Rebel Ion Cannon upgrade for the Z-95?

By sf1raptor, in X-Wing

I was recently looking up the Headhunter and discovered that the rebels had modified them to carry Ion cannons. So why not have a rebel only title that can give the Z-95 an Ion cannon.

Title: "Skull" Z-95

You must equip an Ion Cannon.

2

I know the chances of getting another Z-95 are slim, but I still like the idea.

Makes Blount potentially really, really good if current Ion weaponry wording was used. That might be an issue. You could probably work around it with the right wording, though.

If you want ion Z-95s they can take IPM. Stick Guidance Chips on them and they probably won't miss too.

The game needs a Light Ion Cannon upgrade that's only, like, 2 attack. Ion Z-95s only had one Ion cannon as opposed to the 2 that most other ships with them had.

Makes Blount potentially really, really good if current Ion weaponry wording was used. That might be an issue. You could probably work around it with the right wording, though.

All the title does is let you equip the Ion cannon. So it still uses the Ion cannon, but you pay extra to mount it.

If you want ion Z-95s they can take IPM. Stick Guidance Chips on them and they probably won't miss too.

I know, but this is something that showed up in canon, and rebel only keeps it from stepping on the Scyk's toes as Scums cheap control craft.

The game needs a Light Ion Cannon upgrade that's only, like, 2 attack. Ion Z-95s only had one Ion cannon as opposed to the 2 that most other ships with them had.

Sounds like an anti-low agility cannon.

The existence of Blount makes this impossible to happen. He would be in literally EVERY list and 100% guarantee 1 damage and 1 ion. Dont even bother rolling dice lol.

I would do it too. Ion someone, Kturn behind them, keep ion'ing them off the board or until they die. Z95s move 1fwd and since he autohits i dont care about no focus/tl after the kturn. Wouldnt work against large ships and small turrets would probably kill him but against say Vader or any Ace for that matter LLLOOOLLL!!!!

It doesn't seem bad for Rebels (outside of Blount), but Z-95s are in the Scum faction as well, and if you give them an ion cannon, they are stepping on the toes of the Scyks.

It doesn't seem bad for Rebels (outside of Blount), but Z-95s are in the Scum faction as well, and if you give them an ion cannon, they are stepping on the toes of the Scyks.

It doesn't seem bad for Rebels (outside of Blount), but Z-95s are in the Scum faction as well, and if you give them an ion cannon, they are stepping on the toes of the Scyks.

That's why I said a rebel only title.

This is why I'm saying, "DOH!" for skimming the thread instead of reading it.

Mesa so sorry to offending yousa. :(

The existence of Blount makes this impossible to happen. He would be in literally EVERY list and 100% guarantee 1 damage and 1 ion. Dont even bother rolling dice lol.

I would do it too. Ion someone, Kturn behind them, keep ion'ing them off the board or until they die. Z95s move 1fwd and since he autohits i dont care about no focus/tl after the kturn. Wouldnt work against large ships and small turrets would probably kill him but against say Vader or any Ace for that matter LLLOOOLLL!!!!

Is that really OP as it sounds? I mean it is on a Z-95 and you can only have 1 like that.

You could word it like: "if the target takes any damage from this attack, give it an Ion token" to get around Blount.

It doesn't seem bad for Rebels (outside of Blount), but Z-95s are in the Scum faction as well, and if you give them an ion cannon, they are stepping on the toes of the Scyks.

That's why I said a rebel only title.

This is why I'm saying, "DOH!" for skimming the thread instead of reading it.

Mesa so sorry to offending yousa. :(

You could word it like: "if the target takes any damage from this attack, give it an Ion token" to get around Blount.

That could work.

And yes he's really that broken if this became a thing. Currently he cant do anything more than once with that ability, so nobody really pays him any attention. Even on a squishy Z95, unless youre facing large ships, turreted ships, or a thick ball of swarms he cant risk being in range of for a frontal strike, hes going to completely shut down any small ship of any cost of any build until one of them dies.

I did this yesterday with an Ion Missile on Dengar. Automatically ion'd him which set him up for a really **** easy kill. But that was a singular attack, if this was a cannon holy crap lol. Yes others could technically do it but since there was literally no way i'd fail this setup i could perfectly angle my other ships in preparation. I cant do that with other attacks because if it DOESNT ion them, i got a problem.

Edited by Vineheart01

You could word it like: "if the target takes any damage from this attack, give it an Ion token" to get around Blount.

A 22 point ship that NEVER misses and can always land a point of damage and an ion token. Sign me up. So maybe it is a fragile Z-95 but put a hull upgrade on it you've match pre-AI X-Wing durability and still have an auto-hit attack going.

Blount with such an upgrade would be insane.

A 22 point ship that NEVER misses and can always land a point of damage and an ion token. Sign me up. So maybe it is a fragile Z-95 but put a hull upgrade on it you've match pre-AI X-Wing durability and still have an auto-hit attack going.

Blount with such an upgrade would be insane.

If by "insane" you mean completely broken, yes. I don't think FFG would ever create the possibility of a ship that did a guaranteed damage every shot. Because that would be broken, no matter how fragile a Z-95 is.

