Brawlers spies and leftovers

By buckero0, in Imperial Assault Skirmish

This is a list I'm thinking about taking to a casual tournament using some of my lesser used characters

8 Verena

8 Gaarkhan

7 Diala

6 Davith

9 Biv

2 Rebel High Command

0 Heroic Effort

Command Cards (if you can think of better ones, let me know)

  • Close the Gap
  • Deflection
  • Element of Surprise
  • Fleet Footed
  • Pummel
  • Rally
  • To the Limit
  • Urgency
  • Furious Charge (garkhan)
  • Sarlacc Sweep (diala)
  • Stay Down (biv)
  • Master Operative (verena)
  • Negation
  • Heart of Freedom
  • Disorient

It looks like fun! I'm not sure it will be very powerful, but I always have liked playing squads of just uniques.

It looks like fun! I'm not sure it will be very powerful, but I always have liked playing squads of just uniques.

All these guys can hit like trucks, my only concern is whether I can keep them alive long enough to hit, that and they would definately benefit from being focused. I'm wondering if dropping Verena for Gideon, C3PO and Balance of the force or R2D2. I just hate having to use Gideon all the time in every list.

It looks like fun! I'm not sure it will be very powerful, but I always have liked playing squads of just uniques.

All these guys can hit like trucks, my only concern is whether I can keep them alive long enough to hit, that and they would definately benefit from being focused. I'm wondering if dropping Verena for Gideon, C3PO and Balance of the force or R2D2. I just hate having to use Gideon all the time in every list.

If anything drop Biv for Gideon, Murne and Balance. Verena is actually a staple in your list as is since she gets an Evade + Black defense. She can also pull her weight with her abilities.

Agreed on the Gideon "problem" though. Him and 3PO are the single most annoying things about playing Rebel or Scum, ESPECIALLY if you want to play all heroes (as I often do). If you don't take them it's almost like a handicap for yourself. Plus taking them all the time is boring as hell.

Here's the other list I'm thinking about

1 Rule by Fear 1 Rule by Fear

1 Temp Alliance 1 Temp Alliance

8 HK Assassin 8 HK Assassin

8 HK Assassin or 8 HK Assassin

5 eProbe Droid 5 eProbe Droid

5 eProbe Droid 8 Gen Sorin

5 eOfficer 5 eOfficer

5 eOfficer 2 rOfficer

2 rOfficer 2 rOfficer

Command Cards (as always - could use help using or strategies/warnings for these)

  • 2 Emergency Aid
  • 2 Inspiring Speech
  • 1 Regroup
  • 0 Planning
  • 3 New Orders
  • 1Strength in Numbers
  • 1 Single Purpose
  • 1 Stealth Tactics
  • 1 Negation
  • 1 Tough Luck
  • 0 Fleet Footed
  • 0 Element of Surprise
  • 0 Rally
  • 0 Take Initiative
  • 0 Disorient

I've got 2 points left, but more cards I'd like to squeeze in. The idea is to get the big officers to get extra attacks, move things where they need to be and for the little officers to push 2 spaces, heal, remove harmful cond. and even give up a turn to let the HK's have an extra turn. Is Sorin worth it? I know on his own he's too expensive and having to be adjacent is a bummer, but having focused HKs and HKs that can add a blast every turn is tempting.