Fix The Punisher .... because no one's done this thread yet

By Funkleton, in X-Wing

My experience with Deathrain was similar, though it had Fel and Omega Leader running around causing havoc and soaking up attention. Deathrain wasn't a priority target until the games had swung my way and then it was too late because I had Fel and Omega leader. Going to run the list more and see what happens!

What about a title that puts a munitions token on each equipped munition, perhaps with a negative cost? It would stack with EM if you needed more ammo and it would allow four torpedo shots, both things that would be unique to the Punisher.

That, or its way past due to get some great Empire Only upgrades. Maybe some awesome ordnance that only we can use?

Give them a 0pt title that works out as being Extra Munitions. That's two out of the three points they're overpriced, right there, and leaves naked craft doubly unattractive (because there's ammo right there!).

The last point is trickier. Wish I could just let them fly with two modifications, because then LRS + GC could be awesomely nasty, while either with Autothrusters would buy them their much needed durability... but we gave that to RGT title, and they try to avoid duplicating themselves.

Then again, with the number of 'patch' cards out there using the slot, maybe it's time to open it up a little...

I love the Punisher, and I get that it is vulnerable to massed ordnance fire. That can be said about every ship in the game.

Some have mentioned it before, but before we go hat in hand for title there is plenty of room for a good look at assessing given ship.

What are its assets? Deficiencies? The Punisher boasts high HP, solid shield count, immense customization in load outs, and the system slot. The down sides are poor agility and a stiff dial. We could do this with any ship, but in this case I think the best solution for the Punisher is in the wingmates you pair it with.

They can mean the difference between a fully loaded Punisher going down in flames, or unloading on the right target at the right time.

If you are looking for the super clone list build, yeah you guys may be right and a title may be the only hope. But a list that features just one Punisher? I think we can make do.

As much as I think there some good ideas here, it saddens me to know that anything like this is just so far off I make unhappy face :(

It'll be at least a year if not more before we even see anything that'll resemble a title for the Punisher

Unless they release some sort of update pack or something

Anything that has come with a title has always been package with the ship. Right now we are about to get the defender/bombers fix, and after that wave 9, hotr, and probably something for scum, then Rebels

Then by then Lord knows what state the game will be in

I love the Punisher, and I get that it is vulnerable to massed ordnance fire. That can be said about every ship in the game.

Some have mentioned it before, but before we go hat in hand for title there is plenty of room for a good look at assessing given ship.

What are its assets? Deficiencies? The Punisher boasts high HP, solid shield count, immense customization in load outs, and the system slot. The down sides are poor agility and a stiff dial. We could do this with any ship, but in this case I think the best solution for the Punisher is in the wingmates you pair it with.

They can mean the difference between a fully loaded Punisher going down in flames, or unloading on the right target at the right time.

If you are looking for the super clone list build, yeah you guys may be right and a title may be the only hope. But a list that features just one Punisher? I think we can make do.

Any game I've come up against, or tried using myself, I just ignore the escorts, and go right for the Punisher. For its cost you, and for what it does you know it has to go. With 1 agility it drops pretty fast, and doesn't leave you exactly a whole lot of room for nasty wingman.

If I want go use ordnance, I may as well fly a scout. Why not? It does what the Punisher does but also lives a lot longer

I think a title with a -1 cost to equipped ordnance is a more balanced fix. It makes a bigger impact as you add in upgrades, without being cheaper than a scimitar.

Scimitar: EM, Seismics, Homing (25)

Cutlass: EM, Seismics, Homing, FCS (29)

Doesn't price out the Bomber, but keeps the price tag a fair bit lower. I would love to see another fix in the vein of the Defender though, with a point reduction title and a damage enhancement title. Firing multiple ordnance would be cool, but I think it might push us further down the rabbit hole of ordnance alpha strikes. Still, if dice modification is an issue it might not be too broken.

(title) TIE Punisher only. You can only equip this upgrade if your pilot skill is 4 or higher. After performing a (missile) or (torpedo) attack you may immediately receive one stress token to perform another attack with (torpedo) or (missile) upgrade. You may not do this if you are already stressed.

What do you think? Too strong? It would be madness combined with accuracy corrector and cluster missiles, and would seal the doom of high health, low agility ships, but would be weak against high agility ships.

I would change it to have unlimited ordnance, so you'd only have to pay the cost for the torps/missiles (not Bombs or Mines) and that was that.

Or, give it Sensor Jammer for free.

The punisher isn't a bad ship. Not a competitve one, ... just a "not so bad" ship...

