Docking for CR90

By FlashBackJack, in X-Wing

Might as well use a Pelta, then, with its built in little A-Wing hangar. I'd be more apt to buy one of those than a Neb.... oh, who am I kidding, I want BOTH.

The problem with those cards, Flashback, is that we've also seen the Ghost docking with a CR-90, so really, anything should be able to.

Docking at rest to exchange personnel and equipment is not the same as carrying something into combat at full combat thrust, probably making emergency maneuvers. One could reasonably assume that a dock that could hold onto an A-wing in combat could not keep the Ghost secure.

Although I've only seen a few episodes of Rebels and I'm not familiar with the context of the Ghost Docking to a CR90.

Not to bring up X-wing and TIE Fighter, but in those games ships that were docking were as vulnerable as heck.

The FarStar is ugly.. Not Millennium Falcon ugly, which is endearing, but E-wing ugly.

Though I wouldn't mind the cr90 getting the docking, but as they don't sell cards by themselves, how would people get this option? It would require another epic release for the rebels.

Might as well use a Pelta, then, with its built in little A-Wing hangar. I'd be more apt to buy one of those than a Neb.... oh, who am I kidding, I want BOTH.

The problem with those cards, Flashback, is that we've also seen the Ghost docking with a CR-90, so really, anything should be able to.

Docking at rest to exchange personnel and equipment is not the same as carrying something into combat at full combat thrust, probably making emergency maneuvers. One could reasonably assume that a dock that could hold onto an A-wing in combat could not keep the Ghost secure.

Although I've only seen a few episodes of Rebels and I'm not familiar with the context of the Ghost Docking to a CR90.

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There ya go, buddy.

For pete's sake they

- stuck the Phantom to a B-Wing so they could move it from one planet to another. At combat speed during a combat situation (that bit probably doesn't really matter)

- stuck the Falcon on the bottom of the Neb-B's spar as well as onto the back of Star Destroyer's bridge tower. The SD still moved around, albeit at SD speed.

- stuck a Gozanti to the side of a Star Destroyer.

- The Ghost and a Mistrunner docked so the wookiee refugees could leave

- Another thing to remember is that in Star Wars, the Plot Device is a strong piece of equipment that does whatever you need it to, so logic flies right out the window.

Really, there is no reason why ships of different sizes can't dock to one another; in fact they do it in the show/movies all the **** time. The common factor seems to be that someone needs to have docking clamps. But wait, can't you then dock the Phantom to a B-Wing while playing X-Wing and hyperdrive off the board? Of course not.

The question boils down to when docking in-game is situational (i.e. stipulated by the scenario) or functional (i.e. you can do it all the time). If functional, some ships ought to just always have it (or be able to get it per a card) as a function and which ships probably shouldn't. A mission where the Ghost/Falcon/Slave-1/Lambda/Decimator has to dock with a CR-90/Raider/Gozanti for a turn is perfectly feasible. A mission where you fly the Phantom in to latch onto a fighter seems equally so. Two X-wings, not so much.

Thanks. The way I'm looking at it is that rules for docking are rules for docking in a combat scenario. They represent the ability of a ship to deploy fighters effectively in a combat capacity. All the other docking is non-combat docking, whice might only work when both ships have a very limited ability to maneuver for dear of breaking the airlock. From that picture, it looks like the Ghost-CR90 lock is the second kind, and doesn't really need any rules in X-wing.

Chardaan Refits need to be done somewhere.

I think they were done at the Chardaan shipyards, lol.

Why not give the rebels a Nebulon B?

Chardaan Refits need to be done somewhere.

I think they were done at the Chardaan shipyards, lol.

Yeah the Chardaan refit was from the planet Chardaan...but not likely a shipyard.

but actually it wasnt really a refit....see the Mk I A-wing supposedly didnt have any Missile Launchers. And the MkII A-wing did, so whether some Awing Mk Is were refitted or not to have missiles, I'm not sure, maybe so.

But actually the Chardaan reference was from Tycho Celchu in one of the Rogue Squadron novels, he commented to Wedge that A-wings and other Rebel Starfighters were put together at random small rebel cells/almost chop-shop style rather than ship yards. And that his Awing at Endor had the interior panelling for all the buttons made of wood from a tree that only grew on Chardaan, since it was cheaper to use wood from that planet than plastic or metal, when it wasnt really needed.

