I was recently inspired by the swedish RPG "Mutant: Year Zero" when it comes to the structure of the player group and the structure of the campaign.
For those of you who don't know, the premise is basically that the players are part of an "ark" of mutants in the post apocalyptic world.
They are all part of the ark and go on expeditions into the surrounding "zone" to gather resources and explore their surroundings.
The group doesn't have to b the same players from one session to the next.
If a player can't come, that just means they're back at the ark doing something else.
I was thinking of doing something similar for FFG's Star Wars RPG, and the most natural setting seems to be that of AoR.
Having the players be part of a local resistance base that they have to help build up and get intel/resources for.
The entire thing will of course be pretty local. They won't go gallavanting off on long adventures to the core sectors or anything like that.
And the "missions" will have to be kept short enough to be able to finish in one or, at most, two sessions.
But one thing missing from the transition between the games will be the lack of knowledge.
In Mutant: Year Zero, the players have been isolationists for their entire lives, so next to nothing is known about the outside world.
That is not the case in most SW settings. Sure, there could be the element of placing the base in an isolated and unexplored area, but the'd stil know alot about the surrounding systems and even if they don't, it won't take alot of scanning to get most of the information.
I guess the "lack of knowledge" will have to be about the imperial forces in the area.
And if I play it that the base is planted there by rebels from another sector (ie. a growing rebel cell actively expanding into another sector) then I could play alot more on the unknown.
Anyway, if anyone has any input on this, I'd appreciate it.
EDIT: I should add that I plan on running this campaign at the school I work at, with one 2 hour session each week and possibly different kids each time (or at least not the exact same constellation of players).
I will be creating pre-made characters for the players to use, to save on time.