Ship damage during hyperspace interdiction

By GM Spectre, in Star Wars: Age of Rebellion RPG

Hey All, I have a question: When a ship gets pulled from hyperspace by a gravity well, does it suffer any sort of damage? I thought I remembered reading somewhere in Legacy material that it was a possibility, but I don't remember where (so, maybe i'm just making that up??). Wookieepedia didn't really mention any physical effects on a ship yanked from hyperspace and the AoR core rulebook just says: "As for ships being pulled from hyperspace, the actual effects are largely left up to the Game Master's discretion." [AoR, 280 sidebar]. I'm thinking of building an encounter where the PCs get pulled out of hyperspace and it damages their hyperdrive, but I'd like to know if effects like that have any basis in Cannon/Legacy material. Also, if one wanted to have this effect in general, would it be appropriate to roll on the vehicle critical hit table (maybe in the easy-hard severity range) to generate random damage results? Thanks in advance for any insights,


}GM SPC


In the Legacy material, Hyperdrives had built in safeties that would drop the ship from lightspeed if the ship's sensors detected a mass shadow from a gravity source. I imagine the hyperdrives would be engineered to take that kind of sudden strain when that happened, but as GM you could rule the ship suffers some System Strain due to the sudden drop from hyperspace. You could also run a Fear check, an Easy one probably, to determine the mental effect of a sudden drop. If there is an Interdictor or a black hole, well then maybe that Fear check should increase in difficulty.

As far as I can remember from various legacy material, having your ship yanked out of hyperspace will at the very least blow a few fuses in the hyperdrive. One way of dealing with it is to treat it as a component critical hit, or you could simply say that the hyperdrive is inoperative until someone fixes it with an Easy or Average Mechanics check (plus a few setback dice for stressful circumstances and the like).

I have no idea if it's established in the lore, but it makes perfect sense for it to cause damage for an unexpected deceleration. I'm running a game that started with the party being on a public transport ship, that had sabotage done to the hyperdrive. The sudden drop from hyperspace put a lot of sheering on the hull of the ship, from the unexpected gravitational pulls from the now nearby objects, coupled with it's velocity. It basically broke the ship in half. I didn't roll anything because it was a set event, but having to roll on the critical chart is totally legit in my book.

Is there some kind of piloting roll that can be done to try and avoid the gravity well device? If so, you could easily have the damage be due to any Despairs rolled, or a significant amount of threat. Then just go to the chart to see what damage actually happened. I'd probably give it an automatic +20 on the result or something, to reflect the serious nature of the event, and how sudden it is to the internal systems.