I know each of the factions is designed to have it's own distinct feel or playstyle to a certain extent, but does it seem that the mercenaries are left out in the cold when it comes to using and distributing command cards?
Rebels have Rebel High Command, R2, other leader commandcards etc which allow them to zip through their deck pretty quickly at times. Imperials have the Rule by Fear and same command cards (mostly Spy or Leader only cards) which allow extra drawing of cards.
I know we can strain the enemy now quite effectively, but sometimes it would be nice to draw more than 1-2 cards at a time. We have some great scummy only command cards (uniques, jundland, a lot of the creature oriented cards, etc.) but no way to efficiently draw more than 1-2 cards a turn.
Is there a reason its designed like this? I know we don't have Leaders, which I'm fine with, but shouldn't we have some spies (Garridan) as options or give us some creature specific or Hunter specific cards to allow a quicker draw. Maybe an attachment of some sort.