Although I know we should not try to enforce too strict standards of reality on the WH40K , I do try think it is vital for any Roleplaying Universe to be as realistic as possible, considering the given parameters of the world. Especially, if one has a party of well educated players who do like things to fit (and I am one of the worst examples. I once ruined a campaign because I could not make myself trust the NPC's sending our party on a mission of such importance, that I could not think of a good IC reason why they should not do it themselves. Or just round up the whole of Battlefleet Calixis and do it themselves, rather than try and make a starting Rogue Trader do so).
So I am wondering about trade. I am trying to calculate how many and how big the ships should be that carry the produce of an agri world and a mining station to Scintilla. In keeping with the WH40K lore, I do not wish too much ship traffic to happen. I envisage a rather regular trade of 2 to 4 shipments a year (corresponding to 1 or 2 ships shuttling to and fro). Up to now, good and simple and without too much mathematics.
Starting with those, I will use a real example: Argentina. Without going to far into the details of her economy, this nation produces some 100 million tonnes of cereal, some 50 million tonnes of soy and some 5 million tonnes of meat. An astonishing amount, which demands a continual flow of ships to export these riches. You can check it live on internet. However, to keep things simple and for the tone of the story, the agri world in question has not got Argentina's diversified economy. The Adeptus Administratum has ordered it to provide protein through Grox farming. So doing a bit of rough math, taking about 6 times the area of Argentina as useable territory and allowing for some corn farming to feed the Grox when the grazing is lean (hunger amongst the lower classes is important for the story), I can easily produce 60 million tonnes of prime Grox meat if not more. Quite probably a lot more if corn and soy would be directly converted into meat (about a 7 to 1 efficiency), which would make me hit 150 million tonnes, or about 6 kilo's of Grox meat for every Scintillan. Not an unreasonable amount. Now again going to the real world to estimate the volume, at about 20 tonnes of weight for a classical 1 TEU container, that gives me the equivalent of 7.500.000 TEU, or about 750 10.000 TEU container ships.
Now back to Warhammer40K. If I give an average vagabond class trader about half its length and half its width (with an equivalent height) in cargo space capacity, I arrive at something like 1000 by 200 by 200 cubic meters of cargo space, or a neat 40.000.000 cubic meters. I could theoretically fit about 1.000.000 container inside, so now we are getting there. This gives us a handy comparison with the real world as well: one small Imperial trader can carry about the same amount as 100 real world large container vessels. Or about 25 million tonnes of cargo.
So I guess I can skip further math and go from there. For all this meat, I would need about 6 to 8 ship movements. And added to that, we have the mining station, producing vast amounts of raw metal for the forges of Scintilla.
But luckily, we have larger ships. If I use the same rough math on a Goliath size ship, I get a ship with about 2400 by 400 by 400 internal cargo space, a massive 384.000.000 cubic metres or about 9 to 10 vagabond traders (and 900 to 1000 real world ships). The equivalent of about 250 million tonnes. Which seems to obliviate the need to think even larger, and go for the Universe class mass transporter. According to the same rough math, this ship would be able to have an internal volume of 6000 by 600 by 600 cubic metres or 2.160.000.000 cubic metres or between 5 to 6 Goliath class ships and about 50 to 55 Vagabond class traders. Or 5000 real world ships and 1.500 million tonnes of cargo.
Wow, I hope the math fits. Now to just get such a volume into orbit *groans* I think we will need a lot more than 40 ton capability lighters.
Edited by van Riebeeck