Trying to defeat uboats... Swarm tactics. Thoughts?

By LagJanson, in X-Wing Squad Lists

I figure I've got one triple torp jumpmaster list in an upcoming hangar bay tournament. If, implausibly, I've got a chance to do well I'd like to have a list in the hangar that is better suited than my main list at dealing with this threat...

TIEs (100)

Academy Pilot (12) - TIE Fighter

Academy Pilot (12) - TIE Fighter

Academy Pilot (12) - TIE Fighter

Academy Pilot (12) - TIE Fighter

Omicron Group Pilot (22) - Lambda-Class Shuttle

Intelligence Agent (1)

Epsilon Squadron Pilot (15) - TIE/FO Fighter

Epsilon Squadron Pilot (15) - TIE/FO Fighter

Can't do a full on swarm, and even then it's plausible that a single torpedo eats a TIE. Green dice sucks that way. However the shuttle can do a slow approach while the TIEs attacked. Minimum it takes three torpedoes to kill, sucking back half the ordnance. If he doesn't go for the shuttle my biggest gun stays on target with a stop maneuver.

was trying to see if I could drop a jumpmaster first turn of fire but couldn't find a reliable way to pull it off. Combined hull and shields of nine makes for a lot of needed firepower.

TIE fighter named pilots comes close though and could be fun...

couldn't a Tractor beam on the lambda help your swarm, removing one green die for the uboats?

I would also suggest that you put Howlrunner in there with 'em, 'cause does rerolls are quite critical for tie fighters.

It might be worth aiming for PS4 if U-boats are your priority target. You move after them meaning that any Ties that end up in their torpedo arc can either Evade (meaning it is very unlikely a single Torpedo will kill them) or Barrel Roll out of arc. This means you don't need the Intelligence agent.

Putting a system upgrade on the shuttle might be a good idea. Everyone loves FCS because it is cheap and effective but Reinforced Deflectors would be really good against U-boats. You get a shield back for every torpedo strike. Instead of taking 3 torps to kill the shuttle, it will take 4-5.

Putting crack-shot on your Ties will really help to force the damage through. You need pilots with an EPT though. Black Squadron pilots are the cheapest and conveniently they are PS4 to move after U-boats and shoot before them. This will give you a slightly smaller list but a lot punchier.

25 Omicron Group Pilot (21), Reinforced Deflectors (3)

15 Black Squadron Pilot (14), Crack Shot (1)

15 Black Squadron Pilot (14), Crack Shot (1)

15 Black Squadron Pilot (14), Crack Shot (1)

15 Black Squadron Pilot (14), Crack Shot (1)

15 Black Squadron Pilot (14), Crack Shot (1)

100 Total

Dang Karhedron, that's a nasty list...

It might be worth aiming for PS4 if U-boats are your priority target. You move after them meaning that any Ties that end up in their torpedo arc can either Evade (meaning it is very unlikely a single Torpedo will kill them) or Barrel Roll out of arc. This means you don't need the Intelligence agent.Putting a system upgrade on the shuttle might be a good idea. Everyone loves FCS because it is cheap and effective but Reinforced Deflectors would be really good against U-boats. You get a shield back for every torpedo strike. Instead of taking 3 torps to kill the shuttle, it will take 4-5.Putting crack-shot on your Ties will really help to force the damage through. You need pilots with an EPT though. Black Squadron pilots are the cheapest and conveniently they are PS4 to move after U-boats and shoot before them. This will give you a slightly smaller list but a lot punchier.25 Omicron Group Pilot (21), Reinforced Deflectors (3)15 Black Squadron Pilot (14), Crack Shot (1)15 Black Squadron Pilot (14), Crack Shot (1)15 Black Squadron Pilot (14), Crack Shot (1)15 Black Squadron Pilot (14), Crack Shot (1)15 Black Squadron Pilot (14), Crack Shot (1)100 Total

PS4 I was thinking about, I admit. The Intel agent and PS1 is possibly better for blocking, but I do like the reinforced deflectors.

Wish I had crack shot or tractor beams, but I've avoided buying scum simply for cards. I'll make do.

TIEs (97)

Omicron Group Pilot (24) - Lambda-Class Shuttle

Reinforced Deflectors (3)

Black Squadron Pilot (14) - TIE Fighter

Black Squadron Pilot (14) - TIE Fighter

Black Squadron Pilot (14) - TIE Fighter

Black Squadron Pilot (14) - TIE Fighter

Omega Squadron Pilot (17) - TIE/FO Fighter

That leaves me three points. I can either trade the FO for an Avenger PS3 Interceptor or put something else as an upgrade.

Appreciate the advice, thanks.

