TRIPLE XXX: THE BIG BLACK ONE

By ProtectorsOfConcordDawn, in X-Wing Squad Lists

Sorry for the sh*tty porno title, I just couldn't resist.

Recently, my squads have been nothing but Scum and Empire. I played around with Dengar for a bit, then toyed with some Carnor and Comm+Juke Swarm, then finally settled on a Vader and Crack Swarm list that did fairly well. Before all of that however, I played Nathan Eide's AXE list and had an absolute blast playing it. Regen was just so strong before Wave 8 that it pretty much swamped everyone out of playing anything but Rebels at my local store. AXE worked so well that I got two more people to play the lists before U-Boats hit the scene and completely blew it out of the water. The only hope I had of staying in the game was for the A-Wing to block and Corran and Poe to attempt to arc dodge all three ships. This didn't fool the smart U-Boat players though, as they kept their arcs wide so that Corran's PTL action was pretty much useless.

Now, I think I've come to a very nice anti-U-boat list that I really want to test fly:

Poe Dameron (PS9) - T-70 X-Wing (33 + 8)

Push the Limit (3)

BB-8 (2)

Autothrusters (2)

Black One (1)

Wes Janson - X-Wing (29 + 4)

Adaptability (0)

R2-D2 (4)

Integrated Astromech (0)

Biggs Darklighter - X-Wing (25 + 1)

R4-D6 (1)

Integrated Astromech (0)

Total: 100

Here's a breakdown:

Poe Dameron

Poe's objective is to fly crazy and arc dodge like hell. With BB-8 and Push the Limit, Poe gets three actions per turn he's not stressed, one of which must be a barrel roll. This lets him at least touch Soontir's foot in terms of maneuverability, seeing as how Poe has less opportunity to shed the stress with only five green maneuvers. Someone wanting to pilot this list must remember that BB-8 activates when you reveal the maneuver, not after you execute it. If a turret is thrown in the mix, good ole' Autothrusters kicks in to help us evade some of that pesky turret fire. Finally, if Advanced Targeting Computer or Omega Leader comes up or some kind of different ordinance across the board, we have the Black One title to make sure those target locks don't stick to you or your friends (two triggers per round, one from BB-8 roll and one from Boost action).

Wes Janson

Janson is to make sure those pesky focus tokens don't stay on those U-boats or opposing Poe's. Stripping tokens can mean certain death for a few ships, namely Soontir. It also means that we can strip the tokens from TIE/fo Fighters with Comm Relay to ensure that Juke doesn't remain active. As for his upgrades, Adaptability lets him move before Omega Leader in order to strip that Target Lock and prevent him from laying on the damage, R2 is an obvious choice and Integrated Astromech gives him the ability to cancel a Direct Hit or any other crippling blow. Wes should always stick with Biggs until Biggs dies.

Biggs Darklighter

Ahh, old Biggsy. He is probably going to die every round, but 74-0 still gets you the win. Basically, Biggs is there to somewhat make up for the lack of arc dodging capabilities on the T-65 and to prevent Wes from dying to the first ordinance strike made on him. In truth, Biggs would probably die in the first round every time if it weren't for his wonderful astromech R4-D6. This little guy is incredible, as he prevents alpha strikes from doing the most damage they can in one round. With Wes shooting, U-Boats don't stand any chance of destroying Biggs in the first round, as the maximum damage they can do is 4 as opposed to 12 normally (-4 from Wes stripping the focus from one, and -2 from the next two attacks thanks to R4). And of course, Integrated Astromech is there to cancel the bothersome criticals.

This list is currently in Phase One of development meaning that I don't have all the upgrades and pilot cards. Make your criticisms now while there's still money in my wallet.

Well,your list looks interesting. Im trying to do something similar right now. I know that Poe wont be this effective right now but i would try to swap him to Ello. Ps 7 isnt good enough but combed with Biggs you don't need it till mid/late game.

Also would like to swap r2d2 to stressbot. That will free you 1 point for sneaky crack shot or vi.

I like it!

I will definitely try it, especially Poe's build.

The idea of Wes+Biggs seems good on paper, would need to playtest it for results.

Try the list on Vassal and let us know how it goes

Well,your list looks interesting. Im trying to do something similar right now. I know that Poe wont be this effective right now but i would try to swap him to Ello. Ps 7 isnt good enough but combed with Biggs you don't need it till mid/late game.

Also would like to swap r2d2 to stressbot. That will free you 1 point for sneaky crack shot or vi.

I like switching R2 with Stressbot. The X-Wing just doesn't have the dial to support R2's ability. Wes then benefits from Veteran Instincts (he now shoots before Soontir to strip an evade) and we can switch BB-8 for R5-P9 on Poe. After testing on Vassal, I can say that I really don't like BB-8 on Poe. While it does give the opportunity for two Black One triggers in one turn, the Barrel Roll just didn't come in handy as much as a regen would. Then again, it could just be my inexperience using BB-8 that could be the downfall.

I like it

Poe Dameron (PS9) (33)
Push the Limit (3)
R5-P9 (3)
Autothrusters (2)
Black One (1)
Wes Janson (29)
Adaptability (0)
R3-A2 (2)
Integrated Astromech (0)
Biggs Darklighter (25)
R4-D6 (1)
Integrated Astromech (0)
Total: 99
Edited by nogarder

I like it. As a proponent of X-wings, I'm always looking for ways to make them competitive. These are definitely 3 of the best pilots to do just that. The Black One title is made for pairing with BB-8 and makes the PTL Poe much more viable. What people tend not to realize about arc-dodgy Poe is that he can be much more survivable than regen because of the options available for maneuvering. You can choose which way to barrel roll or not at all and you can PTL a boost off your barrel roll before your maneuver. The biggest key to this is preventing Poe from being blocked and losing his focus token (the number one way he goes down). It takes more practice to master, but ends up being pretty powerful in the right hands. With Poe at 9 natively in the new set, he can now arc dodge all those PS 8 pilots out there and is stronger than before.