So FFG took two ideas and merged them into one, I like it actually sicne it doesnt discount either.

Though I wouldn't mind the cr90 getting the docking, but as they don't sell cards by themselves, how would people get this option? It would require another epic release for the rebels.

Scum should get their two Epics first.

Then it's entirely possible for more Epic ships to be released.

Perhaps a "Rebels" blue CR-90 with docking clamps. Which seems more likely than the carrier retrofit.

There's an Empire ship I can't remember the name of but would like to see. I nicknamed it "The Hedgehog" if that helps. There's also the Customs Corvette.

Scum and Villainy wish lists seem to be Action IV, C-ROC Gozanti and Star Jewel.

Episode VIII, and further Rebels Episodes, might bring up other possibilities. Not forgetting Rogue One and other Star Wars movies.

Not to bring up X-wing and TIE Fighter, but in those games ships that were docking were as vulnerable as heck.

Not to bring up X-wing and TIE Fighter, but in those games ships that were docking were as vulnerable as heck.

That also seems to be the case with A-wings in Rebels, I got the impression that docked A-wings getting destroyed before the hyperspace jump was the reason why they decided that a proper carrier is needed.

They destroy docked TIEs in Rebels, too.

To keep picking on the A-wing (one of my favorites), most star wars sources did not 'give' the A-wing a set of concussion missile launchers until more recently. The early EU stuff gave them a weapons jammer...

This is 2nd Edition Revised WEG stats (released in August of '96)... almost all the lore surrounding the ship did not give launchers until after X-wing flight sims

• A-wing Starf ighter

Craft: Alliance A-wing Starfighter

Type: Interceptor and multi-purpose Starfighter

Scale: Starfighter

Length: 9.6 meters

Skill: Starfighter piloting: A-wing

Crew: 1

CrewSkill: Starfighter piloting 5D, starship gunnery 4D+2, starship

shields 3D+1

Cargo Capacity: 40 kilograms

Consumables: 1 week

Cost: 175,000 (new)

Hyperdrive Multiplier: xl

Nav Computer: Limited to two jumps

Maneuverability: 4D

Space: 12

Atmosphere: 450; 1,300 kmh

Hull: 2D+2

Shields: ID

Sensors:

Passive: 30/OD

Scan: 50/ID

Search: 75/2D

focus: 4/4D+1

Weapons:

2 Laser Cannons (fire-linked)

Fire Arc: Front

Skill: Starship gunnery

Fire Control: 3D

Space Range: 1-3/12/25

Atmosphere Range: 100-300/1.2/1.5 km

Damage: 5D

Enemy Targeting Jammer

Fire Arc: All

Skill: Sensors; works against all starfighters within range

Space Range: 1-3/7/15

Atmosphere Range: 100-300/700/1.5

Edited by Cr0aker

A-wing Starfighters

A-wing Starfighters were developed secretly during

the early days of the Rebellion against the Empire. They

emphasize speed and maneuverability, with two extralarge

power plants and low total mass for spectacular

performance.

The A-wing features two standard laser cannon,

which can elevate and depress a full sixty degrees,

allowing the A-wing to engage targets from much wider

attack angles than other Starfighters. Each A-wing is

equipped with a full sensor array. The sensors are

powerful by Imperial starfighter standards, but they

are not as sensitive as those found in the X- and Y-wing

models. One area the A-wing excels at is in sensor and

communications countermeasures, with a power jamming

package that blinds targets as it swoops in to

strike.

While the A-wings were first offered to the veteran Xwing

pilots that had served the Alliance so well, most of

these hardened veterans decided to retain their Xwings.

They felt that the newer pilots should receive the

newer Starfighters, allowing the rookies to train with

the ships right from the beginning instead of forcing the

veterans to relearn their own skills on the faster Awings.

The A-wing was designed to fulfill a particular mission

profile — defending bases and transports from

enemy strike craft. The jamming package was primary

in this role — the A-wings could disrupt enemy targeting

sensors and reduce the fire control of attacking

craft. Of course, the A-wing jamming package only

works against starfighter class craft. The redundant

and extremely powerful sensor arrays carried by capital

ships are too much for the A-wing jammers to

disrupt.

