http://stayontheleader.blogspot.com/2016/06/wars-not-make-one-great-reporting-back.html
In which I win the Yavin Open with the best squad in the metagame, apart from that I didn't do that at all.
"Wars not make one great" - Reporting back from Yavin
Great post! I was your round 6 opponent in Yavin, and while I appreciate the praise it was also a risky move that you forced me into, and I accepted it due to favorable asteroid placement. If I would have tried to run with Carnor you might have crackshoted him to death anyway while you would have also had tokens for defense, whereas my running and your moving forward would have resulted in the slaughter of the rest of my ships. Thus I had to move forward to get behind you if you moved forward, or clash head on if you turned, ruin your tokens and make up for my loss of Carnor by being at your back with you unable to turn towards my other ships or k-turn.
Fortunately for me that first combat turn turned out to be better than expected in my exchanging Carnor for Howlrunner and Scourge (I believe) because of both a direct hit on Howlrunner and Wampa rolling a natural crit, but worse red dice on my part or better greens on yours would have made it a much closer match that my positional advantage might not have been enough to overcome.
Edited by darthlurkerGreat post! I was your round 6 opponent in Yavin, and while I appreciate the praise it was also a risky move that you forced me into, and I accepted it due to favorable asteroid placement. If I would have tried to run with Carnor you might have crackshoted him to death anyway while you would have also had tokens for defense, whereas my running and your moving forward would have resulted in the slaughter of the rest of my ships. Thus I had to move forward to get behind you if you moved forward, or clash head on if you turned, ruin your tokens and make up for my loss of Carnor by being at your back with you unable to turn towards my other ships or k-turn. Fortunately for me that first combat turn turned out to be better than expected in my exchanging Carnor for Howlrunner and Scourge (I believe) because of both a direct hit on Howlrunner and Wampa rolling a natural crit, but worse red dice on my part or better greens on yours would have made it a much closer match that my positional advantage might not have been enough to overcome.
I remember feeling particularly harshly punished on that initial engage, but it's also fair that I had zero good moves on the next turn because of the asteroid positions you'd pulled me into - that bought you a whole turn of unfettered target practice. If you hadn't taken two dudes off the first turn then it wouldn't have meant I had any more threat the next turn, and most likely you would have swept me 100-31 regardless.
I don't consider it a dice result because even though the dice helped you a bit replacing them with average dice wouldn't materially move the outcome of the game.
It's encouraging to hear that you felt forced into the gambit, though. I'm leaning towards keeping Slaughterhouse as my list for Nationals because I don't think it really let me down at any point, and this is another tick in that box.
Edited by Stay On The Leader