Ok like ive said in numerous posts i like making unorthodox lists using pilots people usually dont use or use in certain ways. Today i was looking at a Z95 rebel pilot: Lieutenant Blount.
His pilot ability says targets are hit by your attack even if they take no damage. At first i just ignored it since he has no cannon slot for Ion shenanigans n whatnot but then i realized two things...
This guy is a 17pt anti-stealth device on aces. Stealth device says "When you are hit by an attack..." well, even if they completely EVADE Blount's attack, they are "hit by an attack" and lose stealth. Considering basic Z95 shmucks usually end up in my list and hes not much more, thats pretty **** good to me.
So i dug a little more seeing if there was something else: Adv Homing Missiles. For 3pts, you automatically deal 1 faceup card. It reads "If this attack hits, deal one faceup card" well, it hit even if he completely evaded the attack so you cannot defend it. 3pts, not bad.
XX-23 S-Thread Tracers: Automatically give your buddies a targetlock.
Ion Pulse Missiles: "If this attack hits, the defender suffers 1 damage and receives 2 ion tokens" hey free auto ion plus damage!
Assault Missiles (bit expensive on him but it technically counts) targets bunched up? Even if the main target takes 0 damage, the others nearby do.
Downside? Its still a squishy Z95 and i cant find any shenanigans like this he can do more than once. Aside from taking out every stealth device in a game automatically assuming he lives long enough to get arc on all of them.
I might have to include him even completely bare boned just to tick off a certain acewing lover hehe. As we all know, once that stealth device is gone Soontir/Jax become a HELL of a lot easier to take down.
Edited by Vineheart01