General Tagge

By mazz0, in Star Wars: Armada

swm18-general-tagge.png

Hmm, how good is that? I haven't played that many games of Armada so I'm not sure. How useful is discarding defence tokens just for their native ability, and how good are special abilities based on that action?

The ONE game Ive proxied him in saw all my ships die with their tokens undiscarded. That was Glads and Raiders - if you are facing reliable accuracy he may struggle to help.

I can see him being good on fleets that face off against lots of bombers, or that will do a lot of fighting at red range.

Other ideas

- 2 x ECM ISD2s.

- VSD with Needa and Turbo laser reroutes, although this is a bit gimmicky.

As always, as an Imperial Admiral he would make a great Rebel.

As always, as an Imperial Admiral he would make a great Rebel.

Yeah, no kidding. We've got redudant tokens and ECMs available on most of our ships, making accuracies less of a problem. Tagge would indeed be a pretty fantastic Rebel.

If you're facing a lot of Intel Officers then he'll be really useful to keep those Braces up. Hell, even protects the much-maligned Contain on the ISD. Aside from that... Devastator maybe?

I think he has a good ability, but how useful will depend on your list and your meta. Like Akhrin said, if there are alot of intel officers in you meta, he will be more useful. Against a fighter meta as you will be more willing to use a contain vs bombers. He is by no means an auto-take, but a viable choise regardless.

I played agaisnt a guy with 4x vicI with intel and XI7 and i could really have used Tagge to pretty much negate those nast intel officers.

Sounds like he's a bit niche, not gonna be one of the go to commanders.

Does he really "pretty much negate" intel officers? He only triggers twice for each ship.

Does he really "pretty much negate" intel officers? He only triggers twice for each ship.

"Only?" If you are facing intel spam, that means (worst case) three uses of your brace vs. once.

In something more like a normal game (no shots first round), you can use your brace (or any token really) twice on turn 2, get it back, use it once turn 3, twice turn 4, get it back and use it once-twice in the last two rounds for a grand total of 8 uses. Without Tagge, at most you get 6. In practice, the difference in total activations will probably not be all that notable, but that front-loaded advantage on turn 2 certainly is. You can blow a lot of tokens in the first engagement, and in any game of this type, advantages early are better than the same advantages later.

I think he is hard to use, but I think that if you can build to him, you might see some really dumb things from him. Something like a 5 Gladiator Fleet with him going speed 3 into your face spending tokens on any and all fire.

But I think that even then, he is a bit of a trap. If you saw that in-front of you, you would know to concentrate fire on a single ship till eliminated.

I think Tagge is going to be a go to leader. If you compare him to motti ( the other defensive imp leader) he is significantly more potent. The ability to burn your brace and get it back then burn it again and get it back is...........significant. That's easily two more braces, potentially a lot more if you needed to burn your brace in round two to survive. It means you can be super aggressive in round two.... Burn a brace (say saving 3 more damage) get your brace back and repeat..... This could stack up to a whole heap of mitigated damage in game, against what 3 more hull on an ISD, 2 on a VSD and one on a glad.......

Tagge seems to favor a extremely aggressive style of fighting. Flying in full speed right in the thick of it to be shooting and shot at by round 2. I feel like he might be a bit to risky to be beneficial. If he could return tokens to named fighters he would be pretty awesome anything with shatter be a nightmare to deal with :)

Tagge seems to favor a extremely aggressive style of fighting. Flying in full speed right in the thick of it to be shooting and shot at by round 2. I feel like he might be a bit to risky to be beneficial. If he could return tokens to named fighters he would be pretty awesome anything with shatter be a nightmare to deal with :)

If I haven't started bleeding my Opponent in round two it means I'm worried and on the back foot. Unless I'm playing rebels.

Tagge seems to favor a extremely aggressive style of fighting. Flying in full speed right in the thick of it to be shooting and shot at by round 2. I feel like he might be a bit to risky to be beneficial. If he could return tokens to named fighters he would be pretty awesome anything with shatter be a nightmare to deal with :)

If you use a "shatter" token, do you just immediately remove that unit from the board?

Tagge seems to favor a extremely aggressive style of fighting. Flying in full speed right in the thick of it to be shooting and shot at by round 2. I feel like he might be a bit to risky to be beneficial. If he could return tokens to named fighters he would be pretty awesome anything with shatter be a nightmare to deal with :)

If you use a "shatter" token, do you just immediately remove that unit from the board?

Touche.

Shatter hopes and dreams never Armada models

Scatter was the word I was looking for

I think Tagge is going to be a go to leader. If you compare him to motti ( the other defensive imp leader) he is significantly more potent. The ability to burn your brace and get it back then burn it again and get it back is...........significant. That's easily two more braces, potentially a lot more if you needed to burn your brace in round two to survive. It means you can be super aggressive in round two.... Burn a brace (say saving 3 more damage) get your brace back and repeat..... This could stack up to a whole heap of mitigated damage in game, against what 3 more hull on an ISD, 2 on a VSD and one on a glad.......

Subtle reference, I like it :)

You know how it was silly to run 2 christmas-tree ISDs with Devastator?

This guy is great for aggressive large-ship play. I would love to try him out with devastator, Needa TRCs a couple of pimped out ISDs with some fighter cover...

Don't forget the utility of having the confidence to discard a token while mitigating squadron fire. His ability won't get used much unless you play to use his ability (much like several other admirals), he is also one of the cheapest commanders, allowing for slightly more flexibility in upgrades.

He definitely makes small quantities of large ships more defensible. You have fewer defense tokens to go around, and you need to keep them as stocked as possible to keep your ships alive.

Is it better than just taking Motti? Sometimes, maybe. Depends on the type of force you're playing against, which makes the decision possibly more dependent on meta than anything.

Improving Devestator

Think of all those times in games you haven't used a Brace or Redirect or Evade because spending it again would discard it and the saved 1-2 damage wouldn't make a meaningful difference right now.

And now here's where it gets kind of crazy. If the extra use from the Tagge token that comes back (particularly Brace) saves you at least 1 hull damage damage on a small ship, 2 on a medium ship, or 3 on a large ship, you just got Motti value from Tagge. Anything past that is gravy. That's why I consider Tagge to be similar to Motti but better for smaller ships and a little worse for larger ships. In order to really get value from him, though, you need to play around his ability more than Motti's, and a clever opponent will be doing his utmost to focus fire (even more than usual) to deny you the ability to regenerate optimal tokens on Tagge rounds.

Until we get clarification on how he works with Devastator he's a no go.

Currently, aside from ECM ISD2s discarding tokens is not the issue Imperials have. The issue is spending them in the face of Accuracy results.