Yeah, I have just one. I think he has 2. We would have to scare up a fourth.
Man, this is something I really want to do, but I've got too many games to do and not enough time! I also want to do my Bounty Hunter Rodeo next week.
Yeah, I have just one. I think he has 2. We would have to scare up a fourth.
Man, this is something I really want to do, but I've got too many games to do and not enough time! I also want to do my Bounty Hunter Rodeo next week.
Unless youre after extra munitions i dont know why you'd want more than 1 punisher anyway lol. I would say you could get extra muns elsewhere buuuuuuut kwing..... le sigh
Flares
1pt
Missile
When defending against a [missile] or [torpedo] attack, during the "Modify Attack Dice" step, you may discard this card to make the attacker reroll all attack dice.
Defense against scouts R4 agro. Scouts cant equip flares to counter other scouts. Flares used during defenders modify attack die step, so it doesnt kill guidance chips use, and focus can still be used (leading to more use of Overclocked R4 perhaps, that will stress Scouts at least). One slot missile carriers like Awings, Z's, Khiraxz, Taps, upcoming Tie/SF, etc have to give up offensive ordnance and Awings have to give up refit to equip. Also helps YV-666,Falcon, and YT-2400 have a little D vs ordnance. Ships with torp and missile can have two Flares with EM and are all low agi ships anyways to help them survive, as these ships like Punisher, Firespray, Kwing, Bomber.
Tie/IT title
The first time you would take damage each round remove one shield token and cancel all damage.
Basically large capacity shield generators that can soak a big hit but take time to replenish.
I'd feel so bad for the opponent in the late game
unless it was against an ace I had no ordnance, in which case **** that guy
I love Imperials, and am mostly an Imperial player. I do use other factions but no where near as much as imps.
FGD took a Store Championship late wave 7 with Deathrain (AC, Conner Net, Seismic Charges, EM), VI-Vader and Omega Leader.That's funny
You beat me too it. I was just thinking about a thread about the Punisher. With all the uBoat talk taking place, the uBoats really did take the job away from the Punisher.
Problem is as I see it, is there is no reason to take a punisher so long as the uBoats are the way they are. These things are not as tanky as a uBoat. If you try spamming them you'll die lol.
I think allowing them to take ordnance for free or some how add something that'll allow them a little more defense is what they need
Maybe a sensor upgrades that when you gain a target lock you may get a free evade action, and up to 8 pts of ordnance. Lol Maybe that's pushing it, but really why fly one.
What it cost again to load one of these things up? Like 40 pts? And after it shoots, it may hurt something, but after that it's near crippled. 3 uBoats will shred this up so fast it's not funny.
Really it's a **** shame, I'd love to see this ship more. I mean honestly I forgot all about it until today. I can't remember the last time I even considered using one.
And what punisher build made it to top spot in a tournament? You peaked my interest. How many players? Was it regional, or seasonal kit tournament?
Wouldn't work anymore, sadly. Deathrain just is too narrow a counter. He worked when all everyone was playing was aces, but now that there is a viable generic-spammy list in tier 1 he is too much of a risk. Redline has a similar problem, where he could be a king when it came to removing TLTs and fat ships. The Punisher aces are both excellent at what they do, but not at all tournament viable because they suck so badly if they can't do what they want.
However Redline could make a "comeback" (not to imply he ever was there) when the empire gets their own tools for Ordnance spam lists in Imperial Veterans that also cover him against aces (because of mandatory Homing Missiles).
Sadly though when using imps there are just some ships you know won't work well
Id love use the Punisher, firespray, bombers, Decimator more, but if I make a "fun" list and my buddy decides he want to use a more "meta" list, it makes for a unfun, frustrating game.
He will alpha strike one of my ships before it gets to see its potential, or dance around them making me play cat and mouse, while he picks away at my ships.
If both play a fun type build its great, but otherwise it's painful
It's nice to see someone did well at a tournament with one. Though as you said, that ship has sailed.
