Many standard rebel build lists have an up hill struggle against U-boats because of low agility high hit-points and a lack of arc dodging make them an easy shot for U-boats. If you build to take on specifically U-boats you will have an uphill battle against palp aces or crack swarm. Leads me to three variations of the same list. wanted to get some thoughts and opinions on them.
A-Wing: Green Squadron Pilot (19) Adaptability (Increase) (0) Chardaan Refit (-2) Autothrusters (2) A-Wing Test Pilot (0) Crack Shot (1)
Y-Wing: Grey Squadron Pilot (20) Twin Laser Turret (6) · R3-A2 (2) BTL-A4 Y-Wing (0)
Y-Wing: Grey Squadron Pilot (20) Twin Laser Turret (6) BTL-A4 Y-Wing (0)
Y-Wing: Grey Squadron Pilot (20) Twin Laser Turret (6) BTL-A4 Y-Wing (0)
A-Wing: Green Squadron Pilot (19) Adaptability (Increase) (0) Chardaan Refit (-2) Autothrusters (2) A-Wing Test Pilot (0) Push the Limit (3)
Y-Wing: Grey Squadron Pilot (20) Twin Laser Turret (6) BTL-A4 Y-Wing (0)
Y-Wing: Grey Squadron Pilot (20) Twin Laser Turret (6) BTL-A4 Y-Wing (0)
Y-Wing: Grey Squadron Pilot (20) Twin Laser Turret (6) BTL-A4 Y-Wing (0)
Z-95 Headhunter: Blount (17) Assault Missile (5) Guidance Chips (0)
Y-Wing: Grey Squadron Pilot (20) Twin Laser Turret (6) BTL-A4 Y-Wing (0)
Y-Wing: Grey Squadron Pilot (20) Twin Laser Turret (6) BTL-A4 Y-Wing (0)
Y-Wing: Grey Squadron Pilot (20) Twin Laser Turret (6) BTL-A4 Y-Wing (0)
Overwhelming firepower at PS 4 and either a guaranteed assault missile for Swarms, or a crack shot and stress droid for aces. But I think this gives the tools for the meta while still being able to handle jumpmasters well.