A 22 point ship that NEVER misses and can always land a point of damage and an ion token. Sign me up. So maybe it is a fragile Z-95 but put a hull upgrade on it you've match pre-AI X-Wing durability and still have an auto-hit attack going.

Blount with such an upgrade would be insane.

If by "insane" you mean completely broken, yes. I don't think FFG would ever create the possibility of a ship that did a guaranteed damage every shot. Because that would be broken, no matter how fragile a Z-95 is.

No?

Jumpmaster with the well known combo????

A 22 point ship that NEVER misses and can always land a point of damage and an ion token. Sign me up. So maybe it is a fragile Z-95 but put a hull upgrade on it you've match pre-AI X-Wing durability and still have an auto-hit attack going.

Blount with such an upgrade would be insane.

If by "insane" you mean completely broken, yes. I don't think FFG would ever create the possibility of a ship that did a guaranteed damage every shot. Because that would be broken, no matter how fragile a Z-95 is.

VX-100 with Accuracy Corrector + Autoblaster Turret and Ten Numb with Mangler do automatic damage with every shot.

Edited by WWHSD

A 22 point ship that NEVER misses and can always land a point of damage and an ion token. Sign me up. So maybe it is a fragile Z-95 but put a hull upgrade on it you've match pre-AI X-Wing durability and still have an auto-hit attack going.

Blount with such an upgrade would be insane.

If by "insane" you mean completely broken, yes. I don't think FFG would ever create the possibility of a ship that did a guaranteed damage every shot. Because that would be broken, no matter how fragile a Z-95 is.

No?

Jumpmaster with the well known combo????

The Jumpmaster doesn't do guaranteed damage, I've fired off plenty of Proton Torpedoes that pushed zero damage through.

2 points for the title plus 3 points for an ion cannon seems a bit steep for a mook

Maybe a 3 point title that says something along the lines of:

"after attacking with your primary weapon, if the defender suffers any damage it also receives 1 ion token"

What if it took 1 hull point off as well? It would make the Z-95 laughably easy to kill, despite it's amazing ability to instant ion and damage.

Negative hull or not though, this Blount still wouldn't scare U-Boats, seeing as the need two tokens.

I don't see this being broken on Blount. Good, yes, but:

- You pay 5 points to equip it. That's more than a Mangler, and most of the way to a HLC for one damage maximum;

- Blount can only get to a maximum PS of 8, so Soontir, Vader and most of the other power aces out there can still get out of his arc pretty effectively.

- The Z-95 chassis is arguably the least defensive ship in the game, he will melt under sustained fire.

- Blount is unique, so this would be one ship max.

- Guaranteed damage already exists in the game (Ten Numb mangler, Autoblaster/accuracy corrector VCX, Darth Vader, feedback array, Wampa with Palpatine, etc. etc.

Ultimately, would this be any worse than a stresshog? Or the Palp/Soontir combination generating evades from thin air? U-Boats? Or, to go to the extreme, pre-Nerf Phantoms? FFG has and will continue to put strong ships into the game, and personally, I think this would Bea fantastically elegant way to put just a tiny bit of fear into the hearts of palp aces players, and a tiny bit of leg up to struggling rebels.

Great idea OP.

Makes Blount potentially really, really good if current Ion weaponry wording was used. That might be an issue. You could probably work around it with the right wording, though.

Yeah I think Blount is the glaring flaw in this set up. The saving face of said title is that Blount is unique and only 4 hull and 2 agility which makes him fairly easy to take down, but Z-95s are cheap enough that blount won't be a centerpiece, more like a wingman in a list like Imperial Aces.

Not too powerful but definitely want to make it at least a 3 point upgrade which will still put it 1 less point than Heavy Scyk.

A 22 point ship that NEVER misses and can always land a point of damage and an ion token. Sign me up. So maybe it is a fragile Z-95 but put a hull upgrade on it you've match pre-AI X-Wing durability and still have an auto-hit attack going.

Blount with such an upgrade would be insane.

If by "insane" you mean completely broken, yes. I don't think FFG would ever create the possibility of a ship that did a guaranteed damage every shot. Because that would be broken, no matter how fragile a Z-95 is.

VX-100 with Accuracy Corrector + Autoblaster Turret and Ten Numb with Mangler do automatic damage with every shot.

I had thought on it more and the game may contain other ways to automatically get damage through but all will cost more, have more restrictions, and/or be preventable even after getting shot at.

If we're going to look at 22 points you'd have a TIE Advanced trucking Accuracy Corrector around but that just gets you two boom results which are still subject to cancellation and thus no damage. After that the cost for "automatic" is going to go up a lot. Your Ten is 10+ points more expensive and you can still suffer from poor dice. That VX-100 is even more expensive and while it can get through automatic damage the range of those attacks is limited to R1.

As a 5 point upgrade it would be too good to pass up on Blount. The IPM + Deadeye combo is 4 points and occupies more currently available upgrade space but that's just one shot while an Ion Cannon would constantly be available. It may be on a relatively weak platform which could potentially keep "insane" from turning into "broken" but it probably turns it into one of those things you always need to be aware of and probably should have a plan for. The Stress Hog may be comparable in terms of impact.