level 3 instead of a level 4
Verena's Close Quarters - this skill is just wow wow wow....I guess its heavy on strain drain, but **** does Verena have some seriously impressive rounds when she starts chaining this. Not really sure if there is a fix since her character is based on it....maybe make the attacks at -1 surge (since ya know, she's learning about the weapon she stole...)
Murne's Sonic Bellow - I've only played one mini campaign and started a Hoth campaign with her, but I already hate Sonic Bellow....a free stun each turn (I guess unless you wound her to make the odds worse) is just soooo powerful! I think she should require 2 successes for it to work.
So thats my list of OP'd skills. Whats yours??