Determination?

By Vineheart01, in X-Wing

I've played around with Chewie and Determination

Interesting combo. What takes precedence when 2 cards both say "immediately"?

Cards that are controlled by a single player with the same timing can be resolved in any order you choose. Additionally, immediately doesn't have much (if any) meaning in X-Wing.

I've played around with Chewie and Determination, can synergise well with R2-D2 crew. Tried it on Kenkirk too but it's a bit too situational for my liking.

R2-D2 doesn't synergize with Determination at all. Ok, maybe Determination will keep certain face-up cards from landing but once they do there is NOTHING that R2-D2 does that care one bit about Determination.

If you get dealt a face-down card Determination never sees it. If R2-D2 later turns that card face-up and it happens to be a Pilot card Determination DOESN'T CARE; this is because Determination only looks at cards as they are dealt while R2D2 is just manipulating a card you already have that has gone past Determination's window. Chewie's ability also fails to do anything with the cards that R2D2 turns face up for exactly the same reasons.

I've played around with Chewie and Determination

Interesting combo. What takes precedence when 2 cards both say "immediately"?

You get to pick. I strongly suggest using Determination first so you can discard those face-up pilot cards before Chewie turns them down but if you REALLY want to you could use Chewie first to turn the card face-down so that Determination just sees a face-down card and doesn't do anything with it.

The player chooses the operation. Chewie reveals what the crit is then flips it over OR Determination discards it. If you use Chewie to flip it though, its no longer a faceup card with the Pilot title so Determination cant work now.

If theres ever a conflict of what happens when, there isnt a fixated order or anything its just the player who's turn it is picks the order of things. Theres a ton of headaches if you tried to put a fixated order on things. Some are obvious though like R2D2 going through an asteroid on a green move: since the asteroid happens if you overlap it at all but R2D2 happens after you finish the move.

Immediately really just means you cant come back to that event later. If multiple things trigger off that same point though, you can come back to it long as you didnt do something without the "immediately" tag (i.e. perform a move, a non-immediate action, etc)

Edited by Vineheart01

It's amazing on Bombers. It will be even more amazing once Gamma Vets arrive.

The trouble with Bombers is that I would probably want to run mine with Deadeye to ensure they have a chance of targetting higher PS ships.

Might be a good choice on Jonus if you are using him with the Tie-shuttle.

I played against a Jonus that put Determination to good use. It was a Jonus Brothers list (Jonus+2 x HLC Deltas) and the four extra points were spent on Determination+Hull Upgrade. I'm sure our game was a bit of an anomaly, it took me landing 10 points of damage to remove his 7 health ship.

Well, the named bombers are fine without deadeye. Its low PS that kinda needs it since odds are they wont have a shot when THEY move, but they will after the enemy moves.

I loved Determination on Kenkirk during Wave V. I ran him with Gunner, Ysanne Isard, and Rebel Captive to shut down phantoms. Also included were "Dark Curse" and "Night Beast" to be almost as tough to kill as Kenkirk, and an Academy Pilot for a blocker. The TIE's job was to kill Chiraneau before Kenkirk died, which is why Kenkirk was built so defensively. Then eventually it would be Kenkirk vs. "Whisper," and that's game over for the TIE phantom.

Randomness.

That's what it boils down to: as someone said, it's a whopping 6% chance of actually having value on any hull hit in a given game.

Sometimes, it might fluke into being a total blowout - as people have pointed out anecdotally. But 94% of the time Determination is a total waste, and when compared to other 0-1pt EPTs like VI or Adaptability, or the discard-on-use EPTs that DEFINITELY will have value at some point during a game, it's just... unpredictable. Unreliable. Random.

And randomness does NOT win games reliably. Minimize the effects that randomness has and you'll find that victory follows.

Recently I was doing some Pokemon battles and came against a guy who was using these OHKO moves that have a 30% chance of hitting. His whole team was centered around them. I ruined him completely, it went 6-1 in my favor, because he was trying to focus on maximizing the effects of randomness and I was focused on minimizing it. Yes, IF the 'dice' had gone his way he could have steamrollered me (aside from trying to Fissure my Gliscor, heh) but in 98 out of 100 games I was going to win because I didn't lean on luck.

Edited by iamfanboy