My opinion is ffg really ****** things up with the uBoats. Why even bother with bombers or punishers anymore? Bombs are fun, but even so, when your up against a ship that has 6+ health, and a large base bombs only seem to scratch the paint.
What id love to see if bond make more of an impact. Increase their blast radius, or allow you to drop two instead of one per upgrade, with extra munitions you can drop 4 total. (two at a time) maybe one From the back and another from the front idk, but it's not good imo
TIE Bombers are coming. They get two really good builds (LRS/Crackshot or Chips/Deadeye) for Homing Missile Veterans. I have played them quite a bit and I can tell you they will be a force. Build in Zuckuss against aces, Higher PS against U-Boats, less points so you can add support. That all comes at the cost of durability and mobility, but a small base is better for range controll and one missile already threatens aces.
Unless youre after extra munitions i dont know why you'd want more than 1 punisher anyway lol. I would say you could get extra muns elsewhere buuuuuuut kwing..... le sigh
Ehm. I have 4 for some reason...
Not saying you cant get more than 1 but wtf for lol..
I mean i forgot the TIE Mk2 comes in that pack and not the defender one but still ![]()
Or you just want a lot of mines? Cause i kinda do lol i so want to run a strict minelayer strat some day for the lawls
I actually wanted the Cluster Mines, now have 5 sets. Might try some goof lists like 3 Punishers with 12 Proton Bombs at some point to justify my purchase ![]()
For everyone saying long range Scanners, remember it turns off fire control system at range 1-2.
I actually wanted the Cluster Mines, now have 5 sets. Might try some goof lists like 3 Punishers with 12 Proton Bombs at some point to justify my purchase
Nooo not proton bombs. Clustermines. Just leave them EVERYWHERE lol
3x punishers with Extra Muns and 2 Clusters for a total of 12 sets of clusters lying around rofl.
I actually wanted the Cluster Mines, now have 5 sets. Might try some goof lists like 3 Punishers with 12 Proton Bombs at some point to justify my purchase
Nooo not proton bombs. Clustermines. Just leave them EVERYWHERE lol
3x punishers with Extra Muns and 2 Clusters for a total of 12 sets of clusters lying around rofl.
Cutlass (21)
*Cluster/Conner (4)
*extra (2)
*Experimental (3)
[30]
?
problem with Experimental is that it's only really fun on Drain, because you can come swooping in from downtown to hairball a conners on some poor bastard. Only really necessary v Dash, though; never wished I had it otherwise
and the **** thing's unique, bleh
well, all the more reason to make one of the 3 Punishers a Deathrain. "Only" 32 points with clusters + munitions
1 Experimental
1 Deathrain
1 poor bastard gets stuck with baffle for the 4k mine drop out the bum
BEHOLD THE HORRIDNESS:
Edited by ficklegreendice
TIE Interdictor
Title
You may roll one extra attack die on all bomb, missile, and torpedo attacks.
0 points
I wonder how a Punisher with LRS, baffles, and torpedo or missile to taste would do. You might be able to pull off some pretty nasty shots in the first pass and coming off of a 4K (?), and the cost would come out around 30 points.
I'm thinking LRS, Baffle, Homing Missiles, Extra Munitions on a PS2 or PS4 punisher. 29 or 31 points respectively. Homing missiles work great against a lot of the current meta aces and have the great bonus of not requiring you to spend your target lock to fire; you can hang onto it for a second shot later.
You could also replace Baffle with AdvS, which could give you some interesting options with LRS (get your TL before moving into range 1-2, or boost or focus before a 4k, etc. etc.
Could be fun but probably a struggle to be competitive in tournament play.
Discontinue it and re-release it as the Gunboat, but with better balanced pilot cards.
Aesthetic and competitive problems solved.
Discontinue it and re-release it as the Gunboat, but with better balanced pilot cards.