Comms Relay on the Omega is nice for saving up your Turn 1 Evade token. If you are not using the EPT slot then maybe Epsilon Ace would be better as the special rule for PS12 could be handy for catching out enemy Aces (assuming this list is not exclusively anti-U-boat).

Alternatively, upgrading someone to Howlrunner would be good and compensate for the lack of Crack Shot but it would cost 1 more point than you have spare. You could downgrade one of the Blacks back to an Academy to use as a dedicated blocker. That would give you 4 points to upgrade another Black to Howlrunner.

Either option leaves you with 1 point spare for a cheap EPT perhaps? Draw Their Fire on the Omega would work well as you can suck off Crits and then cancel them with your saved Evade token.

Edited by Karhedron

It's dedicated, so not worried about aces. I think I'm better off with the dedicated blocker and Howlrunner in the two mentioned options.

Either option leaves you with 1 point spare for a cheap EPT perhaps? Draw Their Fire on the Omega would work well as you can suck off Crits and then cancel them with your saved Evade token.

I didn't think you could use an evade token to cancel the crit you pull over. Admittedly, it was through assumption and not any real studying of rules and FAQ on this issue. Does it really work this way? Cuz you're right, that's a VERY good option.

I didn't think you could use an evade token to cancel the crit you pull over. Admittedly, it was through assumption and not any real studying of rules and FAQ on this issue. Does it really work this way? Cuz you're right, that's a VERY good option.

Either option leaves you with 1 point spare for a cheap EPT perhaps? Draw Their Fire on the Omega would work well as you can suck off Crits and then cancel them with your saved Evade token.

No you cannot spend your evade token on the crit you take from Draw Their Fire since you have to do that in the modify dice step and the ship with Draw Their Fire wasn't the defender (draw their fire happens after compare results).

Also, you should have more than one blocker against u-boats. If you manage to stop 2 from firing their torps (because they got no action that turn), then their threat factor diminishes greatly, since its very hard for them to coordinate their torpedo attacks afterwards.

Since you don't have crackshot, you could try something like this:

2 academy pilots = 12 x 2

black squad w/ draw their fire = 15

backstabber = 16

howlrunner w/ push the limit = 21

76

For the last 24 points, you could take more academy pilots, but honestly, getting some higher Pilot Skill would be really nice, like:

Zeta Leader w/ wired + comm relay = 24

Sabre squad w/ push the limit = 24

Or vader shuttle could be handy to, since it really messes with your opponent's target priority decisions

Try this:

Storm Squadron Pilot + TIE/x1 + Accuracy Corrector
Storm Squadron Pilot + TIE/x1 + Accuracy Corrector
Storm Squadron Pilot + TIE/x1 + Accuracy Corrector
The Inquisitor + Push the Limit + Tie/v1 + Autothrusters

I've seen it crush a uboat list.

Try this:

Storm Squadron Pilot + TIE/x1 + Accuracy Corrector

Storm Squadron Pilot + TIE/x1 + Accuracy Corrector

Storm Squadron Pilot + TIE/x1 + Accuracy Corrector

The Inquisitor + Push the Limit + Tie/v1 + Autothrusters

I've seen it crush a uboat list.

Love it - but I have two problems with this list.

1. I'm missing some major components to the above list due to the lack of scum

2. I'm missing some major components to the above list due to the lack of scum

I realize this is actually the same point, but it was such a big problem I thought it might need to be mentioned twice.

I do have a Phantom, could put a Shadow Sqdn and Adv Cloak out for 31... Not effective for much else aside from a triple jumpmaster list, but since that's the dedicated purpose here... Need to pick up a second one too for HotAC... 62 points, plus 4 academy pilots to jam things up... risky though.

I realize this is actually the same point, but it was such a big problem I thought it might need to be mentioned twice.

Kryten, isn't it about this time of year that your head goes back to the lab for retuning? :D

If lack of scum is bothering you, how about a variation on a theme.

Storm Squadron Pilot + TIE/x1 + Accuracy Corrector

Storm Squadron Pilot + TIE/x1 + Accuracy Corrector

Storm Squadron Pilot + TIE/x1 + Accuracy Corrector

Darth Vader + TIE/x1 + Advanced Targeting Computer + 1 point upgrade of your choice

The choice of 2 out Barrel roll, focus, TL or Evade will keep vader out of trouble.

Edited by Karhedron

I like to throw Omega Leader against Contracted Scouts. Once you get a lock on a Scout, it's build becomes infinitely less powerful. Have a proton torp that flips a focus to a crit? NOOOOPE. Trying to use that guidance chip to give you another hit? NOOOOPE.

