Do Star Destroyers Have...?

By GM Hooly, in Star Wars: Edge of the Empire RPG

I 100% agree with the post treating legends a true canon, and trowing out TFA and Rebels. There's just too much that I can't swallow about the new canon. (Rotosabers and helisabers being some of them, along with "disrespecing" hyperspace :) )

About the blast doors, I always presumed that ImpStars had them, because they'd be just too vulnerable to fighters if they didn't, but Thrawn doesn't mention anything about bay doors on the Chimera. He tells the Chimera to rotate and "lower docking bay deflector shields", then launch tie fighter squadrons. Presumably, the Chimera was relatively standard issue, and Thrawn isn't the kind of commander that would forget or choose not to tell the bridge to open the doors, but would tell them to lower deflectors. So, that's a case for no bay doors.

So, the movies that never show doors are canon, but the whole thread's about some random 35 year old toy with a door and wondering if that supercedes all the rest of the established body of data?

At that point, believe whatever you want to believe.

So, the movies that never show doors are canon, but the whole thread's about some random 35 year old toy with a door and wondering if that supercedes all the rest of the established body of data?

At that point, believe whatever you want to believe.

No but I thought that somewhere in the Clone Wars or Rebels the doors might have been shown, or perhaps in the NEW canon somewhere.

This discussion was never about what is canon and what isn't.

At 45 years of age you are right though, I will believe what I want to believe and don't actually need any permission to do so.

I'd ask the mods to shut down this thread if they are monitoring it as such. Cheers.

Edited by GM Hooly

Yeah, re. the hyperspace thing, I'd be inclined to place the results somewhere between "very bad things happen" and "game over". Simply put, surviving such a maneuver in any meaningful sense would constitute being smiled upon by whatever higher power the PCs look to in desperate times.

The first thing I thought of in this case was in the Han Solo Adventures when Han spaces Torm while in hyperspace. Obviously he died. That's not really a fair comparison though, since the same thing would have happened in realspace. The event, however, was described with something along the lines of "the collection of atoms that used to be known as Torm ceased to have any meaning". This, to me, implies something a bit more serious.

At the *very* least, I'd tell players in my group that such a maneuver, whether they intend to stay in hyperspace or immediately decant, is going to involve some *serious* computing power and luck. Depending on the story, I'd probably require them to get (whether by remote slicing patched in from their ship, on-site slicing from somewhere in the parent ship, or some other means) navigational data that accurately describes the parent ship's course, speed, heading, whatever. With that data, they're also going to need a really good navicomputer with the same charts as the parent ship ("Grab those while you're slicing"), or an astro droid with the same. It's also going to press any navcomputer or astro droid outside of some exotic model (say...a custom model designed for exploration in the unknown regions) to its very limits, and even with all of that, it's going to take some time to account for all of the extra variables in the equation.

Luckily, this time can be taken before the ship leaves, so if they're escaping real quiet like, they can probably get to the ship and get started on this stuff before the alarm goes up.

As far as the case in Rebels, very subjectively personal opinion: I'd reject it out of hand. It's something that looked cool for kids. Looks cool but flies in the face of the rest of the established body of lore, so it's thrown out. (Incidentally, I'd say the same for the Millennium Falcon 's tricks of jumping from the hangar, and decanting within a planet's gravity well in TFA.) However, if you need to rationalize it, I'd say the Phantom benefits from instant, real-time data exchange with the Ghost 's computers, and as such, while still a terribly stupid and risky maneuver (just decant, detach, and go back into hyperspace...not that difficult), the danger was mitigated somewhat by that cooperation between systems.

The Han Solo event isnt canon, anything in the films, rebels, and the clone wars and the Disney era books are. Hyperspace appears to work differently than it did previously, travel times is one example. This is another, as is communication between ships during hyperspace as well as being able to travel alongside other ships.

So to answer the question , canonicly yes it is possible to decouple while in hyperspace, Ultimately, regardless of how you feel about it (lightsaber copters anyone?), once it's in Rebels it's canon.

Also the Shuttle in Rebels left the Ghost in hyperspace. It was not a smooth departure. But I did not get that it was excessively dangerous. Just not the best thing to do.

This was the event I was referring to, as to the poster rejecting TFA and Rebels as canon,

Im afraid that what is or isnt canon isnt anyone elses call to make as this falls down to Lucasfilm and Disney.