Over the years since the A-wing was introduced, its

mission profile has been modified. It was determined

through trial and effort that such high speed craft were

better suited to hit-and-fade operations than to escort

duty. (For more information, see pages 87-88 of Rebel

Alliance Sourcebook and pages 15-16 of Star Wars

Sourcebook. )

New Republic A-wing starfighter. Starfighter,

starfighter piloting 5D, starship gunnery 4D+2, starship

shields 3D+J, maneuverability 4D, space 12,atmosphere

450; 1,300 kmh, hull 2D+2, shields ID. Weapons: 2 laser

cannons (fire-linked, fire control 3D, space range 1-3/

12/25, atmosphere range 100-300/1.2/2.5 km, damage

5D), enemy targeting jammer (fire control OD, skill:

sensors, space range 1-3/7/15, atmosphere range 100-

300/700/1,500 km, damage -2D from enemy's fire control).

Edited by Cr0aker

kY7KZUzl.png

Hello

I'm looking for a full/big resolution of this picture.

Please do you know from which Rebels episodes it comes from? Or have you got a link for the full size image?

Regards

Edited by Malburet

I'd be curious how the pilot gets from the Awing through the floor of the cockpit to the CR90...that's some serious retrofitting :)

I dont think that they do

they just dock for the hyperjump

FBJ

That would make sense. Didn't think about just docking for travel

A-Wings have a hyperdrive. . .if your stuck sitting in the cockpit anyways, why hook up? You would be more of a sitting duck exiting hyperspace if you 1st have to unclamp.

Less fuel consumption (lack of fuel is a recurring theme in Rebels ), much better navicomputer, coordination (you know you will exit exatly at the same place at the same time), maybe better hyperdrive.

Maybe the A wing pilot needs to use the head?

Make it a hardpoint upgrade called docking ports. You may dock up to 2 small ships. Now the question is how to add it because the CR-90 is already out. and the production model is that every upgrade card can be equipped to the expansion pack it comes in so making it a CR-90 only upgrade is out of the question unless they made a scum CR-90.

  • Less fuel consumption (lack of fuel is a recurring theme in Rebels ),
  • much better navicomputer,
  • coordination (you know you will exit exactly at the same place at the same time),
  • maybe better hyperdrive.

You forgot shielding.

The TIE fighters on the Gozanti can't be target in game unless the ship takes a crit

or until they deploy, but in universe they'd have to have some shield coverage also.

The source of the carrier CR-90.

FFG SWRPG has the general option to outfit any huge ship with a retrofitted hangar bay, our VCX-100 for example stores 2 fighters, a Varactyl and a speeder bike, all ready for deployment directly from the hangar.

In general all ships with the size of the ghost and up should be able to modified into carrier duties and even something like YT-1300 can use its docking clamps to jump with a piggyback fighter.

Though there is a difference between a hangar which allows for refueling, rearming and repairing and those docking clamps used from by the Rebels Gozanti and CR90.

kY7KZUzl.png

Hello

I'm looking for a full/big resolution of this picture.

Please do you know from which Rebels episodes it comes from? Or have you got a link for the full size image?

Regards

29699044354_aa8a631925_o.png

They count the first episode as two because of the length, but in my downloads it's listed S02E06.

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Simple enough:

x_wing_miniatures_game___custom_upgrade_

Swx35_docking-clamps.png

Let's try a little harder to get it right.

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2 points for adding the Gozanti's ability.

Thanks a lot for the picture! :-)

Edited by Malburet

An "easy" and cheap mod to make that CR-90 docking clamps:

cut the round sections on the sides and replace it with these wall plugs, drilling a hole if necessary to adjust. Paint the plug fronts:

farstar-12.jpg

farstar-5.jpg

farstar-17.jpg

farstar-30.jpg

Hope it helps!

Edited by Nachofante

Note the 3 docking tubes below the hanger.

I have an old model kit to make NASA spaceships that make the pieces with using molds and a poured plaster/plastic. Have had half a thought to make a hack job conversion of my CR90 into the FarStar. Might glue an old micro machine x-wing or a-wing on the flight deck for looks as the scale of the CR90 would not let you put any T65 models on the flight deck. I would use 3 pegs for the docking tubes so you could 'hang' a actual models on the outside.

830px-FarStar1.jpg

I just had internal bays as a hard point each bay holds two fighters.