Docking for CR90

By FlashBackJack, in X-Wing

so Rebels showed a few A-Wings docking with the CR90 and since The Rebels don't have a epic scale ship that can have ships docked with it

I was Wondering ????
kY7KZUzl.png

YmPsedQl.jpg

so what are the odds of getting a Rebel Card for Docking Clamps ?

xzBhn5c.png

Card would read
CR 90 only Limited
"You may dock up to 3 A-Wings, Z95 Headhunters, T65 X-Wings, T70 X-Wings, E-Wings, Y-Wings to this ship. All of those ships must have the same ship type"

Likely to come with a CR90 painted Blue with new crew cards from Rebels etc ???

Here's hoping the when Scum get their 'carrier' ship it ignores " All of those ships must have the same ship type"

I'm open to suggestions

FBJ

I'd be curious how the pilot gets from the Awing through the floor of the cockpit to the CR90...that's some serious retrofitting :)

Why not give the rebels a Nebulon B?

Why not give the rebels a Nebulon B?

I already got one :-)

I'd be curious how the pilot gets from the Awing through the floor of the cockpit to the CR90...that's some serious retrofitting :)

I dont think that they do

they just dock for the hyperjump

FBJ

I'd be curious how the pilot gets from the Awing through the floor of the cockpit to the CR90...that's some serious retrofitting :)

I dont think that they do

they just dock for the hyperjump

FBJ

That would make sense. Didn't think about just docking for travel

That would be pretty cool. I'd like to see it. The Ghost has docked, as well. So, it can be almost any non-epic ship. You could only do 2, but that's OK. I'm sure there is a way to dock with the Raider, as well, but we just haven't seen it.

Why not give the rebels a Nebulon B?

As much as i'd like it it's probably just to big for X-wing scale

Why not give the rebels a Nebulon B?

I already got one :-)

DariusAPB

was it a Mel's Miniatures ?

what was the quality like ?

Space Rocks. I did a review here like 6 months ago.

Came with own rules, passable quality.

Tabletop ready, and good enough for tabletop.

One day (Halifax guys!) I'd like to do an epic campaign with it. Whenever Epic really becomes a thing here.

Why not give the rebels a Nebulon B?

I already got one :-)

So do I! :D

(link in sig for anyone interested)

FTS Gecko and JBR7.

The two fantasy cross country epic games I'd really like to play against, cause you know they'd go into the epic, non meta and custom stuff.

Maybe when I retire and big IF I return to live in the UK. (Given how the UK is heading right now that is NOT likely, unless of course the UK currency falls so flat that my Canadian dollars make me really rich - not that likely - yet... Maybe I should be voting for Brexit...)

Edited by DariusAPB

I don't see the point when every rebel ship has a hyperdrive honestly.

I don't see the point when every rebel ship has a hyperdrive honestly.

K-wing and Z-95s generally don't, though they may be modified to do so. Not sure on the ARC either.

Either way, a starfighters hyperdrive is generally small and crappy, with a capital ships actually being faster.

Tactically speaking the best trick would be for a carrier (in this case meaning any ship that can carry the strike craft required) to hyper into the edge of a system and deploy ships to perform their tasks, making jumps in system to their targets. This allows fast enough strikes without putting the capital ship into the direct firing line, this is the Rebel hit and fade doctrine, a very different beast from the Imperial Navy capital ship based combat doctrine.

I don't see the point when every rebel ship has a hyperdrive honestly.

?? sorry mate i don't get it ??

this is a discussion about docking rules not if the ship can jump

What Hobo was getting at is the general "why bother if you can hyper into engagement deployed".

I answered that above.

Other possibilities include if the carrier were ambushed...

This ignores every situation where the ship hasn't yet deployed it's fighters.

Pilot downtime, repairs etc etc.

Edited by DariusAPB

Tactically speaking the best trick would be for a carrier (in this case meaning any ship that can carry the strike craft required) to hyper into the edge of a system and deploy ships to perform their tasks, making jumps in system to their targets. This allows fast enough strikes without putting the capital ship into the direct firing line, this is the Rebel hit and fade doctrine, a very different beast from the Imperial Navy capital ship based combat doctrine.

Yes that's a very good point about the Hit and Fade tactic

have you seen the Rebels Episode with this docking in it ?

it sort of sits with this type of attack

On the one hand, I think it the Rebels had docking then it would thematically make sense to allow a diversity of ships, given their cobbled-together scrap heap they call a fleet. However, I'm opposed to the idea of them ever getting docking in the first place, because I'd like there to be just one mechanic that the Empire gets to keep to themselves.

Why not give the rebels a Nebulon B?

that would be absolutely massive in xwing. Lengthwise i dont think its much bigger but its significantly taller/wider in some spots.

You'd have to have poles holding it up twice what we got now lol which are just begging to give people grief about staying on the **** base.

Why not give the rebels a Nebulon B?

that would be absolutely massive in xwing. Lengthwise i dont think its much bigger but its significantly taller/wider in some spots.

You'd have to have poles holding it up twice what we got now lol which are just begging to give people grief about staying on the **** base.

So true. I'm actually looking at reinforcing the base of mine to try and bypass this problem.

I'd be curious how the pilot gets from the Awing through the floor of the cockpit to the CR90...that's some serious retrofitting :)

I dont think that they do

they just dock for the hyperjump

FBJ

These are also the A-Wings of yester-year that might not be built the same, though docking for the jump is more sensible I suppose.

Most likely the pilot goes EVA.

Pilot downtime has to be a thing, with no fixed base it's the only way I can see it happening.

I can see the rules being very simply a copy of the tie rules for the gozanti

but with only 3 ships and limited rebel ship types

that's if they actually do this (which they probably wont) 8(

still think the scum version should let you take whatever you want