Rexlar Brath
- Juke
- x7
Colonel Vessery
- Veteran Instincts
- Tractor Beam
- /D
Omega Leader
- Juke
- Comm Relay
100 points of PS8 joy and fun.
Rexlar Brath
- Juke
- x7
Colonel Vessery
- Veteran Instincts
- Tractor Beam
- /D
Omega Leader
- Juke
- Comm Relay
100 points of PS8 joy and fun.
Once veterans is finally here what are you thinking of running?
Kris
A bath! All this pre-release wait has me nervous and sweaty... I don't need to touch new models like that!
I'm really looking forward to running
Crack To The Max - 99 points
Tomax Bren - 31
- Cool Hand
- Tie Shuttle
- Twin Ion Engine
- Systems Officer
- Fleet Officer
Howlrunner - 23
-Crack Shot
-Shield Upgrade
Black Squadron - 15
-Crack Shot
Black Squadron - 15
-Crack Shot
Black Squadron - 15
-Crack Shot
Tie Shuttle (urgh janky synergy)
But things like 19 points for a Vader boat or 18 points for a relatively agile tactician platform isn't any variety of janky synergy...
or a laughable 100 point X5 swarm of bombers Tactician + systems Officer.... laughable in terms of both damage done, and cost to run.
aye
the Vader/tactician boats aren't that much less of a joke honestly. Vader's gone in one use, given how fast bombers usually go +2 damage from Vader, and the tactician is less than impressive given it's a 2-die primary without crackshot for 18+ points
I'd be slightly more on board with it if Tactician weren't limited, but alas it is
Edited by ficklegreendiceI've been playing around with a Juking Ryad, Vessery/D (really like the tractor beam more than ion), and Deathfire with LRS (which works great with Vessery).
Assuming the OP means in a 100 point list, I've been anticipating something like this:
Colonel Vessery (38 points)
Tractor Beam
Veteran Instincts
TIE/D
TIE Mk II
Rexlar Brath (44 points)
Ion Cannon
Push the Limit
TIE/D
TIE Mk II
Wampa (14 points)
TL/Focus with Rexlar, focus with the Colonel, Wampa mostly Evades and acts like a pseudo-Biggs. During combat Vessery shoots first, likely applying that tractor beam token, followed up by his primary, Rexlar's double tap (with likely Ion token), and Wampa hopefully survives long enough to get a shot or two in. If you roll a crit with him, all the better.
Should be 4 points left, possibly for a missile on one of the Defenders (Vessery, most likely, since he can use a prior TL to fire, get another, and use it to modify the attack), or maybe a Stealth Device or Hull/Shield on Wampa just to frustrate the opponent. You could also swap Wampa out for Howlrunner, leaving you at an even 100 and with a reroll on the Defenders' primary weapon attacks. She'd likely function much like Wampa as a bullet sponge, though she'd also fire and move on the same PS as the Defenders, which would be super handy.
i literally have like 8 lists involving crap out of that box. Ranging from gimicky play which is what i usually do to competitive "how about a sledgehammer to the face!" type builds lol
Tie Shuttle (urgh janky synergy)
But things like 19 points for a Vader boat or 18 points for a relatively agile tactician platform isn't any variety of janky synergy...
or a laughable 100 point X5 swarm of bombers Tactician + systems Officer.... laughable in terms of both damage done, and cost to run.
I have every intention of running 5 Scimitars with Tactician and various other crew. Mara Jade and a couple of Intel Agents, probably. I know it's rubbish, and I know it has abhorrently poor damage, but I don't care. I'm going to run it once. I'm going to stack 5 stress on someone in a turn, then I'm going to laugh like a drain, and never run it again.
Knowing my luck, I'll stack it on Tycho.
Col. Vessery
- Tie D
- Ion Cannon
- Ruthlesness
Ryad
- PTL
- X7
- MKII engine
Deathfire
- Extra Munitions
- Connor Nets
- Long Range Scanner
I want to fly Boosted-Ryad and 5 Academy Pilots!