I regulary playing "deathrain" with acc+connernet+EM (+other stuff depending of the list) and he do a correct job in the role of a pesky/annoying TIE advanced with additionals bombs shenningans.

Black Eight Squadron Bombardment Loadout

Title

0 Squad Points

TIE Punisher Only

All <missile>, <torpedo>, and <bomb> upgrades cost -2 squad points, to a minimum of 0. You must equip at least one of each of these upgrade types.

I do believe a -2/-3 price cut at a base level would be enough to make it not utter ass while not replacing the bomber, but major juggler could prove me wrong there

the -2 price cut for ordnance is intriguing (does it include extra munitions? all ordnance?)

[...]

well that wouldn't work :P

Maybe if we change the minimum squad point cost from 0 to 1... the cutlass with the price cut will be at 26 pts. Or just a -1pt reduction : in the ficklegreendice example, the cutlass will cost 27pts. A 2pts difference between the bomber and the punisher seem fair (comparing to the initial 5pts).

also, apparently the dang thing's called the TIE/IT Interdictor starfighter,

so we already have a title fix ready :D

Tie/IT (0)

Tie Punisher Only

Once per round, after performing a MISSILE or TORPEDO attack that hits OR before a friendly bomb token is removed, choose 1 ship at Range 1 of the defender/that token. That ship suffers 1 damage.

bam! large scale area damage destruction! (or targeted destruction too, whichever comes first)

problem is that the bomb wording is auto-death to like 50% of the game if you just run four punishers. stupid wording issues

Make him unique, it's still strong.
- If you pairing Redline with /IT title and deathrain. deathrain can risk to put the bombs on the enemy face and redline take a tea beyond range 3 to add some dommage with his title...
- You can still let a punisher walk the bombers

the second solution will be to limit the range (maybe 1-2) for adding damage with the bomb tokens. That's you take risks to stay in range of your bombs & mines.

Edited by CaptainBrochette

It is such a pretty ship, one of my favorites, and I would love to fly it more. However being somwhat similar in stats and point cost to a B-wing, but just with only 2 attack dice... to expensive. It needs something.

I am not a fan of a new punisher-title that reduces all munitions cost, as I do not really want the meta to shift even further into mass alpha-strike lists. It think it just needs some more health.

I cannot do the math myself, but I would love Major Juggler to perform the calculation; (not his usual what it should have been priced to be competative), but given the current price and the stats, what should the health have been for the punisher to be competatively priced.


How would you tweak it?

MAKE BOMBS GREAT (again)

make bombs explode when ship is destroyed, centred on it, anything!

Better defensively?...

How about making it the only Small Ship that may equip Countermeasures... and make it free!... AND not take up the Mod slot!! (or allow the ship to equip it in any one of its upgrade bar slots instead).

In this way it's effectively a 3pt discount, but mitigates any excessive impact through single use.

I actually really wish they hadn't made Reinforced Deflectors Large Ship only. Both the Punisher and the B-wing would have gotten some good mileage out of it, particularly in the ordnance heavy environment. I can't see any current small ship for which RD would have been broken, and it certainly gives those ships a leg up in terms of the minimum number of shots taken to kill them, which for tanky HP ships is a pretty important stat.

To be fair, this doesn't fix the Punisher as much as just give it more options.

I actually really wish they hadn't made Reinforced Deflectors Large Ship only. Both the Punisher and the B-wing would have gotten some good mileage out of it, particularly in the ordnance heavy environment. I can't see any current small ship for which RD would have been broken, and it certainly gives those ships a leg up in terms of the minimum number of shots taken to kill them, which for tanky HP ships is a pretty important stat.

To be fair, this doesn't fix the Punisher as much as just give it more options.

Ooh!

This is actually extremely nice - the list of small ships with System slots is a lot like the list of ships that could use a bit of help (Punisher, E-Wing, B-Wing, Starviper...) And it would be nice to not have to default to FCS for your System slot and have an actual choice.

Yeah. I like that a lot actually. I'm not sure it's the magic bullet to put Punishers into competitive play, but it would definitely help and provide options.

I think a selection of title cards would do the job.

Type 1

Elite. 0 points

Gain an ept and crew slot, PS4 + only.

Type 2

Fully loaded. 0 points

The extra munitions upgrade is free on this ship.

Type 3

Heavy armour. 0 points

You may fit a second upgrade at a -3 point cost. The second upgrade must be a hull or shield upgrade.

I feel each of these would make a nice tweek without going too far. I still think the punisher belongs in a squad of other juicy targets though otherwise it just gets picked on.