OL with Juke and Comm Relay is solid. If you can get OL's target lock on one of the Scouts without him getting a shot off at you that round, then you're golden to run in at them. If your opponent is smart, he won't waste a torpedo on OL since it's just a straight 4 dice roll that can't be modified against 3 defense dice and an Evade token. Most of the time you aren't going to take damage from that, or maybe 1 if you roll badly. But not everyone is that smart, and they'll just see a TIE f/o sitting in a prime spot to get splatted by a torpedo. And you should try to sucker them into taking that shot and wasting the torpedo by saying things like "Crap, I though I could get out of range 2 with that move". There is no better feeling than getting a Scout to fire a torp at OL, roll 2 hits and 2 focus thinking that means 4 hits. Then you point to OL's ability and all you have to do is roll 1 evade out of 3 dice to get away with no damage.

So if you put OL at the head of a swarm, your odds of winning might be improved.

Glad you got that reference... I feel like that may have been a bit harsh on DaProfezzur. Couldn't help myself though. Once I started typing in my two problems (lacking autothrusters and accuracy correctors) I just had to make the same point twice. DaProfezzur - apologies if that may have come off wrong.

Someday I might have to make the plunge into scum, but I don't even like most of the ships so I can't justify it even to put them on a shelf.

Seriously, the twin Phantom idea is growing on me... Combining that with four potential blockers might work. Even if I trade a 2 scouts for both Phantoms, I think I could take a magazine depleted scout with 4 academy pilots. And having two Advanced Cloaking devices on low PS Phantoms may push the scout player to choose a list with higher PS to neuter them... Then it becomes mind games (do I take these Phantoms or do I take my Rebel list... )

But the shop may not have a Phantom in stock, so can't count on it...

Omega Leader is great... need to blow up a scout first though. Only the one she has locked up is neutered, the other two still hit freaking hard.

That said, I could do:

17 - Mauler Mithel

16 - Backstabber

14 - Black Sqdn

26 - Omega Leader - Juke, Comm Relay

24 - PS2 Shuttle - Reinf. Deflectors

Omega Leader is great... need to blow up a scout first though. Only the one she has locked up is neutered, the other two still hit freaking hard.

Yeah, if you fly against trip Scouts, the LAST thing you want to do is bunch your ships up. I think that's one thing that screws people up against Scouts, because most people are used to keeping their ships together. You want to be spread out so that they either have to head in different directions or pick one target to gang up on while your other ships come in from behind.

Just remember that you're probably going to want one ship with 3 attack dice. Pecking away at a Scout with a TIE fighter's two dice takes FOREVER. A shuttle might be good for that, and they can soak damage too.

I did surprisingly well on the first pass with three PS2 T-65s, but yeah... looking back I've come to the realization I needed to at least have one swing around from another angle. At the very least it would have given me better movement options the following turn.

And yes, having 3+ reds are good... which is why I went with the named pilots I did on the Omega Ldr list. And a shuttle. Only having 5 ships won't be good if things go badly, Still have 3 points to play with.

No wonder I loved double phantom, quad academy. It's 110 points, math fail.

And this for fun...

Snerk (100)

Shadow Squadron Pilot (31) - TIE Phantom

Advanced Cloaking Device (4)

Shadow Squadron Pilot (31) - TIE Phantom

Advanced Cloaking Device (4)

Captain Yorr (38) - Lambda-Class Shuttle

Reinforced Deflectors (3), Heavy Laser Cannon (7), Shield Upgrade (4)

Time enough for one more random squad plan...

Scum (100)

Hired Gun (24) - Y-Wing

Dorsal Turret (3), Unhinged Astromech (1), BTL-A4 Y-wing (0)

Hired Gun (24) - Y-Wing

Dorsal Turret (3), Unhinged Astromech (1), BTL-A4 Y-wing (0)

Mandalorian Mercenary (35) - Firespray-31

N'Dru Suhlak (17) - Z-95 Headhunter

The only scum I have is Most Wanted so this makes good use of all I have. Fair bit of firepower if I play it right and my hypothetical opponent can't torpedo them all.

I've you've got Most Wanted, I've always found Kavil to be really, really aggravating to fly against. Especially with the Dorsal Turret. Range 1 he lays down 4 attack dice out of arc.

N'Dru Suhlak (17) - Z-95 Headhunter

If you want to run N'Dru, go all out and kit him out as a pocket monster.

25 N'Dru Suhlak (17), Cluster Missiles (4), Lone Wolf (2), Guidance Chips (0), Glitterstim (2)

He makes 2 x 4 Dice attacks with a reroll on each, flipping all Eyes to hits and 1 blank to a hit as well. He can easily wipe the shields off a VCX100 in one shot with that lot.