List:
https://geordanr.github.io/xwing/?f=Galactic%20Empire&d=v4!s!195:18,-1,-1:33:3:;10::-1:-1:;10::-1:-1:;10::-1:-1:;10::-1:-1:;10::-1:-1:&sn=Unnamed%20Squadron
Colonel Vessery (35)
Outmaneuver (3)
Twin Ion Engine Mk. II (1)
TIE/x7 (-2)
Darth Vader (29)
Predator (3)
Advanced Targeting Computer (1)
Engine Upgrade (4)
TIE/x1 (0)
"Omega Leader" (21)
Juke (2)
Comm Relay (3)
Total: 100
View in Yet Another Squad Builder
or
Colonel Vessery (35)
Crack Shot (1)
Twin Ion Engine Mk. II (1)
TIE/x7 (-2)
Countess Ryad (34)
Push the Limit (3)
Twin Ion Engine Mk. II (1)
TIE/x7 (-2)
Delta Squadron Pilot (30)
Twin Ion Engine Mk. II (1)
TIE/x7 (-2)
Total: 100
View in Yet Another Squad Builder
I will also finally have 6 crack shots to do crack shotty things
Ryad
PTL
x7
Mk. II
OGP
Palp
SJ
Inquisitor
PTL
AT
TIE/v1
Two tough endgame pieces with Palp in a tanky shuttle.
Assuming the OP means in a 100 point list, I've been anticipating something like this:
Colonel Vessery (38 points)
Tractor Beam
Veteran Instincts
TIE/D
TIE Mk II
Rexlar Brath (44 points)
Ion Cannon
Push the Limit
TIE/D
TIE Mk II
Wampa (14 points)
TL/Focus with Rexlar, focus with the Colonel, Wampa mostly Evades and acts like a pseudo-Biggs. During combat Vessery shoots first, likely applying that tractor beam token, followed up by his primary, Rexlar's double tap (with likely Ion token), and Wampa hopefully survives long enough to get a shot or two in. If you roll a crit with him, all the better.
Should be 4 points left, possibly for a missile on one of the Defenders (Vessery, most likely, since he can use a prior TL to fire, get another, and use it to modify the attack), or maybe a Stealth Device or Hull/Shield on Wampa just to frustrate the opponent. You could also swap Wampa out for Howlrunner, leaving you at an even 100 and with a reroll on the Defenders' primary weapon attacks. She'd likely function much like Wampa as a bullet sponge, though she'd also fire and move on the same PS as the Defenders, which would be super handy.
Targeting Computer on Wampa and a 2 point Initiative bid!
Must admit though probably the main one i want to run is purely out of curiosity lol...
Ryad 34
Draw Their Fire 1
x7 Title -2
Glave 34 (x2)
Draw Their Fire 1
x7 Title -2
99pts
Whole idea is to keep shuffling the crits to ships not being attacked. In theory, improves my survivability because you kill them all at a more constant rate rather than explode 1 straight up. In practice, probbaly wont do a goddamn thing lol
Assuming the OP means in a 100 point list, I've been anticipating something like this:
Colonel Vessery (38 points)
Tractor Beam
Veteran Instincts
TIE/D
TIE Mk II
Rexlar Brath (44 points)
Ion Cannon
Push the Limit
TIE/D
TIE Mk II
Wampa (14 points)
TL/Focus with Rexlar, focus with the Colonel, Wampa mostly Evades and acts like a pseudo-Biggs. During combat Vessery shoots first, likely applying that tractor beam token, followed up by his primary, Rexlar's double tap (with likely Ion token), and Wampa hopefully survives long enough to get a shot or two in. If you roll a crit with him, all the better.
Should be 4 points left, possibly for a missile on one of the Defenders (Vessery, most likely, since he can use a prior TL to fire, get another, and use it to modify the attack), or maybe a Stealth Device or Hull/Shield on Wampa just to frustrate the opponent. You could also swap Wampa out for Howlrunner, leaving you at an even 100 and with a reroll on the Defenders' primary weapon attacks. She'd likely function much like Wampa as a bullet sponge, though she'd also fire and move on the same PS as the Defenders, which would be super handy.
Targeting Computer on Wampa and a 2 point Initiative bid!
I actually considered that, but his PS is rather low, making it harder for him to TL something useful, and it costs him a valuable action. However, it would let him reroll his dice if he doesn't get a crit, amplifying his ability. That adding to his scary factor and increasing his cost by a couple points to make him a bit more tempting of a target might boost his pseudo-Biggs role.
Oicunn and two x7 Defenders.