It is such a pretty ship, one of my favorites, and I would love to fly it more. However being somwhat similar in stats and point cost to a B-wing, but just with only 2 attack dice... to expensive. It needs something.

I am not a fan of a new punisher-title that reduces all munitions cost, as I do not really want the meta to shift even further into mass alpha-strike lists. It think it just needs some more health.

I cannot do the math myself, but I would love Major Juggler to perform the calculation; (not his usual what it should have been priced to be competative), but given the current price and the stats, what should the health have been for the punisher to be competatively priced.

hmm..perhaps multiple upgrades comming together to fix it like:

"Reinforced hull" (limited): a Chardan-refit like option that occupies a Torpedo-slot, increase hull by 1, Punishing one only for 0 pt

"Shield booster" (limited): - # - a Missile-slot, increase shield by 1, Punishing one only for 0 pt.

And perhaps a unique title that gives you one missile/torpedo for free.

Edited by Sciencius

Deathrain and Redline are examples of pilots whose special rules are good enough to compensate for a lackluster ship. The generics are hampered by things like the lack of EPT. Without Deadeye, they stand no chance in comparison to Scouts who blow them out of the water in terms of both action efficiency, survivability and flexibility.

It is such a pretty ship, one of my favorites, and I would love to fly it more. However being somwhat similar in stats and point cost to a B-wing, but just with only 2 attack dice... to expensive. It needs something.

I am not a fan of a new punisher-title that reduces all munitions cost, as I do not really want the meta to shift even further into mass alpha-strike lists. It think it just needs some more health.

I cannot do the math myself, but I would love Major Juggler to perform the calculation; (not his usual what it should have been priced to be competative), but given the current price and the stats, what should the health have been for the punisher to be competatively priced.

hmm..perhaps multiple upgrades comming together to fix it like:

"Reinforced hull" (limited): a Chardan-refit like option that occupies a Torpedo-slot, increase hull by 1, Punishing one only for 0 pt

"Shield booster" (limited): - # - a Missile-slot, increase shield by 1, Punishing one only for 0 pt.

And perhaps a unique title that gives you one missile/torpedo for free.

I dont know, that looks too much like the A-wing fix..it is a missile/torpedo carrier after all. But I like the idea of multiple upgrades working in concert. Thats what makes the Uboats powerfull and then deadeye.

Edited by RedHotDice

So..are we wishing for a Punishing one title that gives a free deadeye ability?

Edited by Sciencius

So..are we wishing for a Punishing one title that gives a free deadeye ability?

This topic is about the 'TIE Punisher' (not the "Punishing One")

So..are we wishing for a Punishing one title that gives a free deadeye ability?

This topic is about the 'TIE Punisher' (not the "Punishing One")

The JM5K is the last ship in need of a fix right now.

I was thinking on it and I thought that possibly a Systems upgrade that promoted the use of Long Range scanners was the answer, but I don't agree with that anymore. The thing I see happening with that is it makes you have it Alpha strike, run away, then try to beta strike. In the end of the day, Bomber will do this better because they are cheaper and if you Alpha strike and then die, it's not a lot of skin off your back.

I think a focus on making a Punisher a in-the-fray type of Missile carrier would give it a fresh face for Xwing.

Targeting Profile

Tie Punisher Only
0pts
Systems

At the start of the first round, choose 1 enemy ship. You may ignore [Target Lock] requirements when performing secondary weapon attacks against that ship. When dealing damage against that ship with a secondary weapon, You may turn 1 [Hit] result to a [Crit].

It helps Death rain, generics, but Redline stays the same because it negates the use of Target locks.

Disclaimer:

This is going to be an uncharacteristic and negative post from me:

I want to forget about the Punisher. I consider it the one ship that should never be released, even the K-wing has a certain uniqueness.

I have 3 of the beasts but I really find it hard to like them. In my mind all of the pilots are redheaded acne riddled teenage males.

The best way to fix it is just to take TIE Bombers.

This said, yeah EPTs, or better yet some kind of title that gives it FP3 making guidance chimps amazing on them.

A title card that was 0 points that gives an EPT and a crew slot would go a long way, without fiddling about with long division and assigning negative munitions costs. How generic jumpmasters at PS3 got an EPT is beyond me. I honestly think that the base card art was copied from a unique pilot, and someone forgot to remove the EPT icon.. :P

So..are we wishing for a Punishing one title that gives a free deadeye ability?

This topic is about the 'TIE Punisher' (not the "Punishing One")

Haha, sorry yes, thats what I meant

So again, are we wishing for a Tie Punisher title that gives a free deadeye ability?