I have heard it said that with the large number of chunky ships coming into the game bombs barely scratch the paint. Now while this is true the bombs are fine as they are against small ships, many of which have 3-6 health. I was wondering if a solution to this would be that all bombs deal double damage to large base ships. This would also be thematic as the blast would be hitting a large area of the large ship causing more parts of it to get damaged.
As regards the prox mines and cluster mines, maybe they can turn 1 blank into a hit.
Any thoughts?