OK, this has actually gotten clearer in my head than it was when I thought of asking but I'll ask anyway.


Does Boba get one reroll when Inqy attacks him? I'm thinking no, as it's only the attack at range 1, not the ship.
OK, this has actually gotten clearer in my head than it was when I thought of asking but I'll ask anyway.


Does Boba get one reroll when Inqy attacks him? I'm thinking no, as it's only the attack at range 1, not the ship.
No, Boba doesn't get a reroll when he's being attacked by a range 2 or 3 Inquisitor.
I would concur. Inq's ability doesn't change his position relative to Boba.
Boba'a ability isn't as good as it sounds is it?
It's very good, you just have to be aggressive with it. He's not a ship that hangs out at range 2 or 3 and snipes, he pushes hard for range 1.
Scum Boba is a fantastic pilot! I fully expect that the coming expansions (especially Wave 9, with its focus on making Aux arcs scarier) will give him another step into the spotlight. If you're flying him in the thick of things, you are effectively given space to ignore the need to take target locks, as well as the need to bring any equipment focused on rerolls (predator, lone wolf) - this frees him up quite a bit to be outfitted in such a way to finish out his kit with some maneuverability, extra pilot skill, and focus token generation.
But he doesn't get to have the inquisitor punching himself in the face, unfortunately. (Though this is a great example I may use in future discussions regarding how the inquisitor interacts with the Fang title)
My bad.
Edited by TravisJP420Read The Inquisitor, When you attack with the Inquisitors PRIMARY weapon at range 2-3 treat the attack as a range 1 attack. Meaning at range 1 you get the range 1 extra die, but it doesn't effect the defender at all, to him it's still a range 2-3 attack so if the Inquisitor is at range 3 the defender still gets its range bonus of 1 extra defense die.
No you are not correct. The defender never get the defence die:
FAQ:
When the Inquisitor attacks with his primary weapon, he rolls an additional attack die. If the defender is at Range 3, the defender does not roll an additional defense die. Only the range of the attack is treated as Range 1. Any abilities that reference the range of ships, such as Carnor Jax or Scum & Villainy Boba Fett, are not affected by The Inquisitor’s ability. Autothrusters does not trigger against The Inquisitor’s primary weapon attack.
Read The Inquisitor, When you attack with the Inquisitors PRIMARY weapon at range 2-3 treat the attack as a range 1 attack. Meaning at range 1 you get the range 1 extra die, but it doesn't effect the defender at all, to him it's still a range 2-3 attack so if the Inquisitor is at range 3 the defender still gets its range bonus of 1 extra defense die.
Going further, the key to this question isn't regarding that the Inquisitor fires a primary attack, but that the effect for Scum Boba is decided by measuring range to the ship and not range of attack (so because the Inquisitor is, in this context, a ship at range 2-3 making an attack at range 1, Boba does not get to count the Inquisitor as a ship at range 1 for a reroll). The inquisitor shot certainly does affect the defender, and the defender does not enjoy an additional defense die. This is because the range of the attack is, for all purposes, range 1.
It's very good, you just have to be aggressive with it. He's not a ship that hangs out at range 2 or 3 and snipes, he pushes hard for range 1.
Scum Boba is a fantastic pilot! I fully expect that the coming expansions (especially Wave 9, with its focus on making Aux arcs scarier) will give him another step into the spotlight. If you're flying him in the thick of things, you are effectively given space to ignore the need to take target locks, as well as the need to bring any equipment focused on rerolls (predator, lone wolf) - this frees him up quite a bit to be outfitted in such a way to finish out his kit with some maneuverability, extra pilot skill, and focus token generation.
But he doesn't get to have the inquisitor punching himself in the face, unfortunately. (Though this is a great example I may use in future discussions regarding how the inquisitor interacts with the Fang title)
Hmm, maybe I'll try him out. It just seems that without VI and EU he'll struggle to get people consistently at R1.
Boba with VI and Navigator will give you a very good chance to get to range 1.
Boba with VI and Navigator will give you a very good chance to get to range 1.
Ah yes. But lose Recon Specialist? Hmmmmmm.
I feel the rule on the inquisitor is stupid, because since the defender is still being treated as being at range 3 in the attack, it should still get it's extra die. The fact that the rule favors the Inquisitor too much to the point of breaking it is annoying. I feel like the Inquisitor is strong enough already without the special rule for it. One of the reasons I switched over to X-wing from Magic The Gathering was because I got tired of them breaking only certain cards for certain decks killing the meta, making it so only 1-2 decks see play, making the game incredibly boring. My last local tournament had 6 lists running Inquisitor out of 9 because of this. Stop regurgitating Rebel ships, bring us some epic play Huge Scum ships, and stop breaking Imperial ships, PLEASE.
