With Imp Vet's almost here I thought about this list. Probably not ideal but might be fun. The idea is to give the opponent a choice of two 'first' targets in Vader or the Bomber. If left alone the bomber might be able to deal some decent damage before going down then Vader and the TIE's try to clean up. If the bomber is focused then Vader gets to the end game without much damage and becomes more dangerous than he would be with just a hull left. Both TIE's are reasonable hard to hit with 'Dark Curse' being more evasive and 'Backstabber' slightly more offensive.
I own all of this (as soon as Imp Vet's is delivered) apart from the Extra Munitions card. Any obvious problems/improvements without just starting again from scratch?
VADER + WINGMEN + BOMBER
100 points
PILOTS
Darth Vader (32)
TIE Advanced (29), TIE/x1 (0), Juke (2), Advanced Targeting Computer (5)
Gamma Squadron Veteran (30)
TIE Bomber (19), Deadeye (1), Proton Torpedoes (4), Extra Munitions (2), Cluster Missiles (4), Guidance Chips (0)
“Backstabber” (19)
TIE Fighter (16), Stealth Device (3)
“Dark Curse” (19)
TIE Fighter (16), Stealth Device (3)