So, Vets is finally in the home stretch, and I'm itching to get rolling. But I had a question: why don't these vet/ace packs contain more of what you need to actually fly what's in them? I have a defender and a bomber already, vets will give me one more of each. Then I had to get a punisher for extra munitions, a TAP for chimps. I've already bought another TAP for another chimp. I'll need another 2 punishers/K's for more extra munis, and another TAP (or, shudder, toilet) for another chip.
Point is, to fly a three ordinance list, before even considering other ordinance flavors or epts I would essentially need:
Bomber, vets, 3 punishers, 3 TAPs,(and the firespray, in this case)
And this is a "fix" for the bomber? I get the need to make money, I do. And at least this isn't "Vader's pretty cool, yeah? Wanna fly him? $115, please." My starviper sits at my work desk with a sign that states: "don't be a starviper" to remind me not to be one dimensional.
I suppose what I'm trying to say is that these aces/vets expansions should help reduce the cost to entry in fielding a competitive squad, and not make it another must buy to just make them competitive. Throw us a bone here, FFG. It's a bomber, put bomb-y things in it!
And I know there's ebay, and other options. I know some will say, there's other things than 100pt competitive play. But as new waves build out, there has to be some help for the new player to make it a little easier to get started, dontcha think? I'm also of the opinion that selling cards alone is a bad idea. So what's the fix? Shut up and get a better job? Thought so.