Aesthetic and competitive problems solved.
Eh, I like the model (rewarded it with a new paint job yesterday and today) and am going to use it continuously for awhile. Or until the Defender fever bites, and then combine them or something.
Black Eight Squadron Bombardment Loadout
Title
0 Squad Points
TIE Punisher Only
All <missile>, <torpedo>, and <bomb> upgrades cost -2 squad points, to a minimum of 0. You must equip at least one of each of these upgrade types.
Pretty much this, though you really don't need to include the requirement that they buy one of each, as they are going to anyways.
I could easily see people running this title sans the minimum requirement in order to load up on just missiles, or just torpedoes, or just bombs. In the interest of lore and flavor I wanted to enforce a minimum loudout that included every category. I also considered naming it a Scorched Earth Loadout, but Bombardment Loadout seemed a bit more appropriate for Star Wars.
Okay, so I buy Extra Munitions, Thread Tracers, and Seismic Charges. There is no reason to enforce a must buy one of each policy as they are going to fill those slots anyways. They may never use them, but they'll certainly fill them for free.
Some people might not have one or more of the requisite 2-points-or-less munitions for a given slot.
So your solution is to punish players who didn't buy the TAP with a one point tax if they don't want to buy a missile? It's completely unnecessary extra rules that will have zero impact on the game. Keep it simple.
I like the minimum requirement, who cares if people are going to anyway. This way you enforce them too. It is fluffy as it fits the role, ie Ordnance carrier. You don't make rules on what people might do, you make the ruling so people have to do it.
It'd serve no purpose but to force people who don't own seismics or tracers to buy other ships.
Edited by Blue FiveSo...
Long Range Scanners+Proton Torp or Concussion Missile+Accuracy Corrector.
AC means that you can always get your two hits in on a ship, letting you get in K-turns or Boosts for tight-in maneuvers; dropping Extra Munitions frees up the points for it and turns the LRS into more of an 'alpha strike' situation (which is why the protons or Concs).
Be better if the Punisher had an Evade action. Might work with Flechette Torps as well - stress them in the initial pass, then use a K-Turn+AC to get position. Plus, it'd be cheaper. Fly two of them as wingmen to a more expensive ship, or just toss it in there as a flanker?
But I still think I'll stick with Redline+Clusters+FCS+EM+GC. Brutally effective.
Black Eight Squadron Bombardment Loadout
Title
0 Squad Points
TIE Punisher Only
All <missile>, <torpedo>, and <bomb> upgrades cost -2 squad points, to a minimum of 0. You must equip at least one of each of these upgrade types.
Pretty much this, though you really don't need to include the requirement that they buy one of each, as they are going to anyways.
I could easily see people running this title sans the minimum requirement in order to load up on just missiles, or just torpedoes, or just bombs. In the interest of lore and flavor I wanted to enforce a minimum loudout that included every category. I also considered naming it a Scorched Earth Loadout, but Bombardment Loadout seemed a bit more appropriate for Star Wars.
Okay, so I buy Extra Munitions, Thread Tracers, and Seismic Charges. There is no reason to enforce a must buy one of each policy as they are going to fill those slots anyways. They may never use them, but they'll certainly fill them for free.
Some people might not have one or more of the requisite 2-points-or-less munitions for a given slot.
So your solution is to punish players who didn't buy the TAP with a one point tax if they don't want to buy a missile? It's completely unnecessary extra rules that will have zero impact on the game. Keep it simple.
I like the minimum requirement, who cares if people are going to anyway. This way you enforce them too. It is fluffy as it fits the role, ie Ordnance carrier. You don't make rules on what people might do, you make the ruling so people have to do it.
It'd serve no purpose but to force people who don't own seismics or tracers to buy other ships.
We'll have to agree to disagree on the value of flavor relative to other considerations.
