Idea - Hang tokens from hooks on ship stands?

By Arttemis, in X-Wing

With the now-sooner-than-ever impending release of colored ship stands, I've been thinking of implementing an idea I've had for a while. With a hobby drill, glue, or some other means, I'd like to install some hooks to the ship stands and some small rings to tokens. This way, target locks, forcus, evade, and all other types of tokens can follow a ship without cluttering up the game mat.

I'll test on the same spare clear stands I use with the magnet mod, and I'll probably use a paper clips as the first material to implement the idea. Several sets of hooks at varied heights separated by 60 degrees should allow for six dangling tokens without any visual obstruction.

Dumb idea, or helpful way to keep corresponding tokens with their ships?

Edited by Arttemis

Soontir Christmas tree!

I'd be a bit leery of the hooks interfering with the placement of other ships in close proximity.

With the now-sooner-than-ever impending release of colored ship stands, I've been thinking of implementing an idea I've had for a while. With a hobby drill, glue, or some other means, I'd like to install some hooks to the ship stands and some small rings to tokens. This way, target locks, forcus, evade, and all other types of tokens can follow a ship without cluttering up the game mat.

I'll test on the same spare clear stands I use with the magnet mod, and I'll probably use a paper clips as the first material to implement the idea. Several sets of hooks at varied heights separated by 60 degrees should allow for six dangling tokens without any visual obstruction.

Dumb idea, or helpful way to keep corresponding tokens with their ships?

Dumb idea.

You'll run the risk of bumping the ship every time you add or remove a token and slow your games down.

It's a lot easier just place a token beside the base.

Cheers

Baaa

seems a bit excessive, yeah

only time I've seen token stacking on the base work was when people started putting their blue target-locks on the ship base (the little insert where the #ed tombstone looking things go)

helps distinguish generics and ensures you don't fuddle around with whose TL is whose

Edited by ficklegreendice

Sounds like a good idea with tricky implementation. I'd try it with two 180 degree pairs at different heights because the stands are so thin.

I expect the main problem would be hanging/removing tokens without bumping the ship's position since almost all tokens come and go in the space of a single turn. For persistent target locks and CommRelay'd evade tokens though I think this is a cool idea since those tokens can follow for multiple turns. Plus, I bet it'll look good on the table even if it turns out to be too finicky to be practical.

Ideally, the hooks would never extend past the edge of the base, and the tokens would hang perpendicular to the hook, meaning they would line up parallel to the edge of the bases. There shouldn't be any interference with other ships, even when ships bump.

Soontir Christmas tree!

Soontir's little helpers!

I have enough problems with accidentally knocking ships as it is without risking it every time I spend a focus

Try it and post pics so we can see. Could work, could be too much work lol.

Soontirmas!

My new favorite holiday!

Put the Blue Target lock token in the slot on the ship base where the ID token should go.

There.

You could use fish hooks for the guys like me who knock everything over :-) it would be a big incentive to have steady hands

My usual method has done well over the years.

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Edited by Velvetelvis

Fixed it....forgot the vodka token.

One other trick which works well:

If you have Armada, the squadron models have a 'stick' which is compatible with X-wing ones.

The Armada squadron 'stick' has a 'clip slot' on the side.

Putting it halfway up a stick supporting a TIE adds a second slot you can clip tokens into without needing drilling, magnets, etc.

The blue target lock token is a good idea if you don't mind constantly asking (or being asked by) your opponent which ship is which -- most people only put one token on, so not everybody can ID the ship at the same time (the stand blocks it from one side). Not only that, but there is no corresponding token on the pilot cards, unless you pull out the TL's from the expansion packs that you have two of, but I don't usually see people do that.

Please just stick to the ID tokens. The stacks of tokens are part of what give this game (and any FFG game) its charm. ;)

I'd need a very big hook for Angry Tycho, hanging 20 stress tokens onto something requires some space. ^^

I'd need a very big hook for Angry Tycho, hanging 20 stress tokens onto something requires some space. ^^

For those who run endless stress squads, do you really place dozens of stress tokens on the mat beside your ships, or do you keep track of them elsewhere or with larger value tokens?

For those who run endless stress squads, do you really place dozens of stress tokens on the mat beside your ships, or do you keep track of them elsewhere or with larger value tokens?

I usually just push around a stack of tokens with Tycho, he generally has fewer tokens than you would think. I was running Tycho with PTL+Wired and would need to be careful about pulling green maneuvers because I didn't want him to end up without a stress token.

People bump ships as it is just putting the tokens on the base. Hooks are bound to be even worse lol.

For those who run endless stress squads, do you really place dozens of stress tokens on the mat beside your ships, or do you keep track of them elsewhere or with larger value tokens?

D20.