I approve This MessageI'll try to get us back on track and then throw us off the track again...
I don't think there is enough diversity to say there is something broken in the game (although I'm definitely leaning towards a FAQ on ET equipped Demo). You have 4 ships on the Imperial side and 5 on the Rebel side and what, 16 squads to choose from?
(Other than he Rebel propaganda to nerf Demo with ET) I agree with Stasy. There simply aren't enough ships right now. If you are taking a Gladiator, 10 points to make it Demolisher are just too efficient. The same really goes with Rhymer. Adding 8 points to a bomber so that then every other squad can shoot at medium is just too efficient.
As we start getting other ships and squadrons I will imagine other list archetypes being built. But for now, Demo and Rhymer are hard to keep out when you take a Gladiator or a bomber list.
Now, let's get to the really important stuff, and away from the Rebel Propaganda about the beautiful Imperial lists:
In the immortal words of Clon:
"#TRCMostBrokenCard
#LeaveDemoAlone"
Truer words have never been spoken. I cannot remember the last time I faced a CR90-A WITHOUT TRCs. TRCs make those blasted things OP and there are no threads talking about the fact the it is basically now an auto include when you have 51 points and need a ship. All the Rebel players I know keep winning with them, but nobody calls it for what it is:
#TRC90sOP
# RebelWhiners
Most likely. . . Well. . . How to put this diplomatically. . . Oh frak it.
This is due to them not winning a majority of tournaments.
TRC'S are indeed strong but they are a force equalizer. They help keep out CR90's nimble and useful and still a treat.
Now, I will take a quote from IceQube who won nationals a few days a go on Demolisher and Rhymer
----------------------- DEMO & RHYMER --------------------------------------------------
Why they are good for the game. I agree that the Imps don't have better tools yet.
Demolisher - if it doesn't exist, let's imagine how games would go. Imps rush Ackbar Gunlines and take massive damage. The Demolisher lets the Imperials break the siege, catch running Corvettes, and disrupts formations. In the current meta, the Imps can't win a long-range firefight with the Rebels. Demolisher helps close the distance. Demolisher adds TEMPO!
- block with Rieekan ship
- bombers
- bait with another ship
- Tractor beams
- out-activate
- go first
Rhymer - if he doesn't exist, Imp squadrons will take more AS flak, you won't be able to break an Ackbar Gunline, you can't reach fleeing Corvettes...
- Cluster bombs?
It's hard for the Imps to include both and do well with both of these in them. Rebels just have more flexibility in builds right now."
thanks for proving our point?