Vader + Wingmen + Bomber

By Paul7926, in X-Wing Squad Lists

With Imp Vet's almost here I thought about this list. Probably not ideal but might be fun. The idea is to give the opponent a choice of two 'first' targets in Vader or the Bomber. If left alone the bomber might be able to deal some decent damage before going down then Vader and the TIE's try to clean up. If the bomber is focused then Vader gets to the end game without much damage and becomes more dangerous than he would be with just a hull left. Both TIE's are reasonable hard to hit with 'Dark Curse' being more evasive and 'Backstabber' slightly more offensive.

I own all of this (as soon as Imp Vet's is delivered) apart from the Extra Munitions card. Any obvious problems/improvements without just starting again from scratch?

VADER + WINGMEN + BOMBER

100 points

PILOTS

Darth Vader (32)
TIE Advanced (29), TIE/x1 (0), Juke (2), Advanced Targeting Computer (5)

Gamma Squadron Veteran (30)
TIE Bomber (19), Deadeye (1), Proton Torpedoes (4), Extra Munitions (2), Cluster Missiles (4), Guidance Chips (0)

“Backstabber” (19)
TIE Fighter (16), Stealth Device (3)

“Dark Curse” (19)
TIE Fighter (16), Stealth Device (3)

My personal thought is the Gamma will be target priority number 1 and may go down before it gets to unload it's payload. It's only 6 hull and 2 AGI so may not live for 4 turns of firing munitions; overall a solid build though. Backstabber is one of my favourite underused TIE's, no one expects a 4 dice R1 from a TIE fighter :)

My personal thought is the Gamma will be target priority number 1 and may go down before it gets to unload it's payload. It's only 6 hull and 2 AGI so may not live for 4 turns of firing munitions; overall a solid build though. Backstabber is one of my favourite underused TIE's, no one expects a 4 dice R1 from a TIE fighter :)

I can't really see it surviving for 4 turns either but all I can really do is save 4 points by dropping either the missiles or torps and giving maybe Vader a shield upgrade.

Alternative I guess is to drop Dark Curse and some ordinance and double up to have 2 bombers. Problem I have with that is I'd need two 'extra munitions, deadeye and chimps' :(

Just occurred to me; 4 points for engine upgrade on Vader in place of some munitions?

Just occurred to me; 4 points for engine upgrade on Vader in place of some munitions?

That would make the most sense, if only I had engine upgrades! Don't get me wrong, love the game but 'out of faction' ships required for upgrades really hacks me off. I can deal with them being in different expansions in faction but Falcon or YV-666 are not helpful for an Imperial player. Probably end up getting them eventually but hard to justify.

I can understand that. I just have a bad case of magpie syndrome and think "oooh, shiny!". I remember you posting about the Deal or no deal thing at LVL UP so guess you're local to me. Let me know if you want to borrow any cards for builds on Tuesdays or at events I'm attending. Got plenty I can lend.

I can understand that. I just have a bad case of magpie syndrome and think "oooh, shiny!". I remember you posting about the Deal or no deal thing at LVL UP so guess you're local to me. Let me know if you want to borrow any cards for builds on Tuesdays or at events I'm attending. Got plenty I can lend.

Yeah I'm thinking of going S&V in the 'Deal or no Deal' at LVL up in the hope of getting some nice new toys. To be fair I don't think people would mind on a Tuesday if I used proxies for a card or two for casual games but for tournaments I may take you up on that offer one day. Thanks.

Yeah, I wouldn't have thought anyone would have an issue with proxies for casual games. Not sure whether to go S&V or Imperial myself. Got way too many Rebels hips as it is :P