I feel the rule on the inquisitor is stupid, because since the defender is still being treated as being at range 3 in the attack, it should still get it's extra die. The fact that the rule favors the Inquisitor too much to the point of breaking it is annoying. I feel like the Inquisitor is strong enough already without the special rule for it. One of the reasons I switched over to X-wing from Magic The Gathering was because I got tired of them breaking only certain cards for certain decks killing the meta, making it so only 1-2 decks see play, making the game incredibly boring. My last local tournament had 6 lists running Inquisitor out of 9 because of this. Stop regurgitating Rebel ships, bring us some epic play Huge Scum ships, and stop breaking Imperial ships, PLEASE.
But the defender is not being treated as being at Range 3. He's considered to be at Range 1 for the attack. And that's the total point of the Inquisitor's ability. He's basically a 2-attack die ship that gets a third die, which makes him not much different from a TIE Interceptor. Personally, I don't think it's breaking anything, nor do I think it's overpowered. It's not much different to Backstabber, and no one complains about him.
You'll always see the latest release pilots at tournaments because the players think it's the best thing since sliced bread. Last wave it was Bossk eberywhere. If every tournament winning list included the Inquisitor, then you've got reason to assume something is broken.
But the defender is not being treated as being at Range 3. He's considered to be at Range 1 for the attack. And that's the total point of the Inquisitor's ability. He's basically a 2-attack die ship that gets a third die, which makes him not much different from a TIE Interceptor. Personally, I don't think it's breaking anything, nor do I think it's overpowered. It's not much different to Backstabber, and no one complains about him.I feel the rule on the inquisitor is stupid, because since the defender is still being treated as being at range 3 in the attack, it should still get it's extra die. The fact that the rule favors the Inquisitor too much to the point of breaking it is annoying. I feel like the Inquisitor is strong enough already without the special rule for it. One of the reasons I switched over to X-wing from Magic The Gathering was because I got tired of them breaking only certain cards for certain decks killing the meta, making it so only 1-2 decks see play, making the game incredibly boring. My last local tournament had 6 lists running Inquisitor out of 9 because of this. Stop regurgitating Rebel ships, bring us some epic play Huge Scum ships, and stop breaking Imperial ships, PLEASE.
You'll always see the latest release pilots at tournaments because the players think it's the best thing since sliced bread. Last wave it was Bossk eberywhere. If every tournament winning list included the Inquisitor, then you've got reason to assume something is broken.
Edit: "would", not "wood"!!
Edited by mazz0I'm just saying instead of wording the Inquisitors ability to treat range 2-3 as range 1 they could put it as when attacking with primary weapon, roll 1 additional attack die. that makes it less broken and you get 4 die at range 1, which I feel is reasonable.
Well clearly FFG didn't want a Range 1 4-die attack. They were after more than just a Range 1 bonus die. They wanted the interaction with other abilities that are range restricted.
Well clearly FFG didn't want a Range 1 4-die attack. They were after more than just a Range 1 bonus die. They wanted the interaction with other abilities that are range restricted.
Yes to this, but the card's wording is bad. There is no reference in the rules to attacks being at a certain range, only to ships involved in the attack being so, so the very concept of treating an attack as being at a certain range has to be made up for this card, which makes ambiguities like the one in this thread inevitable.
Edited by mazz0I'm just saying instead of wording the Inquisitors ability to treat range 2-3 as range 1 they could put it as when attacking with primary weapon, roll 1 additional attack die. that makes it less broken and you get 4 die at range 1, which I feel is reasonable.
Part of the intent of the pilot skill is to deny bonus evade dice to the enemy at range 3 - it encourages the player to keep the Inquisitor at a distance, rather than as a potential inclusion into a TIE swarm. You're certainly welcome to dislike the card but there's waning value in discussing the shoulds and shouldn'ts vs. the ares and aren'ts.
Boba'a ability isn't as good as it sounds is it?
No, it's better.
I feel the rule on the inquisitor is stupid, because since the defender is still being treated as being at range 3 in the attack, it should still get it's extra die. The fact that the rule favors the Inquisitor too much to the point of breaking it is annoying. I feel like the Inquisitor is strong enough already without the special rule for it. One of the reasons I switched over to X-wing from Magic The Gathering was because I got tired of them breaking only certain cards for certain decks killing the meta, making it so only 1-2 decks see play, making the game incredibly boring. My last local tournament had 6 lists running Inquisitor out of 9 because of this. Stop regurgitating Rebel ships, bring us some epic play Huge Scum ships, and stop breaking Imperial ships, PLEASE.
First you see The Inquisitor not because he is broken, but because you see triple Ace everywhere. And you see triple Ace because Vader is good, not The Inquisitor.
Vader do virtual "3 dice" attack with one garanteed crit at range 2-3 and virtual 4 at range 1, this is way better then The Inquisitor, and Vader is not limited to speed 1 move every turn because of the Push the Limit.
Vader out smart and out dmg The Inquisitor.
Soontir is also way better.
The Inquisitor just happen to fit in the space of the Palp Shuttle, that people ended up learning was not "that good". It was landing two attacks and doing nothing after except fixing one die for 29 points.