That being said , given that a lot of the material from the RPG books is taken from 'Legends' material and the devs have clearly stated that if you want to and you feel it makes a better game you can throw out 90 (or more) percent of the rules, if it works for you , go for it, however saying that your own view of what is canon is technically uncorrected, there is only one canon view, and that is the official view. Whether you choose to work with a different set of background material is up to you though, no-one can dictate that to you.

Canon= a list of OFFICIAL material accepted as genuine, which according to the official owners of the Star Wars franchise = http://starwars.wikia.com/wiki/Timeline_of_canon_media .

Doors, yes.

But not in the way you're thinking.

That big "hole" at the bottom doesn't seem to have any forcefield. It's just there to put bigger captured ships into and to serve as an exit point for the other hangars.

Inside that "hole", on the walls, there are ray-shielded ports to the hangar bays, and those would most likely have emergency doors.

But that big square hole, is just a hole.

This was the event I was referring to, as to the poster rejecting TFA and Rebels as canon,

Im afraid that what is or isnt canon isnt anyone elses call to make as this falls down to Lucasfilm and Disney.

That being said , given that a lot of the material from the RPG books is taken from 'Legends' material and the devs have clearly stated that if you want to and you feel it makes a better game you can throw out 90 (or more) percent of the rules, if it works for you , go for it, however saying that your own view of what is canon is technically uncorrected, there is only one canon view, and that is the official view. Whether you choose to work with a different set of background material is up to you though, no-one can dictate that to you.

Canon= a list of OFFICIAL material accepted as genuine, which according to the official owners of the Star Wars franchise = http://starwars.wikia.com/wiki/Timeline_of_canon_media .

Guys please. This is not a conversation about canon vs non-canon. The question has been answered. Move along.

This is what I am referring to:

prhi-blockaderunner-03.jpg

This is the bottom of the Die Cast Metal Star Destroyer from the 70s, and may be where I've getting my visual from.

There is a "door" which closes on the bay to "trap" the Corvette. I'm just wondering if this became canon-ised anywhere.

That door was most likely the toy manufacturer's solution to keep the smaller toy with the big one when a kid wasn't playing with it.

This is what I am referring to:

prhi-blockaderunner-03.jpg

This is the bottom of the Die Cast Metal Star Destroyer from the 70s, and may be where I've getting my visual from.

There is a "door" which closes on the bay to "trap" the Corvette. I'm just wondering if this became canon-ised anywhere.

That door was most likely the toy manufacturer's solution to keep the smaller toy with the big one when a kid wasn't playing with it.

Or a moving part for its own sake. The Millennium Falcon from the same line had a rotating sensor dish and flip down/up landing gear, the Y-wing had ejecting engine pods and...I don't remember what the X-wing had (the one of those four ships that I didn't have).

In the first of the Lost Tribe of the Sith books the ship losses a crate of Thermal Detonators while in Hyperspace and the SIth in command muses that those will result in a bad day for someone as they can drop back into real space anywhere. Now that story was made into Legends when Disney bought the franchise nut I believe it was Rebels that said there is always some truth in legends hope that helps.

One thing to remember, is that much of the technology in star wars is thousands of years old. Space travel, lightsabers, etc. What this means, to me anyway, is that much of the technology is extremely reliable. The forcfields are likely the only thing between space and the hangar, no doors. Are there blastdoors on a ship? But only internal cooridoors. Of course. There ARE emergency forcefields as well, at least two episodes of rebels show that.

In our world, elevators are not to be used in an emergency. I suspect that in Star Wars, this is not the case. As power cell technology is very good in star wars, I suspect many things have their own powersupply, at least as a back up.

I don't believe any large bay doors, are on a star destroyer. I also disagree on the current crew size of the ships. I believe that much of a star destroyer is hollow, as shown by the open reactor and hyperdrive area on Rebels.

Yes, I cite rebels and the newer fiction, as I am finding much enjoyment of the material.

Hello Edge of the Empire forum community-

Due to numerous requests from users and excessive arguing within, this thread has now been locked. Feel free to continue beneficial discussion elsewhere and remember to be kind and respectful to all other users.

Thanks, and keep playing,

FFG Forum Moderator