Regionals Lists

By SmurfWedge, in Star Wars: Armada Fleet Builds

Hey guys

Just been deciding on a couple of lists for the regionals.....but as usual I'm having trouble deciding.

I'm possibly leaning towards the first list as it seems decent but also should be a fun change from what I normally use....although Nebs!!!

Let me know any thoughts or comments that you may have

LIST 1

Points: 400/400

Commander: Admiral Ackbar

Assault Objective: Advanced Gunnery
Defense Objective:
Hyperspace Assault
Navigation Objective: Superior Positions

[ flagship ] MC80 Command Cruiser (106 points)
- Admiral Ackbar ( 38 points)
- Electronic Countermeasures ( 7 points)
- XI7 Turbolasers ( 6 points)
- Leading Shots ( 4 points)

CR90 Corvette A (44 points)
- Turbolaser Reroute Circuits ( 7 points)

CR90 Corvette A (44 points)
- Turbolaser Reroute Circuits ( 7 points)

Nebulon-B Escort Frigate (57 points)
-
Salvation ( 7 points)
- Turbolaser Reroute Circuits ( 7 points)

6 A-Wing Squadrons ( 66 points)

LIST 2

Points: 400/400

Commander: Admiral Ackbar

Assault Objective: Most Wanted
Defense Objective:
Fire Lanes
Navigation Objective: Superior Positions

[ flagship ] MC80 Assault Cruiser (114 points)
- Admiral Ackbar ( 38 points)
- Lando Calrissian ( 4 points)
- Electronic Countermeasures ( 7 points)
- Redundant Shields ( 8 points)
- XI7 Turbolasers ( 6 points)
- Leading Shots ( 4 points)

CR90 Corvette A (44 points)
- Turbolaser Reroute Circuits ( 7 points)

CR90 Corvette A (44 points)
- Turbolaser Reroute Circuits ( 7 points)

CR90 Corvette A (44 points)
- Turbolaser Reroute Circuits ( 7 points)

6 A-Wing Squadrons ( 66 points)

LIST 3

Points: 400/400

Commander: Admiral Ackbar

Assault Objective: Most Wanted
Defense Objective:
Fire Lanes
Navigation Objective: Intel Sweep

[Flagship] Assault Frigate Mark II B (72 points)
- Admiral Ackbar (38 points)
- Gunnery Team (7 points)
- Electronic Countermeasures (7 points)

Assault Frigate Mark II B (72 points)
- Gunnery Team (7 points)
- Electronic Countermeasures (7 points)

CR90 Corvette A (44 points)
- Turbolaser Reroute Circuits (7 points)

CR90 Corvette A (44 points)
- Turbolaser Reroute Circuits (7 points)

8 A-Wing Squadrons (88 points)

I went to a Store Championship with a list very similar to your first, the only difference was that I had 4 A-Wing and a Assault Fregate MkII B with Intel Officer instead of a Nebulon B. It went okay, but could have went otherwise if I had met a strong squadron force.

Of your 3 lists, I think I prefer the third one: Good air control, fast ships, enough firepower. If I had a second Assault Fregate and 4 more A-Wing, I would give it a try, I've been wanting to try 2 Fregate for a while.

Third looks the most mean to me. I would hate fighting double ECM gunnery frigates haha. Plus 8 A-wings? Noice :)

I took an ackbar, double assault frigate ( GT, ECM) double CR90 A with LTRCs and a nice set of fighters to a store championship and got a second place, first game was an imp gun line ( played well against that) second was mc80, mc30 list ( worked against that as well), got 16 points from those games. The last game (for first place)was against a Ryhmer ball played by my nemesis ( younger brother) the game ended in a five five bloodbath, as they generally do.

All in all the list works well, it's steady against most opponents and you can play it in a number of ways. Just don't get sucked into always going for the side arc, ackbars strength is that he makes single sides close to the same damaged out put as a two arc, this gives you lots of options ( as apposed to forcing you down a single route) to manoeuvre and still put out plenty of damage

Not sure on the fighters as I always used a mixed wing of Jan, xwing, ywings, a wings and YTs.

I ran a list almost identical to your third at a store tourney last weekend. Differences were no ECM on the frigates, Ackbar sat on a cr90b with no TRC, and I ran 7 YT-2400 instead of 8 A-wings. Sitting ackbar on a CR90 was risky, but since my frigates didn't have ECM it freed them up to be aggressive while I could choose what to do with ackbar, which usually meant dropping to speed 0 on deployment and running nav dials so I could up to 2 and get somewhere fast when it was needed, and not dangerous.

I loved how the list played, and I think overall it is the strongest "all comers" list you have here. HOWEVER I wish I could go back in time, because I would have done much better IF I had put TRC on the frigates. I ended having ice cold dice all day and couldn't hit the broadside of anything. I don't think ECM would have ever helped me at any point in the day, and was glad I didn't have it (the main issue for them was XI7, and ECM doesn't do anything about that), but if you are going to run this list I can't stress enough how important TRC is going to be on the frigates. Learn from my mistakes. If you swap ECM for TRC straight accross I think you have a really strong list.

