Gamma Squadron Veteran, Crack Shot, Homing Missile, and Long Range Sensors, with Extra Munitions = 27 points x2 = 54
Rexler Brath, VI, Ion/D, Homing Missile, Guidance Chips = 46 points
All 3 ships get Target Locks against almost anything, and all 3 are more likely to have 4 hits than not. The squad can alpha strike off a Jumpmaster, and any of them can threaten a Palp ace, especially the Gammas, because they can Crack Shot through perfect Evade rolls. Rex's PS10, 2 shots, and control effect is powerful against anything.