Black Eight Squadron Bombardment Loadout
Title
0 Squad Points
TIE Punisher Only
All <missile>, <torpedo>, and <bomb> upgrades cost -2 squad points, to a minimum of 0. You must equip at least one of each of these upgrade types.
Pretty much this, though you really don't need to include the requirement that they buy one of each, as they are going to anyways.
I could easily see people running this title sans the minimum requirement in order to load up on just missiles, or just torpedoes, or just bombs. In the interest of lore and flavor I wanted to enforce a minimum loudout that included every category. I also considered naming it a Scorched Earth Loadout, but Bombardment Loadout seemed a bit more appropriate for Star Wars.
Okay, so I buy Extra Munitions, Thread Tracers, and Seismic Charges. There is no reason to enforce a must buy one of each policy as they are going to fill those slots anyways. They may never use them, but they'll certainly fill them for free.
Some people might not have one or more of the requisite 2-points-or-less munitions for a given slot.
So your solution is to punish players who didn't buy the TAP with a one point tax if they don't want to buy a missile? It's completely unnecessary extra rules that will have zero impact on the game. Keep it simple.
I like the minimum requirement, who cares if people are going to anyway. This way you enforce them too. It is fluffy as it fits the role, ie Ordnance carrier. You don't make rules on what people might do, you make the ruling so people have to do it.
It'd serve no purpose but to force people who don't own seismics or tracers to buy other ships.
Punishers come with Ion Bombs, the only thing they are missing is the tracers.
There's room for both. I'm like the one person on this forum who thinks the punisher looks nice.Discontinue it and re-release it as the Gunboat, but with better balanced pilot cards.
Aesthetic and competitive problems solved.
the standard imperial drab washes out even the coolest of ships
but once you give it a fresh paint, the awesomeness of the punisher comes through




I just finished painting mine up in a medium grey... need photos, but probably tomorrow. Nice force ficklegreendice!
Add a system designed to work with Ordnance.
As a bonus, this could also help the E-Wing, B-Wing, TIE Advanced and Ghost.
I like this. How about a system upgrade at the start of the combat phase if you have a Blue Target lock token assigned to you you may make a free target lock action on a ship inside your firing arc. 3 points.
Edited by Marinealvertechnically we do have a system that helps ordnance: fire control system. It enables repeated hammering, which a bomber and punisher can then K-turn to perform since they dont need their next action necessarily. Both can move forward 1 so you could also attempt Adv Proton Torps by snailing forward, focusing, and hoping they didnt get out of arc. If they didnt get range1 just hit them with the 2nd proton torp lol.
Adv Proton Torps f'ing hurt when you can pull it off. Bombers with PTL, B-wing pilot Keyan, or pretty much any rebel ship with Kyle in his HWK flying around are the only ways ive found to reliably get it off though without multi-turn prep.
That being said, i wouldnt mind a system along the lines of "Guidance Trackers" - When attacking with a missile or torpedo, you may reroll ALL dice. 3pt mod.
Basically Han's ability except its only on ordnance. Finding a way to get a targetlock with your ordnance would still be better if you can since then you can elect to not reroll the 1-2 hits you did get, but this would help them by dramatically reducing their complete wiffing odds. Ive had many proton torps be fired and only cause 2 hits in the end...because i rolled 1 eye and 3 blanks (card perk and guidance chips....) lol
Edited by Vineheart01TIE Interdictor
Title
You may roll one extra attack die on all bomb, missile, and torpedo attacks.
0 points
That would do nothing for bombs, as the person that lands on the bomb rolls for damage.
Can only agree on the repaint thing!
I actually wanted the Cluster Mines, now have 5 sets. Might try some goof lists like 3 Punishers with 12 Proton Bombs at some point to justify my purchase
Nooo not proton bombs. Clustermines. Just leave them EVERYWHERE lol
3x punishers with Extra Muns and 2 Clusters for a total of 12 sets of clusters lying around rofl.
You do realize that I'd need 7 more Punishers to do that? ![]()