If you want to read a play by play of the matches I had with this fleet I have a thread title "All dot no Dash" a couple of headings down on the fleet builds forum that goes into pretty good detail of just how badly not having dice manipulation hurt me.

OK so the main thing I'm getting is that list 3 is the most stable and threatening. I did run it at a spring kit a while back and I lost 2/3 but to be fair all were pretty close and hinged on one moment in the game....so maybe I should just stick with that.

Broba

I get what you're saying about TRC on frigates and yeah was thinking about it....but only have 2 of them...which sucks.

Also I have found that ECM.has saved my bacon a few times. Im not sure what you mean by Xi7 making ECM uselse's. ...are you sure you're not talking about AP?

ECM allows my AFrigs to use their brace no matter what accuracy gets rolled.

I'll have a look at your writeup mate. Maybe it will convince me to beg borrow or steal some TRC for the AFrigs

Thanks for all the comments guys. Makes deciding a lot easier.

APTS were an issue too, but what I meant was mainly the fact that XI7's allowed them to just focus one hull and pound it repeatably. They never rolled accuracy, so I could brace all the attacks and thus ECMS wouldn't have been helpful, but with redirect neutered, AF was hurting. IMO lando would have been a better defense than ECM for me last weekend, as I could have forced a critical reroll in one of those huge moments.

Oh yeah. APTs suck big time especially with low hull. Imperial ships seem to be able to take it a lot easier.

Xi7s are nasty too but there is not much I can do about those. I see what you are saying but I have come up against Home One a few times and that guaranteed accuracy can really hurt without ECM as well as coming up against 4 blue ISD front arcs.

I do like Land though....he has saved me from massive damage a load of times.

Lando almost always rides Admonition when I play MC-30s.... Admonition discards all his tokens, but Lando is like a third, last ditch token hah. But then again, I love Lando as a card, and it was rather uncommon for me not to take him on a Rebel list. I just rarely see a reason not to. It's generally a big imapct for a pittance of points right when you need it.

I've just now had a chance to read the lists and respond:

List 2, no contest. Although your list 3 has garnered some praise in this thread, it simply won't stand up to a DeMSU. It will probably have a hard time with most first player five activation lists. If you're going to run list 3, you really need a bid and you probably want to go first with it. List 2 is well on its well to becoming a solid battleship list. XI7 doesn't fit with the rest of your list. Basically, your MC80 gets a great shot off, but then he just redirects all your Corvette damage. I think those points are better spent on the Defiance title. If you're wanting to run no bid and possibly go second, make the most of it by adding a die through Defiance. In fact, you can add a blue at long range and then use that blue to trigger Leading shots to reroll all of those reds. You're getting a huge damage boost of it, and you're better off just letting him redirect those Corvette shots and exhausting his shields anyway. Lando and Redundant shields help your MC80 survive a triple-tap. Most likely, Demoilsher will decide to eat Corvettes instead. You'll want to be set up so that you give Demolisher a Corvette, but then get to eat Demolisher. Finally, given those broad MC80 arcs, it is entirely possible to have a turn per game where you can take shots from both side arcs. That's Ackbar's dream. Jaina's light is an auto-include. That takes us to your squadrons. I love A-wings. I just don't think plopping down a mob of A-wings is the best use of squadron points. I'd take 2 A-wings and Tycho with intent to activate them from the MC80. If you plan on taking Jaina's, you've got 26 points left. Dash and a bid is solid. Han and no bid is an option. You're leaving some utility on the table if you're just taking 6 A-wings, since 3 of them will go unactivated.

OK now you have given me a problem....I need to decide. Haha.

But it's a good problem to have.

I do geta lot of what you are saying and my thoughts were very similar to yours when I made that list. I took xi7 to counter mostly rebel redirect shenanigans but the Defiance title does make more sense. Just overload their redirect with damage.

I understand the logic regarding the unactivated squadrons....I should follow my own advice as I'm always advising against this sort of thing. The real question is Dash or Han. I think Han has the flexibility but Dash can really hurt squadrons. Thoughts?

Ok think I'm going with List 2 but amended as below

LIST 2

Points: 400/400

Commander: Admiral Ackbar

Assault Objective: Most Wanted
Defense Objective:
Fire Lanes
Navigation Objective: Superior Positions

[ flagship ] MC80 Assault Cruiser (114 points)
- Admiral Ackbar ( 38 points)
- Lando Calrissian ( 4 points)
- Electronic Countermeasures ( 7 points)
- Redundant Shields ( 8 points)
- Defiance ( 5 points)
- Leading Shots ( 4 points)

CR90 Corvette A (44 points)
- Turbolaser Reroute Circuits ( 7 points)

CR90 Corvette A (44 points)
- Turbolaser Reroute Circuits ( 7 points)

CR90 Corvette A (44 points)
- Turbolaser Reroute Circuits ( 7 points)

1 A-Wing Squadrons ( 11 points)

1 Tycho Celchu ( 16 points)

1 Dash Rendar ( 24 points)

1 YT-2400 ( 16 points)