Would Outmaneuver stack with Wedge's pilot ability? Wedge works during the attack, in or out of the defender's firing arc, whereas Outmaneuver works outside of the defender's arc. This would drop the defender's agility by 2 if Wedge attacked outside the firing arc. Am I correct in thinking this way?
Wedge and Outmaneuver
Yes, it is an interesting combo if you can get it to work
Yes, they stack so long as the condition for Outmaneuver is met (in your arc & not in their arc)
Yes, it is an interesting combo if you can get it to work
It would be a lot easier if the X had a boost and/or barrel roll natively.
Remember that the green dice added as a range three bonus or because of obstacles are not agility and are unaffected by either Wedge's ability or Outmaneuver. If Outmaneuver Wedge is taking a range three shot through an asteroid into the side of a VCX-100, the VCX-100 is still going to get to roll 2 green dice.
There are definite diminishing returns to stacking the two abilities. 0 agility ships are immune to Outmaneuver or Wedge's Ability, 1 agility ships are immune to to the combination of the two.
Remember that the green dice added as a range three bonus or because of obstacles are not agility and are unaffected by either Wedge's ability or Outmaneuver. If Outmaneuver Wedge is taking a range three shot through an asteroid into the side of a VCX-100, the VCX-100 is still going to get to roll 2 green dice.
There are definite diminishing returns to stacking the two abilities. 0 agility ships are immune to Outmaneuver or Wedge's Ability, 1 agility ships are immune to to the combination of the two.
Yeah, there's always a downside to a good idea. This is just something I've been kicking around for a casual play. Trying to fly stuff that usually sits in the box. In this case looking at a rebel build where each ship acts as a standalone. No boosting a friendly attack, sharing tokens, removing stress, etc. No 4 x Ys with TLT or 4 x Bs with FCS. A little different approach to theory crafting.
It would be a lot easier if the X had a boost and/or barrel roll natively.
Wedge, BB-8, PtL. You can perform up to 3 actions and have no stress.
Wedge, BB-8, PtL. You can perform up to 3 actions and have no stress.It would be a lot easier if the X had a boost and/or barrel roll natively.
Thanks for the reminder! I keep forgetting about the BB/PTL combo giving up to 3 actions with no stress. This is GREAT!
And it looks like small ships will get the ability to add Barrel Roll as a modification slot, if the reading of the Vector Thr<whatever> card from the Heroes pack is correct.
How does the combo of BB8 and Push the Limit allow three actions and no stress? Does it come down to order of actions? woild it be by using PtL after the BB8 free action then having the stress cancelled from the initial green manoeuvre? Sorry if this is old news but am relatively new to x-wing and mainly play a-wings over x-wings so not yet looked massively into the astromech world
woild it be by using PtL after the BB8 free action then having the stress cancelled from the initial green manoeuvre?
Yes that's it. BB-8 lets you take a Barrel Roll action which can trigger PtL. Which means you've taken two actions and have a stress token. You then perform a green maneuver and remove the stress token. Which means you're free to take an action in your action phase.
Cheers for the clarification
woild it be by using PtL after the BB8 free action then having the stress cancelled from the initial green manoeuvre?
Yes that's it. BB-8 lets you take a Barrel Roll action which can trigger PtL. Which means you've taken two actions and have a stress token. You then perform a green maneuver and remove the stress token. Which means you're free to take an action in your action phase.
The key to this interaction is that BB-8 is always resolved before you perform your maneuver, thus before you remove stress. If you start your activation with a stress token, you are unable to use BB-8 to barrel roll (an Arc-170 with Chopper and BB-8 would be an exception).
All effects in this game stack, just most of them either there isnt a way to stack it or it doesnt do anything to stack it. Probably the lamest i ever got in terms of stacking effects is the first 2 crits i took on a decimator was overlap = 1 damage...on oicunn...lol so i took 2 damage to do 1 damage to you ![]()
Ive had wedge hit an Intimidated target for -2 agi but i dont like outmaneuver on him. Xwings arent nimble enough.