Im still not sold on the PTL thing on defenders. Especially for the tie/d ones because it doesnt help both their shots.
Ruthlessness seems like a vastly better option. Or Predator, since that lets them reroll for both attacks (albeit one die)
Miranda Doni (29)
Jan Ors (2)
Long-Range Scanners (0)
Red Squadron Veteran (26)
Juke (2)
R2-D2 (4)
Comm Relay (3)
Integrated Astromech (0)
Red Squadron Veteran (26)
Juke (2)
R5-P9 (3)
Comm Relay (3)
Integrated Astromech (0)
Total: 100
View in Yet Another Squad Builder
The phrase is "Boom and Zoom", not "Turn and burn"
Miranda Doni (29)
Jan Ors (2)
Long-Range Scanners (0)
Red Squadron Veteran (26)
Juke (2)
R2-D2 (4)
Comm Relay (3)
Integrated Astromech (0)
Red Squadron Veteran (26)
Juke (2)
R5-P9 (3)
Comm Relay (3)
Integrated Astromech (0)
Total: 100
View in Yet Another Squad Builder
The phrase is "Boom and Zoom", not "Turn and burn"
That's a neat idea. I'd thought of using the HWK for this, but I like the better. It's too bad Miranda isn't packing any heat. What if you took a Warden and gave it 6 points of weaponry? You don't get a 3rd Regen ship, but it might do more overall.
if im playing scum or rebels? im thinking of running a w a y
for imps lots of ryad
Miranda Doni (29)
Jan Ors (2)
Long-Range Scanners (0)
Red Squadron Veteran (26)
Juke (2)
R2-D2 (4)
Comm Relay (3)
Integrated Astromech (0)
Red Squadron Veteran (26)
Juke (2)
R5-P9 (3)
Comm Relay (3)
Integrated Astromech (0)
Total: 100
View in Yet Another Squad Builder
The phrase is "Boom and Zoom", not "Turn and burn"
That's a neat idea. I'd thought of using the HWK for this, but I like the better. It's too bad Miranda isn't packing any heat. What if you took a Warden and gave it 6 points of weaponry? You don't get a 3rd Regen ship, but it might do more overall.
The problem is that whatever support ship you use (my last attempt used Eaton Vrill) is the obvous first target. It's better to slam to arcdodge than trade fire. Miranda can recover lost health on turns she is in range but not trading fire, and LRS lets her build up modifiers during the "dead turns" where the Xwings are recovering from the last pass.
Punisher and 2 bombers
Deathrain, extra munitions, proton torps, proxy mine, ion bomb, guidance chips
Bren, crack, extra munitions, proton torp, seismic charge, guidance chips
Jonus, ex Mun, pro torp, seismic charge, GC's
Been wanting to try this for a while.
Ryad
PTL
x7
Mk. II
OGP
Palp
SJ
Inquisitor
PTL
AT
TIE/v1
Two tough endgame pieces with Palp in a tanky shuttle.
That's the alternate version I have of my list, just have to decide which mod works best on Ryad.
The French Taunters.
4x Gamma Vet + Stay on Target + Tactician + IA = 96
I block you, you silly Ace-type pilots! Go away or I shall stress you a second time!
The imperial vanity:
Firespray-31: · Krassis Trelix (36)
Cluster Missiles (4)
Tractor Beam (1)
Ion Bombs (2)
Guidance Chips (0)
· Mara Jade (3)
· Slave I (0)
Extra Munitions (2)
TIE Bomber: Gamma Squadron Pilot (18)
Extra Munitions (2)
Proton Torpedoes (4)
Seismic Charges (2)
Guidance Chips (0)
TIE Bomber: Gamma Squadron Pilot (18)
Extra Munitions (2)
Concussion Missiles (4)
Seismic Charges (2)
Guidance Chips (0)
-- TOTAL ------- 100/100p. --
Mixed nuts
TIE Avanced Prototype: · The Inquisitor (25)
Predator (3)
Proton Rockets (3)
Autothrusters (2)
TIE/v1 (1)
TIE Defender: · Countess Ryad (34)
Outmaneuver (3)
Twin Ion Engine Mk. II (1)
TIE/x7 (-2)
TIE Bomber: Gamma Squadron Veteran (19)
Deadeye (1)
Extra Munitions (2)
Concussion Missiles (4)
Proximity Mines (3)